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authorAlexander Levin <al.le@rockbox.org>2010-05-20 17:38:38 +0000
committerAlexander Levin <al.le@rockbox.org>2010-05-20 17:38:38 +0000
commit97365803d390e44155fc41657bd03a7b121956aa (patch)
tree1cad7d63df2fd72a0dfd3726720a6689b401b04d
parent0a21ffabbe63f8dd5c893266bdd39bebc2231adc (diff)
downloadrockbox-97365803d390e44155fc41657bd03a7b121956aa.tar.gz
rockbox-97365803d390e44155fc41657bd03a7b121956aa.zip
Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/configure_rockbox/bookmarking.tex6
-rw-r--r--manual/configure_rockbox/sound_settings.tex4
-rw-r--r--manual/configure_rockbox/system_options.tex16
-rw-r--r--manual/main_menu/fmradio.tex4
-rw-r--r--manual/main_menu/main.tex8
-rw-r--r--manual/main_menu/recording_screen.tex4
-rw-r--r--manual/plugins/alarmclock.tex4
-rw-r--r--manual/plugins/blackjack.tex4
-rwxr-xr-xmanual/plugins/bmpviewer.tex4
-rw-r--r--manual/plugins/bounce.tex4
-rw-r--r--manual/plugins/brickmania.tex4
-rw-r--r--manual/plugins/bubbles.tex4
-rw-r--r--manual/plugins/calculator.tex4
-rw-r--r--manual/plugins/calendar.tex4
-rw-r--r--manual/plugins/chess_clock.tex8
-rw-r--r--manual/plugins/chessbox.tex4
-rw-r--r--manual/plugins/chopper.tex4
-rw-r--r--manual/plugins/clix.tex4
-rw-r--r--manual/plugins/clock.tex4
-rw-r--r--manual/plugins/codebuster.tex4
-rw-r--r--manual/plugins/cube.tex6
-rw-r--r--manual/plugins/demystify.tex6
-rw-r--r--manual/plugins/dice.tex6
-rw-r--r--manual/plugins/disktidy.tex6
-rw-r--r--manual/plugins/doom.tex4
-rw-r--r--manual/plugins/fire.tex6
-rw-r--r--manual/plugins/flipit.tex4
-rw-r--r--manual/plugins/fractals.tex6
-rw-r--r--manual/plugins/frotz.tex6
-rw-r--r--manual/plugins/goban.tex4
-rw-r--r--manual/plugins/invadrox.tex6
-rw-r--r--manual/plugins/jackpot.tex4
-rw-r--r--manual/plugins/jewels.tex6
-rw-r--r--manual/plugins/jpegviewer.tex4
-rw-r--r--manual/plugins/lamp.tex6
-rw-r--r--manual/plugins/logo.tex6
-rw-r--r--manual/plugins/mazezam.tex4
-rw-r--r--manual/plugins/metronome.tex6
-rw-r--r--manual/plugins/midiplay.tex6
-rw-r--r--manual/plugins/minesweeper.tex4
-rw-r--r--manual/plugins/mpegplayer.tex4
-rw-r--r--manual/plugins/nim.tex5
-rw-r--r--manual/plugins/oscilloscope.tex6
-rw-r--r--manual/plugins/pacbox.tex7
-rw-r--r--manual/plugins/pegbox.tex7
-rw-r--r--manual/plugins/pictureflow.tex4
-rw-r--r--manual/plugins/plasma.tex6
-rw-r--r--manual/plugins/pngviewer.tex4
-rw-r--r--manual/plugins/pong.tex6
-rw-r--r--manual/plugins/random_folder_advance_config.tex4
-rw-r--r--manual/plugins/robotfindskitten.tex4
-rw-r--r--manual/plugins/rockblox.tex6
-rw-r--r--manual/plugins/rockblox1d.tex6
-rw-r--r--manual/plugins/rockboy.tex6
-rw-r--r--manual/plugins/rockpaint.tex6
-rw-r--r--manual/plugins/sliding.tex6
-rw-r--r--manual/plugins/snake.tex6
-rw-r--r--manual/plugins/snake2.tex6
-rw-r--r--manual/plugins/sokoban.tex4
-rw-r--r--manual/plugins/solitaire.tex6
-rw-r--r--manual/plugins/spacerocks.tex6
-rw-r--r--manual/plugins/split_editor.tex6
-rw-r--r--manual/plugins/star.tex6
-rw-r--r--manual/plugins/starfield.tex6
-rw-r--r--manual/plugins/stopwatch.tex6
-rw-r--r--manual/plugins/sudoku.tex6
-rw-r--r--manual/plugins/text_editor.tex6
-rw-r--r--manual/plugins/text_viewer.tex6
-rw-r--r--manual/plugins/vumeter.tex4
-rw-r--r--manual/plugins/wormlet.tex4
-rw-r--r--manual/plugins/xobox.tex4
-rw-r--r--manual/plugins/zxbox.tex6
-rw-r--r--manual/preamble.tex11
-rw-r--r--manual/rockbox_interface/browsing_and_playing.tex22
-rw-r--r--manual/rockbox_interface/main.tex4
-rw-r--r--manual/rockbox_interface/wps.tex26
76 files changed, 134 insertions, 312 deletions
diff --git a/manual/configure_rockbox/bookmarking.tex b/manual/configure_rockbox/bookmarking.tex
index 8f308972ec..a148262485 100644
--- a/manual/configure_rockbox/bookmarking.tex
+++ b/manual/configure_rockbox/bookmarking.tex
@@ -79,8 +79,7 @@
79\end{description} 79\end{description}
80 80
81The following keys can be used to navigate in any bookmark list. 81The following keys can be used to navigate in any bookmark list.
82\begin{table} 82 \begin{btnmap}
83 \begin{btnmap}{}{}
84 \ActionStdNext 83 \ActionStdNext
85 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} 84 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
86 & Selects the next bookmark.\\ 85 & Selects the next bookmark.\\
@@ -104,8 +103,7 @@ The following keys can be used to navigate in any bookmark list.
104 \ActionStdContext 103 \ActionStdContext
105 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} 104 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
106 & Enters the context menu for the selected bookmark.\\ 105 & Enters the context menu for the selected bookmark.\\
107 \end{btnmap} 106 \end{btnmap}
108\end{table}
109 107
110There are two options in the context menu: 108There are two options in the context menu:
111 109
diff --git a/manual/configure_rockbox/sound_settings.tex b/manual/configure_rockbox/sound_settings.tex
index 4828826366..b239efbb1e 100644
--- a/manual/configure_rockbox/sound_settings.tex
+++ b/manual/configure_rockbox/sound_settings.tex
@@ -323,8 +323,7 @@ change to customise your listening experience.
323 the three parameters described above (gain, centre frequency, and Q) for each 323 the three parameters described above (gain, centre frequency, and Q) for each
324 of the five EQ bands. 324 of the five EQ bands.
325 325
326 \begin{table} 326 \begin{btnmap}
327 \begin{btnmap}{}{}
328 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd} 327 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
329 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonUp} 328 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonUp}
330 \opt{SANSA_E200_PAD}{\ButtonScrollBack} 329 \opt{SANSA_E200_PAD}{\ButtonScrollBack}
@@ -385,7 +384,6 @@ change to customise your listening experience.
385 } 384 }
386 & Exits the graphic EQ screen.\\ 385 & Exits the graphic EQ screen.\\
387 \end{btnmap} 386 \end{btnmap}
388 \end{table}
389 387
390 \item[Pre-cut.] 388 \item[Pre-cut.]
391 If too much gain is added through the graphical EQ, your music may distort. 389 If too much gain is added through the graphical EQ, your music may distort.
diff --git a/manual/configure_rockbox/system_options.tex b/manual/configure_rockbox/system_options.tex
index 7488eaa331..a5be25bb27 100644
--- a/manual/configure_rockbox/system_options.tex
+++ b/manual/configure_rockbox/system_options.tex
@@ -251,8 +251,7 @@ therefore result in better runtime.
251 and skips tracks on the host computer. It is equivalent for the 251 and skips tracks on the host computer. It is equivalent for the
252 multimedia keys found on top of some multimedia keyboards. 252 multimedia keys found on top of some multimedia keyboards.
253 253
254 \begin{table} 254 \begin{btnmap}
255 \begin{btnmap}{}{}
256 % Volume up / down 255 % Volume up / down
257 \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD} 256 \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
258 {\ButtonScrollFwd / \ButtonScrollBack} 257 {\ButtonScrollFwd / \ButtonScrollBack}
@@ -338,7 +337,6 @@ therefore result in better runtime.
338 Scan next track 337 Scan next track
339 \\ 338 \\
340 \end{btnmap} 339 \end{btnmap}
341 \end{table}
342 340
343 \item [Presentation.] This mode lets you control a presentation program 341 \item [Presentation.] This mode lets you control a presentation program
344 (e.g. OpenOffice Impress, and some other popular application), making 342 (e.g. OpenOffice Impress, and some other popular application), making
@@ -346,8 +344,7 @@ therefore result in better runtime.
346 for lecturers who does not have a wireless remote control for this 344 for lecturers who does not have a wireless remote control for this
347 purpose. 345 purpose.
348 346
349 \begin{table} 347 \begin{btnmap}
350 \begin{btnmap}{}{}
351 % Slideshow start 348 % Slideshow start
352 \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp} 349 \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp}
353 \opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp} 350 \opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp}
@@ -498,14 +495,12 @@ therefore result in better runtime.
498 Perform a `mouse over' over a link 495 Perform a `mouse over' over a link
499 \\ 496 \\
500 \end{btnmap} 497 \end{btnmap}
501 \end{table}
502 498
503 \item [Browser.] This mode lets you control a web browser (e.g. 499 \item [Browser.] This mode lets you control a web browser (e.g.
504 Firefox). It uses the \dap{}'s keys to navigate through the web page 500 Firefox). It uses the \dap{}'s keys to navigate through the web page
505 and different tabs, navigate through history, and to control zoom. 501 and different tabs, navigate through history, and to control zoom.
506 502
507 \begin{table} 503 \begin{btnmap}
508 \begin{btnmap}{}{}
509 % Scroll up / down 504 % Scroll up / down
510 \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD} 505 \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
511 {\ButtonScrollBack / \ButtonScrollFwd} 506 {\ButtonScrollBack / \ButtonScrollFwd}
@@ -633,14 +628,12 @@ therefore result in better runtime.
633 View full-screen toggle 628 View full-screen toggle
634 \\ 629 \\
635 \end{btnmap} 630 \end{btnmap}
636 \end{table}
637 631
638 {\opt{usb_hid_mouse}{ 632 {\opt{usb_hid_mouse}{
639 \item [Mouse.] This mode emulates a mouse. Features supported: Mouse 633 \item [Mouse.] This mode emulates a mouse. Features supported: Mouse
640 movement; left and right button clicking; and dragging and dropping. 634 movement; left and right button clicking; and dragging and dropping.
641 635
642 \begin{table} 636 \begin{btnmap}
643 \begin{btnmap}{}{}
644 % Cursor move up / down / left / right 637 % Cursor move up / down / left / right
645 \opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD% 638 \opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
646 ,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} 639 ,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
@@ -701,7 +694,6 @@ therefore result in better runtime.
701 Mouse wheel scroll up / down, respectively 694 Mouse wheel scroll up / down, respectively
702 \\ 695 \\
703 \end{btnmap} 696 \end{btnmap}
704 \end{table}
705 }} 697 }}
706 \end{description} 698 \end{description}
707} 699}
diff --git a/manual/main_menu/fmradio.tex b/manual/main_menu/fmradio.tex
index c14902f833..11b97ade10 100644
--- a/manual/main_menu/fmradio.tex
+++ b/manual/main_menu/fmradio.tex
@@ -39,8 +39,7 @@
39 MAS-chip is set to record mode for instant recordings.} 39 MAS-chip is set to record mode for instant recordings.}
40 } 40 }
41 41
42 \begin{table} 42 \begin{btnmap}
43 \begin{btnmap}{}{}
44 \ActionFMPrev, \ActionFMNext 43 \ActionFMPrev, \ActionFMNext
45 \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMPrev, \ActionRCFMNext} 44 \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMPrev, \ActionRCFMNext}
46 & Change frequency in \setting{SCAN} mode or jump to next/previous 45 & Change frequency in \setting{SCAN} mode or jump to next/previous
@@ -91,7 +90,6 @@
91 \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMMenu} 90 \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMMenu}
92 & Display the FM radio settings menu.\\ 91 & Display the FM radio settings menu.\\
93 \end{btnmap} 92 \end{btnmap}
94 \end{table}
95 93
96 \begin{description} 94 \begin{description}
97 95
diff --git a/manual/main_menu/main.tex b/manual/main_menu/main.tex
index 8840c683ae..cfe213296a 100644
--- a/manual/main_menu/main.tex
+++ b/manual/main_menu/main.tex
@@ -16,8 +16,7 @@ Changes to settings may therefore not be saved unless the \dap{} is shut down
16safely (see \reference{ref:Safeshutdown}). 16safely (see \reference{ref:Safeshutdown}).
17 17
18\section{Navigating the Main Menu} 18\section{Navigating the Main Menu}
19\begin{table} 19 \begin{btnmap}
20 \begin{btnmap}{}{}
21 \ActionStdNext 20 \ActionStdNext
22 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} 21 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
23 & Select the next option in the menu.\\ 22 & Select the next option in the menu.\\
@@ -39,7 +38,6 @@ safely (see \reference{ref:Safeshutdown}).
39 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel} 38 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel}
40 & Exit menu or setting, or move to parent menu.\\ 39 & Exit menu or setting, or move to parent menu.\\
41 \end{btnmap} 40 \end{btnmap}
42\end{table}
43 41
44\section {Recent Bookmarks} 42\section {Recent Bookmarks}
45\screenshot{main_menu/images/ss-list-bookmarks}% 43\screenshot{main_menu/images/ss-list-bookmarks}%
@@ -53,8 +51,7 @@ jump straight to that track.\\*
53 database. In addition, they do not currently work with dynamic 51 database. In addition, they do not currently work with dynamic
54 playlists.\\*} 52 playlists.\\*}
55 53
56\begin{table} 54 \begin{btnmap}
57 \begin{btnmap}{}{}
58 \ActionStdNext 55 \ActionStdNext
59 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} 56 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
60 & Select the next bookmark.\\ 57 & Select the next bookmark.\\
@@ -79,7 +76,6 @@ jump straight to that track.\\*
79 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} 76 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
80 & Enter the context menu for the selected bookmark.\\ 77 & Enter the context menu for the selected bookmark.\\
81 \end{btnmap} 78 \end{btnmap}
82\end{table}
83 79
84There are two options in the context menu:\\* 80There are two options in the context menu:\\*
85 81
diff --git a/manual/main_menu/recording_screen.tex b/manual/main_menu/recording_screen.tex
index 5fa2e5e331..b0e37cc049 100644
--- a/manual/main_menu/recording_screen.tex
+++ b/manual/main_menu/recording_screen.tex
@@ -27,8 +27,7 @@ nothing to worry about. The recording continues during the spin up.\\*}}}
27status bar.\\* 27status bar.\\*
28 28
29The controls for this screen are: 29The controls for this screen are:
30\begin{table} 30 \begin{btnmap}
31 \begin{btnmap}{}{}
32 31
33 \ActionRecPrev{} / \ActionRecNext 32 \ActionRecPrev{} / \ActionRecNext
34 \opt{HAVEREMOTEKEYMAP}{& \ActionRCRecPrev{} / \ActionRCRecNext} 33 \opt{HAVEREMOTEKEYMAP}{& \ActionRCRecPrev{} / \ActionRCRecNext}
@@ -84,4 +83,3 @@ The controls for this screen are:
84 & While recording: Start a new recording file.\\ 83 & While recording: Start a new recording file.\\
85 } 84 }
86 \end{btnmap} 85 \end{btnmap}
87\end{table}
diff --git a/manual/plugins/alarmclock.tex b/manual/plugins/alarmclock.tex
index 51dfeb699c..b7a04458d4 100644
--- a/manual/plugins/alarmclock.tex
+++ b/manual/plugins/alarmclock.tex
@@ -3,8 +3,7 @@
3This plugin is an alarm clock, which resumes a paused song at a given time. 3This plugin is an alarm clock, which resumes a paused song at a given time.
4 4
5\subsubsection{Key configuration} 5\subsubsection{Key configuration}
6\begin{table} 6\begin{btnmap}
7\begin{btnmap}{}{}
8 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 7 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
9 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD% 8 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD%
10 ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} 9 ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@@ -42,7 +41,6 @@ This plugin is an alarm clock, which resumes a paused song at a given time.
42 \opt{HAVEREMOTEKEYMAP}{& } 41 \opt{HAVEREMOTEKEYMAP}{& }
43 & Exit \\ 42 & Exit \\
44\end{btnmap} 43\end{btnmap}
45\end{table}
46 44
47\subsubsection{Setting an alarm} 45\subsubsection{Setting an alarm}
48First select a track and play it, then pause the track and launch the 46First select a track and play it, then pause the track and launch the
diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex
index de0ac90c21..10579a9ddb 100644
--- a/manual/plugins/blackjack.tex
+++ b/manual/plugins/blackjack.tex
@@ -12,8 +12,7 @@ For the full set of rules to the game, and other facinating information
12visit\\ 12visit\\
13\url{http://www.blackjackinfo.com/blackjack-rules.php} 13\url{http://www.blackjackinfo.com/blackjack-rules.php}
14 14
15\begin{table} 15 \begin{btnmap}
16 \begin{btnmap}{}{}
17 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
18 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD} 17 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD}
19 {\ButtonLeft{} / \ButtonRight{} / \ButtonUp{} / \ButtonDown} 18 {\ButtonLeft{} / \ButtonRight{} / \ButtonUp{} / \ButtonDown}
@@ -65,4 +64,3 @@ visit\\
65 \opt{HAVEREMOTEKEYMAP}{& } 64 \opt{HAVEREMOTEKEYMAP}{& }
66 & Pause game and go to menu / Cancel\\ 65 & Pause game and go to menu / Cancel\\
67 \end{btnmap} 66 \end{btnmap}
68\end{table}
diff --git a/manual/plugins/bmpviewer.tex b/manual/plugins/bmpviewer.tex
index 5e36db1979..44fd5e98f8 100755
--- a/manual/plugins/bmpviewer.tex
+++ b/manual/plugins/bmpviewer.tex
@@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.}
12\note{This plugin will cause playback to stop.}% 12\note{This plugin will cause playback to stop.}%
13}% 13}%
14 14
15\begin{table} 15\begin{btnmap}
16\begin{btnmap}{}{}
17 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
18 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 17 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
19 ,MROBE100_PAD,PBELL_VIBE500_PAD} 18 ,MROBE100_PAD,PBELL_VIBE500_PAD}
@@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.}
101 & Quit the viewer \\ 100 & Quit the viewer \\
102 } 101 }
103\end{btnmap} 102\end{btnmap}
104\end{table}
105 103
106The menu has the following entries. 104The menu has the following entries.
107\begin{description} 105\begin{description}
diff --git a/manual/plugins/bounce.tex b/manual/plugins/bounce.tex
index 94b28d3c21..22d6c222bb 100644
--- a/manual/plugins/bounce.tex
+++ b/manual/plugins/bounce.tex
@@ -5,8 +5,7 @@ This demo is of the word ``Rockbox'' bouncing across the screen.
5In \setting{Scroll mode} the bouncing text is replaced by a different one 5In \setting{Scroll mode} the bouncing text is replaced by a different one
6scrolling from right to left. 6scrolling from right to left.
7 7
8\begin{table} 8\begin{btnmap}
9\begin{btnmap}{}{}
10\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 9\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
11 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} 10 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
12 {\ButtonUp\ /\ \ButtonDown} 11 {\ButtonUp\ /\ \ButtonDown}
@@ -44,7 +43,6 @@ scrolling from right to left.
44 \opt{HAVEREMOTEKEYMAP}{& } 43 \opt{HAVEREMOTEKEYMAP}{& }
45& Exits bounce demo\\ 44& Exits bounce demo\\
46\end{btnmap} 45\end{btnmap}
47\end{table}
48 46
49Available options are: 47Available options are:
50 48
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex
index 56e4c78c3b..4ed1e32780 100644
--- a/manual/plugins/brickmania.tex
+++ b/manual/plugins/brickmania.tex
@@ -21,8 +21,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
21 \end{rbtabular} 21 \end{rbtabular}
22\end{table} 22\end{table}
23 23
24\begin{table} 24 \begin{btnmap}
25 \begin{btnmap}{}{}
26 \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 25 \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
27 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD% 26 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD%
28 ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD} 27 ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD}
@@ -57,4 +56,3 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
57 } 56 }
58 & Open menu / Quit\\ 57 & Open menu / Quit\\
59 \end{btnmap} 58 \end{btnmap}
60\end{table}
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
index 7a5639887c..55d43239bc 100644
--- a/manual/plugins/bubbles.tex
+++ b/manual/plugins/bubbles.tex
@@ -8,8 +8,7 @@ the board extend below the bottom line. To make things more difficult, the
8entire board is shifted down every time a certain number of shots have been 8entire board is shifted down every time a certain number of shots have been
9fired. Points are awarded depending on how quickly the level was completed. 9fired. Points are awarded depending on how quickly the level was completed.
10 10
11\begin{table} 11 \begin{btnmap}
12 \begin{btnmap}{}{}
13 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 12 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
14 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} 13 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
15 \opt{ONDIO_PAD}{\ButtonMenu} 14 \opt{ONDIO_PAD}{\ButtonMenu}
@@ -63,4 +62,3 @@ fired. Points are awarded depending on how quickly the level was completed.
63 } 62 }
64 & Exit to menu\\ 63 & Exit to menu\\
65 \end{btnmap} 64 \end{btnmap}
66\end{table}
diff --git a/manual/plugins/calculator.tex b/manual/plugins/calculator.tex
index 0bfe6914b2..f466bd0494 100644
--- a/manual/plugins/calculator.tex
+++ b/manual/plugins/calculator.tex
@@ -6,8 +6,7 @@ This is a simple scientific calculator for use on the \dap. It works like a
6standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle between 6standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle between
7 other available math functions. 7 other available math functions.
8 8
9\begin{table} 9\begin{btnmap}
10\begin{btnmap}{}{}
11 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD% 10 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD%
12 ,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 11 ,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
13 ,GIGABEAT_S_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} 12 ,GIGABEAT_S_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@@ -81,4 +80,3 @@ standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle betwee
81 } 80 }
82 & Quit\\ 81 & Quit\\
83\end{btnmap} 82\end{btnmap}
84\end{table}
diff --git a/manual/plugins/calendar.tex b/manual/plugins/calendar.tex
index a8402bd430..6d2d6a235c 100644
--- a/manual/plugins/calendar.tex
+++ b/manual/plugins/calendar.tex
@@ -7,8 +7,7 @@ yearly, monthly, and weekly memos.
7 7
8You can select what day is first day of week by the setting \setting{First Day of Week} in the menu. 8You can select what day is first day of week by the setting \setting{First Day of Week} in the menu.
9 9
10\begin{table} 10\begin{btnmap}
11\begin{btnmap}{}{}
12 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 11 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
13 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,GIGABEAT_S_PAD,IPOD_4G_PAD% 12 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,GIGABEAT_S_PAD,IPOD_4G_PAD%
14 ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} 13 ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@@ -57,4 +56,3 @@ You can select what day is first day of week by the setting \setting{First Day o
57 \opt{HAVEREMOTEKEYMAP}{& } 56 \opt{HAVEREMOTEKEYMAP}{& }
58 & Quit\\ 57 & Quit\\
59\end{btnmap} 58\end{btnmap}
60\end{table}
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex
index b9126b7378..1ee3cb14b9 100644
--- a/manual/plugins/chess_clock.tex
+++ b/manual/plugins/chess_clock.tex
@@ -5,8 +5,7 @@ The chess clock plugin is designed to simulate a chess clock, but it can be
5used in any kind of game with up to ten players. 5used in any kind of game with up to ten players.
6 6
7\subsubsection{Setup} 7\subsubsection{Setup}
8\begin{table} 8 \begin{btnmap}
9 \begin{btnmap}{}{}
10 \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% 9 \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
11 ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD} 10 ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}
12 {\ButtonRight{} / \ButtonLeft} 11 {\ButtonRight{} / \ButtonLeft}
@@ -36,7 +35,6 @@ used in any kind of game with up to ten players.
36 \opt{HAVEREMOTEKEYMAP}{& } 35 \opt{HAVEREMOTEKEYMAP}{& }
37 & Move to previous screen\\ 36 & Move to previous screen\\
38 \end{btnmap} 37 \end{btnmap}
39\end{table}
40 38
41\begin{itemize} 39\begin{itemize}
42 \item First enter the number of players (1--10) 40 \item First enter the number of players (1--10)
@@ -54,8 +52,7 @@ time left if different).
54 52
55Keys are as follows: 53Keys are as follows:
56 54
57\begin{table} 55 \begin{btnmap}
58 \begin{btnmap}{}{}
59 \opt{PLAYER_PAD}{\ButtonOn} 56 \opt{PLAYER_PAD}{\ButtonOn}
60 \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} 57 \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
61 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} 58 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
@@ -123,7 +120,6 @@ Keys are as follows:
123 {(\ButtonSelect\ to select.)}% 120 {(\ButtonSelect\ to select.)}%
124 \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ 121 \opt{IAUDIO_X5_PAD}{(press again to select.)}\\
125 \end{btnmap} 122 \end{btnmap}
126\end{table}
127From the menu it is possible to delete a player, modify the round time 123From the menu it is possible to delete a player, modify the round time
128for the current player or set the total time for the game. When the round time 124for the current player or set the total time for the game. When the round time
129is up for a player the message ``ROUND UP!'' is shown (press NEXT to 125is up for a player the message ``ROUND UP!'' is shown (press NEXT to
diff --git a/manual/plugins/chessbox.tex b/manual/plugins/chessbox.tex
index 74265fc999..9d963d4c0f 100644
--- a/manual/plugins/chessbox.tex
+++ b/manual/plugins/chessbox.tex
@@ -28,8 +28,7 @@ the game.
28} 28}
29 29
30\subsubsection{Keys} 30\subsubsection{Keys}
31\begin{table} 31 \begin{btnmap}
32 \begin{btnmap}{}{}
33 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, \ButtonLeft, \ButtonRight} 32 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, \ButtonLeft, \ButtonRight}
34 \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{Direction keys} 33 \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{Direction keys}
35 \opt{HAVEREMOTEKEYMAP}{& } 34 \opt{HAVEREMOTEKEYMAP}{& }
@@ -78,4 +77,3 @@ the game.
78 \opt{HAVEREMOTEKEYMAP}{& } 77 \opt{HAVEREMOTEKEYMAP}{& }
79 & Show the menu\\ 78 & Show the menu\\
80 \end{btnmap} 79 \end{btnmap}
81\end{table}
diff --git a/manual/plugins/chopper.tex b/manual/plugins/chopper.tex
index b415707e0a..f7d7f8a743 100644
--- a/manual/plugins/chopper.tex
+++ b/manual/plugins/chopper.tex
@@ -5,8 +5,7 @@
5 Navigate a cavernous maze without banging into walls, the 5 Navigate a cavernous maze without banging into walls, the
6 ceiling, or the floor. How long can you fly your chopper? 6 ceiling, or the floor. How long can you fly your chopper?
7 7
8 \begin{table} 8 \begin{btnmap}
9 \begin{btnmap}{}{}
10 \opt{RECORDER_PAD}{\ButtonPlay}% 9 \opt{RECORDER_PAD}{\ButtonPlay}%
11 \opt{ONDIO_PAD}{\ButtonUp{} / \ButtonMenu} 10 \opt{ONDIO_PAD}{\ButtonUp{} / \ButtonMenu}
12 \opt{IRIVER_H10_PAD}{\ButtonRight} 11 \opt{IRIVER_H10_PAD}{\ButtonRight}
@@ -30,4 +29,3 @@
30 \opt{HAVEREMOTEKEYMAP}{& } 29 \opt{HAVEREMOTEKEYMAP}{& }
31 & Enter menu\\ 30 & Enter menu\\
32 \end{btnmap} 31 \end{btnmap}
33\end{table}
diff --git a/manual/plugins/clix.tex b/manual/plugins/clix.tex
index 1cfb735a46..ee6cdcdcf4 100644
--- a/manual/plugins/clix.tex
+++ b/manual/plugins/clix.tex
@@ -5,8 +5,7 @@ The aim is to remove all blocks from the board. You can only
5remove blocks, if at least two blocks with the same color have a direct connection. 5remove blocks, if at least two blocks with the same color have a direct connection.
6The more blocks you remove per turn, the more points you get. 6The more blocks you remove per turn, the more points you get.
7 7
8\begin{table} 8 \begin{btnmap}
9 \begin{btnmap}{}{}
10 \nopt{touchscreen}{ 9 \nopt{touchscreen}{
11 \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 10 \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
12 ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 11 ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
@@ -40,4 +39,3 @@ The more blocks you remove per turn, the more points you get.
40 \opt{HAVEREMOTEKEYMAP}{& } 39 \opt{HAVEREMOTEKEYMAP}{& }
41 & Exit \\ 40 & Exit \\
42 \end{btnmap} 41 \end{btnmap}
43\end{table}
diff --git a/manual/plugins/clock.tex b/manual/plugins/clock.tex
index 1ccc3f0e79..076b0defd7 100644
--- a/manual/plugins/clock.tex
+++ b/manual/plugins/clock.tex
@@ -5,8 +5,7 @@ This is a fully featured analogue and digital clock plugin.
5 5
6\subsubsection{Key configuration} 6\subsubsection{Key configuration}
7 7
8\begin{table} 8\begin{btnmap}
9\begin{btnmap}{}{}
10 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 9 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
11 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD% 10 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD%
12 ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} 11 ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@@ -63,7 +62,6 @@ This is a fully featured analogue and digital clock plugin.
63 \opt{HAVEREMOTEKEYMAP}{& } 62 \opt{HAVEREMOTEKEYMAP}{& }
64 & Save Settings (if enabled) and Exit \\ 63 & Save Settings (if enabled) and Exit \\
65\end{btnmap} 64\end{btnmap}
66\end{table}
67 65
68\textbf{Clock Menu} 66\textbf{Clock Menu}
69\begin{description} 67\begin{description}
diff --git a/manual/plugins/codebuster.tex b/manual/plugins/codebuster.tex
index 635c668c69..aef8d8e844 100644
--- a/manual/plugins/codebuster.tex
+++ b/manual/plugins/codebuster.tex
@@ -9,8 +9,7 @@ results are displayed in the form of red and white pegs. A red peg signifies
9a correct peg in the correct position, and a white peg signifies a correct 9a correct peg in the correct position, and a white peg signifies a correct
10peg in the wrong position. 10peg in the wrong position.
11 11
12\begin{table} 12 \begin{btnmap}
13 \begin{btnmap}{}{}
14 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} 13 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
15 \opt{SANSA_FUZE_PAD}{Long \ButtonHome} 14 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
16 \opt{IPOD_4G_PAD}{\ButtonMenu} 15 \opt{IPOD_4G_PAD}{\ButtonMenu}
@@ -40,4 +39,3 @@ peg in the wrong position.
40 \opt{HAVEREMOTEKEYMAP}{& } 39 \opt{HAVEREMOTEKEYMAP}{& }
41 & Change current peg \\ 40 & Change current peg \\
42 \end{btnmap} 41 \end{btnmap}
43\end{table}
diff --git a/manual/plugins/cube.tex b/manual/plugins/cube.tex
index c8e6a1ff10..6c5aba5623 100644
--- a/manual/plugins/cube.tex
+++ b/manual/plugins/cube.tex
@@ -1,8 +1,7 @@
1\subsection{Cube} 1\subsection{Cube}
2\screenshot{plugins/images/ss-cube}{Cube}{img:cube} 2\screenshot{plugins/images/ss-cube}{Cube}{img:cube}
3This is a rotating cube screen saver in 3D. 3This is a rotating cube screen saver in 3D.
4\begin{table} 4\begin{btnmap}
5 \begin{btnmap}{}{}
6 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} 5 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
7 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} 6 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
8 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% 7 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
@@ -64,5 +63,4 @@ This is a rotating cube screen saver in 3D.
64 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 63 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
65 } 64 }
66 & Quit\\ 65 & Quit\\
67 \end{btnmap} 66\end{btnmap}
68\end{table}
diff --git a/manual/plugins/demystify.tex b/manual/plugins/demystify.tex
index 6a20c470c8..b2379ad694 100644
--- a/manual/plugins/demystify.tex
+++ b/manual/plugins/demystify.tex
@@ -2,8 +2,7 @@
2\subsection{Demystify} 2\subsection{Demystify}
3\screenshot{plugins/images/ss-demystify}{Demystify}{img:demystify} 3\screenshot{plugins/images/ss-demystify}{Demystify}{img:demystify}
4Demystify is a screen saver like demo.\\ 4Demystify is a screen saver like demo.\\
5\begin{table} 5\begin{btnmap}
6 \begin{btnmap}{}{}
7 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD} 6 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
8 {\ButtonUp\ / \ButtonDown} 7 {\ButtonUp\ / \ButtonDown}
9 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD% 8 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD%
@@ -33,5 +32,4 @@ Demystify is a screen saver like demo.\\
33 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 32 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
34 } 33 }
35 & Quit\\ 34 & Quit\\
36 \end{btnmap} 35\end{btnmap}
37\end{table}
diff --git a/manual/plugins/dice.tex b/manual/plugins/dice.tex
index d3a2412d88..e06f837d86 100644
--- a/manual/plugins/dice.tex
+++ b/manual/plugins/dice.tex
@@ -3,8 +3,7 @@ Dice is a simple dice rolling simulator. Select number and type of dice to roll
3in a menu and start by choosing ``Roll Dice''. The result is shown as individual 3in a menu and start by choosing ``Roll Dice''. The result is shown as individual
4numbers as well as the total of the rolled dice. 4numbers as well as the total of the rolled dice.
5 5
6\begin{table} 6\begin{btnmap}
7 \begin{btnmap}{}{}
8 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 7 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
9 \opt{ONDIO_PAD}{\ButtonMenu} 8 \opt{ONDIO_PAD}{\ButtonMenu}
10 \opt{GIGABEAT_PAD}{\ButtonA} 9 \opt{GIGABEAT_PAD}{\ButtonA}
@@ -29,5 +28,4 @@ numbers as well as the total of the rolled dice.
29 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 28 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
30 } 29 }
31 & Quit\\ 30 & Quit\\
32 \end{btnmap} 31\end{btnmap}
33\end{table}
diff --git a/manual/plugins/disktidy.tex b/manual/plugins/disktidy.tex
index 4b5abd81c5..c1c58271ea 100644
--- a/manual/plugins/disktidy.tex
+++ b/manual/plugins/disktidy.tex
@@ -20,10 +20,8 @@
20 \item[Other] selects additional files added in by the user. 20 \item[Other] selects additional files added in by the user.
21 \end{description} 21 \end{description}
22 22
23 \begin{table} 23 \begin{btnmap}
24 \begin{btnmap}{}{}
25 \ActionStdCancel 24 \ActionStdCancel
26 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel} 25 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel}
27 & Exit / Abort\\ 26 & Exit / Abort\\
28 \end{btnmap} 27 \end{btnmap}
29\end{table}
diff --git a/manual/plugins/doom.tex b/manual/plugins/doom.tex
index d96c89de49..0535a8d76a 100644
--- a/manual/plugins/doom.tex
+++ b/manual/plugins/doom.tex
@@ -77,8 +77,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
77\end{description} 77\end{description}
78 78
79\subsubsection{Keys} 79\subsubsection{Keys}
80\begin{table} 80\begin{btnmap}
81\begin{btnmap}{}{}
82 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% 81 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
83 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp} 82 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp}
84 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu} 83 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
@@ -165,7 +164,6 @@ Rockdoom options, you will need to quit your current game and restart the plugin
165 & Change Weapon \\ 164 & Change Weapon \\
166% 165%
167\end{btnmap} 166\end{btnmap}
168\end{table}
169 167
170\subsubsection{Playing the game} 168\subsubsection{Playing the game}
171After installation of the \fname{wad} files is complete you can start the 169After installation of the \fname{wad} files is complete you can start the
diff --git a/manual/plugins/fire.tex b/manual/plugins/fire.tex
index b12918cb29..0a1dbc0968 100644
--- a/manual/plugins/fire.tex
+++ b/manual/plugins/fire.tex
@@ -2,8 +2,7 @@
2\subsection{Fire} 2\subsection{Fire}
3\screenshot{plugins/images/ss-fire}{Fire}{img:fire} 3\screenshot{plugins/images/ss-fire}{Fire}{img:fire}
4Fire is a demo displaying a fire effect. 4Fire is a demo displaying a fire effect.
5\begin{table} 5\begin{btnmap}
6 \begin{btnmap}{}{}
7 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 6 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
8 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} 7 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
9 {\ButtonUp\ / \ButtonDown} 8 {\ButtonUp\ / \ButtonDown}
@@ -41,5 +40,4 @@ Fire is a demo displaying a fire effect.
41 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 40 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
42 } 41 }
43 & Quit\\ 42 & Quit\\
44 \end{btnmap} 43\end{btnmap}
45\end{table}
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex
index cc7ab31168..aa0c6ab437 100644
--- a/manual/plugins/flipit.tex
+++ b/manual/plugins/flipit.tex
@@ -5,8 +5,7 @@ Flipping the colour of the token under the cursor also flips the tokens
5above, below, left and right of the cursor. The aim is to end up with 5above, below, left and right of the cursor. The aim is to end up with
6a screen containing tokens of only one colour. 6a screen containing tokens of only one colour.
7 7
8\begin{table} 8\begin{btnmap}
9\begin{btnmap}{}{}
10\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight} 9\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
11\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 10\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
12 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 11 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
@@ -83,4 +82,3 @@ a screen containing tokens of only one colour.
83 } 82 }
84 & Quit the game \\ 83 & Quit the game \\
85\end{btnmap} 84\end{btnmap}
86\end{table}
diff --git a/manual/plugins/fractals.tex b/manual/plugins/fractals.tex
index cb7f599dbc..2ca1ed00e8 100644
--- a/manual/plugins/fractals.tex
+++ b/manual/plugins/fractals.tex
@@ -2,8 +2,7 @@
2\screenshot{plugins/images/ss-mandelbrot}{Mandelbrot}{img:mandelbrot} 2\screenshot{plugins/images/ss-mandelbrot}{Mandelbrot}{img:mandelbrot}
3This demonstration draws fractal images from the Mandelbrot set% 3This demonstration draws fractal images from the Mandelbrot set%
4\opt{archos,h100}{ using the greyscale engine}. 4\opt{archos,h100}{ using the greyscale engine}.
5\begin{table} 5\begin{btnmap}
6 \begin{btnmap}{}{}
7 Direction keys 6 Direction keys
8 \opt{HAVEREMOTEKEYMAP}{&} 7 \opt{HAVEREMOTEKEYMAP}{&}
9 & Move about the image\\ 8 & Move about the image\\
@@ -82,5 +81,4 @@ This demonstration draws fractal images from the Mandelbrot set%
82 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 81 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
83 } 82 }
84 & Quit\\ 83 & Quit\\
85 \end{btnmap} 84\end{btnmap}
86\end{table}
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex
index da817d0624..33c3c3749d 100644
--- a/manual/plugins/frotz.tex
+++ b/manual/plugins/frotz.tex
@@ -33,8 +33,7 @@ classic commercial Infocom games:
33\url{http://www.microheaven.com/IFGuide/} 33\url{http://www.microheaven.com/IFGuide/}
34\end{itemize} 34\end{itemize}
35 35
36\begin{table} 36\begin{btnmap}
37 \begin{btnmap}{}{}
38 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 37 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
39 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} 38 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
40 \opt{ONDIO_PAD}{\ButtonMenu} 39 \opt{ONDIO_PAD}{\ButtonMenu}
@@ -68,5 +67,4 @@ classic commercial Infocom games:
68 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 67 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
69 } 68 }
70 & Open Frotz menu (not available at MORE prompts)\\ 69 & Open Frotz menu (not available at MORE prompts)\\
71 \end{btnmap} 70\end{btnmap}
72\end{table}
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex
index 4eee18ebab..18346f91fe 100644
--- a/manual/plugins/goban.tex
+++ b/manual/plugins/goban.tex
@@ -53,8 +53,7 @@ these markers:
53\end{table} 53\end{table}
54 54
55\subsubsection{Controls} 55\subsubsection{Controls}
56\begin{table} 56 \begin{btnmap}
57 \begin{btnmap}{}{}
58 \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD} 57 \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD}
59 {\ButtonUp}% 58 {\ButtonUp}%
60 \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}% 59 \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}%
@@ -200,7 +199,6 @@ these markers:
200 \\ 199 \\
201 } 200 }
202 \end{btnmap} 201 \end{btnmap}
203\end{table}
204 202
205\subsubsection{Menus} 203\subsubsection{Menus}
206\begin {description} 204\begin {description}
diff --git a/manual/plugins/invadrox.tex b/manual/plugins/invadrox.tex
index bfa703a94c..298d6f20bf 100644
--- a/manual/plugins/invadrox.tex
+++ b/manual/plugins/invadrox.tex
@@ -5,8 +5,7 @@ Invadrox is a clone of the classic arcade game Space Invaders.
5Kill those pesky aliens before they get to you. Remember, they 5Kill those pesky aliens before they get to you. Remember, they
6increase speed, drop down and reverse direction after every pass! 6increase speed, drop down and reverse direction after every pass!
7 7
8\begin{table} 8\begin{btnmap}
9 \begin{btnmap}{}{}
10 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 9 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
11 ,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD% 10 ,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
12 ,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD} 11 ,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
@@ -41,5 +40,4 @@ increase speed, drop down and reverse direction after every pass!
41 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 40 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
42 \opt{HAVEREMOTEKEYMAP}{& } 41 \opt{HAVEREMOTEKEYMAP}{& }
43 & Quit\\ 42 & Quit\\
44 \end{btnmap} 43\end{btnmap}
45\end{table}
diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex
index a76703e6d8..05869afe9e 100644
--- a/manual/plugins/jackpot.tex
+++ b/manual/plugins/jackpot.tex
@@ -4,8 +4,7 @@
4This is a jackpot slot machine game. At the beginning of the game you 4This is a jackpot slot machine game. At the beginning of the game you
5have 20\$. Payouts are given when three matching symbols come up. 5have 20\$. Payouts are given when three matching symbols come up.
6 6
7\begin{table} 7\begin{btnmap}
8\begin{btnmap}{}{}
9 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} 8 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
10 \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,% 9 \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,%
11 MROBE100_PAD,SANSA_CLIP_PAD,M200,IPOD_3G_PAD,IPOD_4G_PAD,% 10 MROBE100_PAD,SANSA_CLIP_PAD,M200,IPOD_3G_PAD,IPOD_4G_PAD,%
@@ -36,4 +35,3 @@ have 20\$. Payouts are given when three matching symbols come up.
36 } 35 }
37 & Exit the game \\ 36 & Exit the game \\
38\end{btnmap} 37\end{btnmap}
39\end{table}
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index bb66e5f3db..7ffbab7746 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -12,8 +12,7 @@ after every one hundred points and randomly clears several jewels.
12 12
13In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. 13In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
14 14
15\begin{table} 15\begin{btnmap}
16 \begin{btnmap}{}{}
17 \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 16 \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
18 ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% 17 ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
19 ,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD} 18 ,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}
@@ -48,5 +47,4 @@ In puzzle mode the aim of the game is to connect the puzzles, by skilful swappin
48 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 47 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
49 \opt{HAVEREMOTEKEYMAP}{& } 48 \opt{HAVEREMOTEKEYMAP}{& }
50 & Menu \\ 49 & Menu \\
51 \end{btnmap} 50\end{btnmap}
52\end{table}
diff --git a/manual/plugins/jpegviewer.tex b/manual/plugins/jpegviewer.tex
index 57d50f9c81..82e3881427 100644
--- a/manual/plugins/jpegviewer.tex
+++ b/manual/plugins/jpegviewer.tex
@@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.}
12\note{This plugin will cause playback to stop.}% 12\note{This plugin will cause playback to stop.}%
13}% 13}%
14 14
15\begin{table} 15\begin{btnmap}
16\begin{btnmap}{}{}
17 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
18 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 17 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
19 ,MROBE100_PAD,PBELL_VIBE500_PAD} 18 ,MROBE100_PAD,PBELL_VIBE500_PAD}
@@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.}
101 & Quit the viewer \\ 100 & Quit the viewer \\
102 } 101 }
103\end{btnmap} 102\end{btnmap}
104\end{table}
105 103
106The menu has the following entries. 104The menu has the following entries.
107\begin{description} 105\begin{description}
diff --git a/manual/plugins/lamp.tex b/manual/plugins/lamp.tex
index 7fd875671e..af2faa5578 100644
--- a/manual/plugins/lamp.tex
+++ b/manual/plugins/lamp.tex
@@ -2,8 +2,7 @@
2\subsection{Lamp} 2\subsection{Lamp}
3Lamp is a simple plugin to use your player as a lamp (flashlight, torch). 3Lamp is a simple plugin to use your player as a lamp (flashlight, torch).
4You get an empty screen with maximum brightness. 4You get an empty screen with maximum brightness.
5\begin{table} 5\begin{btnmap}
6 \begin{btnmap}{}{}
7 \opt{lcd_color}{ 6 \opt{lcd_color}{
8 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 7 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
9 ,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% 8 ,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
@@ -24,5 +23,4 @@ You get an empty screen with maximum brightness.
24 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 23 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
25 } 24 }
26 & Quit\\ 25 & Quit\\
27 \end{btnmap} 26\end{btnmap}
28\end{table}
diff --git a/manual/plugins/logo.tex b/manual/plugins/logo.tex
index 73adf3976c..f2b1d52e78 100644
--- a/manual/plugins/logo.tex
+++ b/manual/plugins/logo.tex
@@ -1,8 +1,7 @@
1% $Id$ % 1% $Id$ %
2\subsection{Logo} 2\subsection{Logo}
3Demo showing the Rockbox logo bouncing around the screen. 3Demo showing the Rockbox logo bouncing around the screen.
4\begin{table} 4\begin{btnmap}
5 \begin{btnmap}{}{}
6 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 5 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
7 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% 6 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
8 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 7 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
@@ -33,5 +32,4 @@ Demo showing the Rockbox logo bouncing around the screen.
33 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 32 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
34 } 33 }
35 & Quit\\ 34 & Quit\\
36 \end{btnmap} 35\end{btnmap}
37\end{table}
diff --git a/manual/plugins/mazezam.tex b/manual/plugins/mazezam.tex
index f40d179ffd..32b23db851 100644
--- a/manual/plugins/mazezam.tex
+++ b/manual/plugins/mazezam.tex
@@ -12,8 +12,7 @@ but this will cost you a life.
12You start the game with three lives. 12You start the game with three lives.
13Luckily, there are checkpoints at levels four and eight. 13Luckily, there are checkpoints at levels four and eight.
14 14
15\begin{table} 15\begin{btnmap}
16\begin{btnmap}{}{}
17 \opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,} 16 \opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
18 \opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,} 17 \opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,}
19 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD% 18 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
@@ -41,4 +40,3 @@ Luckily, there are checkpoints at levels four and eight.
41 } 40 }
42 & Menu\\ 41 & Menu\\
43\end{btnmap} 42\end{btnmap}
44\end{table}
diff --git a/manual/plugins/metronome.tex b/manual/plugins/metronome.tex
index 440c25bdd7..a1d8febca8 100644
--- a/manual/plugins/metronome.tex
+++ b/manual/plugins/metronome.tex
@@ -3,8 +3,7 @@ This plugin can be used as a metronome to keep time during music
3practice. Adjust the tempo through the interface or by tapping it out 3practice. Adjust the tempo through the interface or by tapping it out
4on the appropriate button. 4on the appropriate button.
5 5
6\begin{table} 6\begin{btnmap}
7 \begin{btnmap}{}{}
8 \opt{PLAYER_PAD}{\ButtonStop} 7 \opt{PLAYER_PAD}{\ButtonStop}
9 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} 8 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
10 \opt{IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} 9 \opt{IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
@@ -49,5 +48,4 @@ on the appropriate button.
49 \opt{COWON_D2_PAD}{\ButtonPlus{} / \ButtonMinus{} or \TouchTopMiddle{} / \TouchBottomMiddle} 48 \opt{COWON_D2_PAD}{\ButtonPlus{} / \ButtonMinus{} or \TouchTopMiddle{} / \TouchBottomMiddle}
50 \opt{HAVEREMOTEKEYMAP}{& } 49 \opt{HAVEREMOTEKEYMAP}{& }
51 & Adjust volume \\ 50 & Adjust volume \\
52 \end{btnmap} 51\end{btnmap}
53\end{table}
diff --git a/manual/plugins/midiplay.tex b/manual/plugins/midiplay.tex
index f103ca6bd6..e86f560e9d 100644
--- a/manual/plugins/midiplay.tex
+++ b/manual/plugins/midiplay.tex
@@ -14,8 +14,7 @@ in the file browser to start playback.
14might experience ``Buffer miss!'' with many files, except simple ones.} 14might experience ``Buffer miss!'' with many files, except simple ones.}
15} 15}
16 16
17\begin{table} 17\begin{btnmap}
18 \begin{btnmap}{}{}
19 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 18 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
20 ,IAUDIO_X5_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp/ \ButtonDown} 19 ,IAUDIO_X5_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp/ \ButtonDown}
21 \opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd/ \ButtonScrollBack} 20 \opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd/ \ButtonScrollBack}
@@ -51,5 +50,4 @@ might experience ``Buffer miss!'' with many files, except simple ones.}
51 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 50 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
52 \opt{HAVEREMOTEKEYMAP}{& } 51 \opt{HAVEREMOTEKEYMAP}{& }
53 & Stop playback and quit\\ 52 & Stop playback and quit\\
54 \end{btnmap} 53\end{btnmap}
55\end{table}
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index 988edebffe..d03b062466 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -10,8 +10,7 @@ mines are and avoid them. When the player is certain that they know
10the location of a mine, it can be tagged to avoid accidentally 10the location of a mine, it can be tagged to avoid accidentally
11``stepping'' on it. 11``stepping'' on it.
12 12
13\begin{table} 13\begin{btnmap}
14 \begin{btnmap}{}{}
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} 14 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 15 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
17 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 16 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
@@ -79,4 +78,3 @@ the location of a mine, it can be tagged to avoid accidentally
79 } 78 }
80 & Exit the game \\ 79 & Exit the game \\
81\end{btnmap} 80\end{btnmap}
82\end{table}
diff --git a/manual/plugins/mpegplayer.tex b/manual/plugins/mpegplayer.tex
index 63fc293371..16a498ab65 100644
--- a/manual/plugins/mpegplayer.tex
+++ b/manual/plugins/mpegplayer.tex
@@ -8,8 +8,7 @@ If your file does not have the \fname{.mpg} extension but is encoded in the
8supported format, you will need to use the \setting{Open With...} context menu 8supported format, you will need to use the \setting{Open With...} context menu
9option and choose \setting{mpegplayer}. 9option and choose \setting{mpegplayer}.
10 10
11\begin{table} 11\begin{btnmap}
12\begin{btnmap}{}{}
13 \opt{GIGABEAT_S_PAD}{\ButtonSelect{} or \ButtonPlay} 12 \opt{GIGABEAT_S_PAD}{\ButtonSelect{} or \ButtonPlay}
14 \opt{GIGABEAT_PAD}{\ButtonSelect{} or \ButtonA} 13 \opt{GIGABEAT_PAD}{\ButtonSelect{} or \ButtonA}
15 \nopt{GIGABEAT_S_PAD,GIGABEAT_PAD}{\ActionWpsPlay} 14 \nopt{GIGABEAT_S_PAD,GIGABEAT_PAD}{\ActionWpsPlay}
@@ -36,7 +35,6 @@ option and choose \setting{mpegplayer}.
36 \opt{HAVEREMOTEKEYMAP}{& } 35 \opt{HAVEREMOTEKEYMAP}{& }
37 & Open the MPEG Player menu\\ 36 & Open the MPEG Player menu\\
38\end{btnmap} 37\end{btnmap}
39\end{table}
40 38
41When a video file is selected, the start Menu will be displayed, unless it is 39When a video file is selected, the start Menu will be displayed, unless it is
42disabled via the option ``start menu'' (see below). In the latter case the video 40disabled via the option ``start menu'' (see below). In the latter case the video
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex
index 439bfa9118..10dbb08871 100644
--- a/manual/plugins/nim.tex
+++ b/manual/plugins/nim.tex
@@ -6,12 +6,9 @@ alternately pick a certain number of matches and the one who takes the
6last match loses. You can take up to twice as many matches as the 6last match loses. You can take up to twice as many matches as the
7\dap{} selected, and vice versa. 7\dap{} selected, and vice versa.
8 8
9\begin{table} 9\begin{btnmap}
10\begin{btnmap}{}{}
11\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\ 10\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\
12\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\ 11\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\
13\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\ 12\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\
14\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\ 13\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\
15\end{btnmap} 14\end{btnmap}
16\end{table}
17
diff --git a/manual/plugins/oscilloscope.tex b/manual/plugins/oscilloscope.tex
index d30b2645c1..336716aced 100644
--- a/manual/plugins/oscilloscope.tex
+++ b/manual/plugins/oscilloscope.tex
@@ -11,8 +11,7 @@ being played.
11 11
12\subsubsection{Keys} 12\subsubsection{Keys}
13 13
14\begin{table} 14\begin{btnmap}
15 \begin{btnmap}{}{}
16 \opt{RECORDER_PAD}{\ButtonFOne} 15 \opt{RECORDER_PAD}{\ButtonFOne}
17 \opt{ONDIO_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} 16 \opt{ONDIO_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
18 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% 17 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
@@ -88,5 +87,4 @@ being played.
88 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 87 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
89 } 88 }
90 & Exit demo \\ 89 & Exit demo \\
91 \end{btnmap} 90\end{btnmap}
92\end{table}
diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex
index 5ba7680f14..afb4387679 100644
--- a/manual/plugins/pacbox.tex
+++ b/manual/plugins/pacbox.tex
@@ -26,8 +26,7 @@ These need to be stored in the \fname{/.rockbox/pacman/} directory on your
26found at \url{http://www.mame.net}. 26found at \url{http://www.mame.net}.
27 27
28\subsubsection{Keys} 28\subsubsection{Keys}
29\begin{table} 29\begin{btnmap}
30 \begin{btnmap}{}{}
31 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,% 30 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,%
32 IPOD_3G_PAD,h10,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonRight} 31 IPOD_3G_PAD,h10,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonRight}
33 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,PBELL_VIBE500_PAD}{\ButtonUp} 32 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,PBELL_VIBE500_PAD}{\ButtonUp}
@@ -90,6 +89,4 @@ found at \url{http://www.mame.net}.
90 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} 89 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
91 \opt{HAVEREMOTEKEYMAP}{& } 90 \opt{HAVEREMOTEKEYMAP}{& }
92 & Menu\\ 91 & Menu\\
93 \end{btnmap} 92\end{btnmap}
94\end{table}
95
diff --git a/manual/plugins/pegbox.tex b/manual/plugins/pegbox.tex
index a309ebbb64..22d8cd9f37 100644
--- a/manual/plugins/pegbox.tex
+++ b/manual/plugins/pegbox.tex
@@ -5,8 +5,7 @@ To beat each level, you must destroy all of the pegs. If two like pegs are
5pushed into each other they disappear except for triangles which form a solid 5pushed into each other they disappear except for triangles which form a solid
6block and crosses which allow you to choose a replacement block. 6block and crosses which allow you to choose a replacement block.
7 7
8\begin{table} 8\begin{btnmap}
9 \begin{btnmap}{}{}
10 \multicolumn{2}{c}{\textbf{In game}}\\\hline 9 \multicolumn{2}{c}{\textbf{In game}}\\\hline
11 10
12 \opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonUp, \ButtonDown, } 11 \opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonUp, \ButtonDown, }
@@ -121,6 +120,4 @@ block and crosses which allow you to choose a replacement block.
121 \opt{HAVEREMOTEKEYMAP}{& } 120 \opt{HAVEREMOTEKEYMAP}{& }
122 & to quit\\ 121 & to quit\\
123 122
124 \end{btnmap} 123\end{btnmap}
125\end{table}
126
diff --git a/manual/plugins/pictureflow.tex b/manual/plugins/pictureflow.tex
index bbcf786fa9..4819cc31c1 100644
--- a/manual/plugins/pictureflow.tex
+++ b/manual/plugins/pictureflow.tex
@@ -23,8 +23,7 @@ aware:
23 \end{itemize} 23 \end{itemize}
24 24
25\subsubsection{Keys} 25\subsubsection{Keys}
26\begin{table} 26 \begin{btnmap}
27 \begin{btnmap}{}{}
28 \opt{scrollwheel,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{ 27 \opt{scrollwheel,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{
29 \ActionStdPrev{} / \ActionStdNext 28 \ActionStdPrev{} / \ActionStdNext
30 & 29 &
@@ -116,7 +115,6 @@ aware:
116 \\ 115 \\
117 116
118 \end{btnmap} 117 \end{btnmap}
119\end{table}
120 118
121\subsubsection{Main Menu} 119\subsubsection{Main Menu}
122\begin{description} 120\begin{description}
diff --git a/manual/plugins/plasma.tex b/manual/plugins/plasma.tex
index f08ab7b228..7862d06ba7 100644
--- a/manual/plugins/plasma.tex
+++ b/manual/plugins/plasma.tex
@@ -3,8 +3,7 @@
3\screenshot{plugins/images/ss-plasma}{Plasma}{img:plasma} 3\screenshot{plugins/images/ss-plasma}{Plasma}{img:plasma}
4Plasma is a demo displaying a 80's style retro plasma effect. 4Plasma is a demo displaying a 80's style retro plasma effect.
5 5
6\begin{table} 6\begin{btnmap}
7 \begin{btnmap}{}{}
8 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack} 7 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
9 \opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown} 8 \opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown}
10 \opt{COWON_D2_PAD}{\TouchMidLeft{} / \TouchMidRight} 9 \opt{COWON_D2_PAD}{\TouchMidLeft{} / \TouchMidRight}
@@ -34,5 +33,4 @@ Plasma is a demo displaying a 80's style retro plasma effect.
34 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 33 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
35 } 34 }
36 & Quit\\ 35 & Quit\\
37 \end{btnmap} 36\end{btnmap}
38\end{table}
diff --git a/manual/plugins/pngviewer.tex b/manual/plugins/pngviewer.tex
index 647d35a596..3dfb6d047a 100644
--- a/manual/plugins/pngviewer.tex
+++ b/manual/plugins/pngviewer.tex
@@ -11,8 +11,7 @@ display them.
11\note{This plugin will cause playback to stop.}% 11\note{This plugin will cause playback to stop.}%
12}% 12}%
13 13
14\begin{table} 14\begin{btnmap}
15\begin{btnmap}{}{}
16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 15 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
17 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 16 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
18 ,MROBE100_PAD,PBELL_VIBE500_PAD} 17 ,MROBE100_PAD,PBELL_VIBE500_PAD}
@@ -99,7 +98,6 @@ display them.
99 & Quit the viewer \\ 98 & Quit the viewer \\
100 } 99 }
101\end{btnmap} 100\end{btnmap}
102\end{table}
103 101
104The menu has the following entries. 102The menu has the following entries.
105\begin{description} 103\begin{description}
diff --git a/manual/plugins/pong.tex b/manual/plugins/pong.tex
index 80bc29fa25..1e4d9b840b 100644
--- a/manual/plugins/pong.tex
+++ b/manual/plugins/pong.tex
@@ -2,8 +2,7 @@
2\screenshot{plugins/images/ss-pong}{Pong}{img:pong} 2\screenshot{plugins/images/ss-pong}{Pong}{img:pong}
3Pong is a simple two player ``tennis game''. Whenever a player misses the ball the other scores. 3Pong is a simple two player ``tennis game''. Whenever a player misses the ball the other scores.
4 4
5\begin{table} 5\begin{btnmap}
6 \begin{btnmap}{}{}
7 \opt{RECORDER_PAD}{\ButtonFOne} 6 \opt{RECORDER_PAD}{\ButtonFOne}
8 \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZE_PAD}{\ButtonLeft} 7 \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZE_PAD}{\ButtonLeft}
9 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD% 8 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
@@ -55,5 +54,4 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
55 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 54 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
56 \opt{HAVEREMOTEKEYMAP}{& } 55 \opt{HAVEREMOTEKEYMAP}{& }
57 & Quit\\ 56 & Quit\\
58 \end{btnmap} 57\end{btnmap}
59\end{table}
diff --git a/manual/plugins/random_folder_advance_config.tex b/manual/plugins/random_folder_advance_config.tex
index e71acf026f..07f392bc28 100644
--- a/manual/plugins/random_folder_advance_config.tex
+++ b/manual/plugins/random_folder_advance_config.tex
@@ -26,8 +26,7 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries.
26\end{description} 26\end{description}
27 27
28\subsubsection{Folder List Editor Keys} 28\subsubsection{Folder List Editor Keys}
29\begin{table} 29\begin{btnmap}
30\begin{btnmap}{}{}
31 \ActionStdOk{} 30 \ActionStdOk{}
32 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk} 31 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk}
33 & Delete selected folder\\ 32 & Delete selected folder\\
@@ -42,4 +41,3 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries.
42 & Exit\\ 41 & Exit\\
43 42
44\end{btnmap} 43\end{btnmap}
45\end{table}
diff --git a/manual/plugins/robotfindskitten.tex b/manual/plugins/robotfindskitten.tex
index 6ffa636e44..2ee2b5ecf1 100644
--- a/manual/plugins/robotfindskitten.tex
+++ b/manual/plugins/robotfindskitten.tex
@@ -6,8 +6,7 @@ is complicated by the existence of various things which are not kitten.
6Robot must touch items to determine if they are kitten or not. The game 6Robot must touch items to determine if they are kitten or not. The game
7ends when robotfindskitten. 7ends when robotfindskitten.
8 8
9\begin{table} 9\begin{btnmap}
10\begin{btnmap}{}{}
11 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} 10 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
12 \opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,} 11 \opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,}
13 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD% 12 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
@@ -36,4 +35,3 @@ ends when robotfindskitten.
36 } 35 }
37 & Quit\\ 36 & Quit\\
38\end{btnmap} 37\end{btnmap}
39\end{table}
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 28429976a3..d826b95cd1 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -7,8 +7,7 @@ form full rows. Whenever a row is completed, it will be cleared away, and you
7gain points. For every ten lines completed, the game level increases, making 7gain points. For every ten lines completed, the game level increases, making
8the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. 8the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
9 9
10\begin{table} 10\begin{btnmap}
11 \begin{btnmap}{}{}
12 \opt{RECORDER_PAD}{\ButtonFOne} 11 \opt{RECORDER_PAD}{\ButtonFOne}
13 \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} 12 \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
14 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 13 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
@@ -103,5 +102,4 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
103 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 102 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
104 } 103 }
105 & Quit\\ 104 & Quit\\
106 \end{btnmap} 105\end{btnmap}
107\end{table}
diff --git a/manual/plugins/rockblox1d.tex b/manual/plugins/rockblox1d.tex
index 7a2216cb97..6f421f41b6 100644
--- a/manual/plugins/rockblox1d.tex
+++ b/manual/plugins/rockblox1d.tex
@@ -5,8 +5,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the
5second dimension is missing so the user only has to move the bricks down. No 5second dimension is missing so the user only has to move the bricks down. No
6horizontal moving anymore and no need to rotate the brick! 6horizontal moving anymore and no need to rotate the brick!
7 7
8\begin{table} 8\begin{btnmap}
9 \begin{btnmap}{}{}
10 \opt{ONDIO_PAD}{\ButtonRight} 9 \opt{ONDIO_PAD}{\ButtonRight}
11 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 10 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
12 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD% 11 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD%
@@ -27,5 +26,4 @@ horizontal moving anymore and no need to rotate the brick!
27 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 26 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
28 \opt{HAVEREMOTEKEYMAP}{& } 27 \opt{HAVEREMOTEKEYMAP}{& }
29 & Quit\\ 28 & Quit\\
30 \end{btnmap} 29\end{btnmap}
31\end{table}
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex
index 4b74619918..4231198ec6 100644
--- a/manual/plugins/rockboy.tex
+++ b/manual/plugins/rockboy.tex
@@ -10,8 +10,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
10} 10}
11 11
12\subsubsection{Default keys} 12\subsubsection{Default keys}
13\begin{table} 13\begin{btnmap}
14 \begin{btnmap}{}{}
15 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 14 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
16 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 15 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
17 ,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown} 16 ,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown}
@@ -91,8 +90,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
91 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} 90 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
92 \opt{HAVEREMOTEKEYMAP}{& } 91 \opt{HAVEREMOTEKEYMAP}{& }
93 & Open Rockboy menu\\ 92 & Open Rockboy menu\\
94 \end{btnmap} 93\end{btnmap}
95\end{table}
96 94
97\subsubsection{Rockboy menu} 95\subsubsection{Rockboy menu}
98\begin{description} 96\begin{description}
diff --git a/manual/plugins/rockpaint.tex b/manual/plugins/rockpaint.tex
index dd2316114f..aaae143cf9 100644
--- a/manual/plugins/rockpaint.tex
+++ b/manual/plugins/rockpaint.tex
@@ -103,8 +103,7 @@ The main menu consists of the following:
103\warn{BE CAREFUL. Rockpaint will NOT prompt you to save 103\warn{BE CAREFUL. Rockpaint will NOT prompt you to save
104if you select Exit, so any unsaved changes will be lost.} 104if you select Exit, so any unsaved changes will be lost.}
105 105
106\begin{table} 106\begin{btnmap}
107 \begin{btnmap}{}{}
108 \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{ 107 \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{
109 \nopt{IRIVER_H300_PAD,GIGABEAT_S_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} 108 \nopt{IRIVER_H300_PAD,GIGABEAT_S_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
110 {\ButtonPower} 109 {\ButtonPower}
@@ -154,5 +153,4 @@ if you select Exit, so any unsaved changes will be lost.}
154 \opt{HAVEREMOTEKEYMAP}{& } 153 \opt{HAVEREMOTEKEYMAP}{& }
155 & Toggles the brush and selects objects.\\ 154 & Toggles the brush and selects objects.\\
156 155
157 \end{btnmap} 156\end{btnmap}
158\end{table}
diff --git a/manual/plugins/sliding.tex b/manual/plugins/sliding.tex
index 7bf3983132..ea06bf2373 100644
--- a/manual/plugins/sliding.tex
+++ b/manual/plugins/sliding.tex
@@ -11,8 +11,7 @@ to turn your own pictures into a puzzle.
11 11
12Key controls: 12Key controls:
13 13
14\begin{table} 14\begin{btnmap}
15 \begin{btnmap}{}{}
16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 15 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
17 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 16 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
18 ,MROBE100_PAD,PBELL_VIBE500_PAD} 17 ,MROBE100_PAD,PBELL_VIBE500_PAD}
@@ -64,5 +63,4 @@ launched via Open With), and numbered tiles \\
64 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 63 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
65 } 64 }
66 & Stop the game \\ 65 & Stop the game \\
67 \end{btnmap} 66\end{btnmap}
68\end{table}
diff --git a/manual/plugins/snake.tex b/manual/plugins/snake.tex
index ca8adc0fdc..c1ea590b61 100644
--- a/manual/plugins/snake.tex
+++ b/manual/plugins/snake.tex
@@ -5,8 +5,7 @@ This is the popular snake game. The aim is to grow your snake as large
5as possible by eating the dots that appear on the screen. The game will 5as possible by eating the dots that appear on the screen. The game will
6end when the snake touches either the borders of the screen or itself. 6end when the snake touches either the borders of the screen or itself.
7 7
8\begin{table} 8\begin{btnmap}
9 \begin{btnmap}{}{}
10 \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 9 \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
11 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% 10 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
12 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} 11 ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@@ -27,5 +26,4 @@ end when the snake touches either the borders of the screen or itself.
27 \opt{HAVEREMOTEKEYMAP}{& } 26 \opt{HAVEREMOTEKEYMAP}{& }
28 & Toggle Play/Pause\\ 27 & Toggle Play/Pause\\
29 % 28 %
30 \end{btnmap} 29\end{btnmap}
31\end{table}
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
index 2d4c17b3bd..51e9053b28 100644
--- a/manual/plugins/snake2.tex
+++ b/manual/plugins/snake2.tex
@@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the
7snake gets longer. The game ends when the snake hits a wall, or runs 7snake gets longer. The game ends when the snake hits a wall, or runs
8into itself. 8into itself.
9 9
10\begin{table} 10\begin{btnmap}
11 \begin{btnmap}{}{}
12 \multicolumn{2}{c}{\textbf{In menu}}\\\hline 11 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 12 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% 13 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
@@ -76,8 +75,7 @@ into itself.
76 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 75 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
77 \opt{HAVEREMOTEKEYMAP}{& } 76 \opt{HAVEREMOTEKEYMAP}{& }
78 & Quit\\ 77 & Quit\\
79 \end{btnmap} 78\end{btnmap}
80\end{table}
81 79
82In game A, the maze stays the same, in game B 80In game A, the maze stays the same, in game B
83after an increasing number of apples eaten the maze is replaced by a 81after an increasing number of apples eaten the maze is replaced by a
diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex
index 15d7eaf15d..4af132a49b 100644
--- a/manual/plugins/sokoban.tex
+++ b/manual/plugins/sokoban.tex
@@ -11,8 +11,7 @@ the standard Sokoban text format or RLE (Run Length Encoded). For more
11information about the level format, see 11information about the level format, see
12\url{http://sokobano.de/wiki/index.php?title=Level_format} 12\url{http://sokobano.de/wiki/index.php?title=Level_format}
13 13
14\begin{table} 14\begin{btnmap}
15\begin{btnmap}{}{}
16\multicolumn{2}{c}{\textbf{In game}} \\ 15\multicolumn{2}{c}{\textbf{In game}} \\
17\hline 16\hline
18\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 17\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
@@ -143,7 +142,6 @@ information about the level format, see
143 \opt{HAVEREMOTEKEYMAP}{& } 142 \opt{HAVEREMOTEKEYMAP}{& }
144 & Quit \\ 143 & Quit \\
145\end{btnmap} 144\end{btnmap}
146\end{table}
147 145
148Some places where can you can find level sets: 146Some places where can you can find level sets:
149\begin{itemize} 147\begin{itemize}
diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex
index d7738476a7..84636645c9 100644
--- a/manual/plugins/solitaire.tex
+++ b/manual/plugins/solitaire.tex
@@ -13,8 +13,7 @@ For the full set of rules to the game, and other interesting information
13visit 13visit
14\url{http://www.solitairecentral.com/rules/klondike.html} 14\url{http://www.solitairecentral.com/rules/klondike.html}
15 15
16\begin{table} 16\begin{btnmap}
17 \begin{btnmap}{}{}
18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 17 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
19 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD} 18 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD}
20 {\ButtonUp{} / \ButtonDown} 19 {\ButtonUp{} / \ButtonDown}
@@ -112,5 +111,4 @@ visit
112 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 111 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
113 } 112 }
114 & Show menu\\ 113 & Show menu\\
115 \end{btnmap} 114\end{btnmap}
116 \end{table}
diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex
index 7d51b1fa6e..54818f837b 100644
--- a/manual/plugins/spacerocks.tex
+++ b/manual/plugins/spacerocks.tex
@@ -4,8 +4,7 @@ Spacerocks is a clone of the old arcade game Asteroids. The goal of the game
4is to blow up the asteroids and avoid being hit by them. Once in a while, a 4is to blow up the asteroids and avoid being hit by them. Once in a while, a
5UFO will appear -- shoot this for extra points. 5UFO will appear -- shoot this for extra points.
6 6
7\begin{table} 7\begin{btnmap}
8 \begin{btnmap}{}{}
9 % 8 %
10 \opt{RECORDER_PAD}{\ButtonPlay} 9 \opt{RECORDER_PAD}{\ButtonPlay}
11 \opt{ONDIO_PAD}{\ButtonMenu} 10 \opt{ONDIO_PAD}{\ButtonMenu}
@@ -71,5 +70,4 @@ UFO will appear -- shoot this for extra points.
71 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 70 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
72 } 71 }
73 & Quit\\ 72 & Quit\\
74 \end{btnmap} 73\end{btnmap}
75\end{table}
diff --git a/manual/plugins/split_editor.tex b/manual/plugins/split_editor.tex
index dad5ca0d70..d571286006 100644
--- a/manual/plugins/split_editor.tex
+++ b/manual/plugins/split_editor.tex
@@ -113,7 +113,7 @@ The whole process of splitting an mp3 file consists of three steps:
113 \end{description} 113 \end{description}
114 114
115 \begin{table} 115 \begin{table}
116 \begin{btnmap}{Controls in the split editor}{} 116 \begin{btnmap}
117 \ButtonOff & Quit plugin \\ 117 \ButtonOff & Quit plugin \\
118 % 118 %
119 \ButtonLeft\ / \ButtonRight & Move the split point indicator \\ 119 \ButtonLeft\ / \ButtonRight & Move the split point indicator \\
@@ -147,6 +147,7 @@ The whole process of splitting an mp3 file consists of three steps:
147 & Play normal speed \\ 147 & Play normal speed \\
148 } 148 }
149 \end{btnmap} 149 \end{btnmap}
150 \caption{Controls in the split editor}
150 \end{table} 151 \end{table}
151 152
152\subsubsection{Save dialogue} 153\subsubsection{Save dialogue}
@@ -163,7 +164,7 @@ filename
163Save Dialogue}{} 164Save Dialogue}{}
164 165
165\begin{table} 166\begin{table}
166 \begin{btnmap}{Controls in the save dialogue}{} 167 \begin{btnmap}
167 \ButtonUp\ / \ButtonDown & Select item \\ 168 \ButtonUp\ / \ButtonDown & Select item \\
168 % 169 %
169 \opt{RECORDER_PAD}{\ButtonPlay} 170 \opt{RECORDER_PAD}{\ButtonPlay}
@@ -172,6 +173,7 @@ Save Dialogue}{}
172 % 173 %
173 \ButtonOff & Cancel \\ 174 \ButtonOff & Cancel \\
174 \end{btnmap} 175 \end{btnmap}
176 \caption{Controls in the save dialogue}
175\end{table} 177\end{table}
176 178
177\subsubsection{\label{ref:Scalemode}Scale} 179\subsubsection{\label{ref:Scalemode}Scale}
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex
index d211a855a0..962513ead0 100644
--- a/manual/plugins/star.tex
+++ b/manual/plugins/star.tex
@@ -10,8 +10,7 @@ which can take ``o''s, and the filled square, which is used as a mobile
10wall to allow your filled circle to get to places on the screen it 10wall to allow your filled circle to get to places on the screen it
11could not otherwise reach. The block cannot take ``o''s. 11could not otherwise reach. The block cannot take ``o''s.
12 12
13\begin{table} 13\begin{btnmap}
14 \begin{btnmap}{}{}
15 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 14 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
16 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 15 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
17 ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD% 16 ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD%
@@ -103,5 +102,4 @@ could not otherwise reach. The block cannot take ``o''s.
103 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 102 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
104 } 103 }
105 & Exit the game \\ 104 & Exit the game \\
106 \end{btnmap} 105\end{btnmap}
107\end{table}
diff --git a/manual/plugins/starfield.tex b/manual/plugins/starfield.tex
index d79fcf8c6f..5108d5ef27 100644
--- a/manual/plugins/starfield.tex
+++ b/manual/plugins/starfield.tex
@@ -3,8 +3,7 @@
3\screenshot{plugins/images/ss-starfield}{Starfield}{img:starfield} 3\screenshot{plugins/images/ss-starfield}{Starfield}{img:starfield}
4Starfield simulation (like the classic screensaver). 4Starfield simulation (like the classic screensaver).
5 5
6\begin{table} 6\begin{btnmap}
7 \begin{btnmap}{}{}
8 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD% 7 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD%
9 ,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD% 8 ,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD%
10 ,SANSA_FUZE_PAD,SANSA_C200_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% 9 ,SANSA_FUZE_PAD,SANSA_C200_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
@@ -42,5 +41,4 @@ Starfield simulation (like the classic screensaver).
42 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} 41 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
43 } 42 }
44 & Quit\\ 43 & Quit\\
45 \end{btnmap} 44\end{btnmap}
46\end{table}
diff --git a/manual/plugins/stopwatch.tex b/manual/plugins/stopwatch.tex
index af25743360..c9c0f5c8d7 100644
--- a/manual/plugins/stopwatch.tex
+++ b/manual/plugins/stopwatch.tex
@@ -3,8 +3,7 @@
3 3
4A simple stopwatch program with support for saving times. 4A simple stopwatch program with support for saving times.
5 5
6\begin{table} 6\begin{btnmap}
7 \begin{btnmap}{}{}
8 \opt{PLAYER_PAD}{\ButtonMenu} 7 \opt{PLAYER_PAD}{\ButtonMenu}
9 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 8 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
10 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} 9 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
@@ -55,5 +54,4 @@ A simple stopwatch program with support for saving times.
55 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown} 54 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
56 \opt{HAVEREMOTEKEYMAP}{& } 55 \opt{HAVEREMOTEKEYMAP}{& }
57 & Scroll through lap times \\ 56 & Scroll through lap times \\
58 \end{btnmap} 57\end{btnmap}
59\end{table}
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex
index a79f412927..bbe44ab8d4 100644
--- a/manual/plugins/sudoku.tex
+++ b/manual/plugins/sudoku.tex
@@ -27,8 +27,7 @@ can be displayed inline as small dots by enabling the \setting{Show Markings}
27settings. 27settings.
28\note{The scratchpad is \emph{not} saved when saving the game.} 28\note{The scratchpad is \emph{not} saved when saving the game.}
29 29
30\begin{table} 30\begin{btnmap}
31 \begin{btnmap}{}{}
32 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 31 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
33 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 32 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
34 ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} 33 ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
@@ -101,8 +100,7 @@ settings.
101 \opt{HAVEREMOTEKEYMAP}{& } 100 \opt{HAVEREMOTEKEYMAP}{& }
102 & Quit\\ 101 & Quit\\
103 % 102 %
104 \end{btnmap} 103\end{btnmap}
105\end{table}
106 104
107Some places where can you can find \fname{.ss} files: 105Some places where can you can find \fname{.ss} files:
108\begin{itemize} 106\begin{itemize}
diff --git a/manual/plugins/text_editor.tex b/manual/plugins/text_editor.tex
index f245cb4eda..18d1d91982 100644
--- a/manual/plugins/text_editor.tex
+++ b/manual/plugins/text_editor.tex
@@ -18,8 +18,7 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
18\end{itemize} 18\end{itemize}
19\note{When you have not changed the file the Text Editor will quit immediately.} 19\note{When you have not changed the file the Text Editor will quit immediately.}
20 20
21\begin{table} 21\begin{btnmap}
22 \begin{btnmap}{}{}
23 \ActionStdOk 22 \ActionStdOk
24 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk} 23 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk}
25 & Edit Line / Select Character\\ 24 & Edit Line / Select Character\\
@@ -35,6 +34,5 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
35 \ActionStdContext 34 \ActionStdContext
36 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} 35 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
37 & Delete Line\\ 36 & Delete Line\\
38 \end{btnmap} 37\end{btnmap}
39\end{table}
40 38
diff --git a/manual/plugins/text_viewer.tex b/manual/plugins/text_viewer.tex
index 487f8eba7a..e56734fe34 100644
--- a/manual/plugins/text_viewer.tex
+++ b/manual/plugins/text_viewer.tex
@@ -8,8 +8,7 @@ by using \emph{Open with} from the \emph{Context Menu}
8(see \reference{ref:Contextmenu}). You can also bookmark pages. 8(see \reference{ref:Contextmenu}). You can also bookmark pages.
9 9
10\subsubsection{Default keys} 10\subsubsection{Default keys}
11\begin{table} 11\begin{btnmap}
12 \begin{btnmap}{}{}
13 \opt{PLAYER_PAD}{\ButtonLeft} 12 \opt{PLAYER_PAD}{\ButtonLeft}
14 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
15 ,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp} 14 ,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp}
@@ -152,8 +151,7 @@ by using \emph{Open with} from the \emph{Context Menu}
152 } 151 }
153 & Exit text viewer\\ 152 & Exit text viewer\\
154 153
155 \end{btnmap} 154\end{btnmap}
156\end{table}
157 155
158\subsubsection{Menu} 156\subsubsection{Menu}
159 157
diff --git a/manual/plugins/vumeter.tex b/manual/plugins/vumeter.tex
index 23c785ebfd..a29d88f44b 100644
--- a/manual/plugins/vumeter.tex
+++ b/manual/plugins/vumeter.tex
@@ -9,8 +9,7 @@ of small meters in addition to the main display (as above). From the
9settings menu the decay time for the meter (its memory), the meter type 9settings menu the decay time for the meter (its memory), the meter type
10and the meter scale can be changed. 10and the meter scale can be changed.
11 11
12\begin{table} 12\begin{btnmap}
13\begin{btnmap}{}{}
14\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 13\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
15\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} 14\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
16\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 15\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
@@ -60,4 +59,3 @@ and the meter scale can be changed.
60 \opt{HAVEREMOTEKEYMAP}{& } 59 \opt{HAVEREMOTEKEYMAP}{& }
61 & Lower Volume\\ 60 & Lower Volume\\
62\end{btnmap} 61\end{btnmap}
63\end{table}
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index 1f170d9196..0a49aacc60 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -53,8 +53,7 @@ Game controls:}
53} 53}
54 54
55\nopt{RECORDER_PAD}{ 55\nopt{RECORDER_PAD}{
56\begin{table} 56 \begin{btnmap}
57 \begin{btnmap}{}{}
58 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 57 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
59 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 58 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
60 ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD% 59 ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD%
@@ -88,7 +87,6 @@ Game controls:}
88 \opt{HAVEREMOTEKEYMAP}{& } 87 \opt{HAVEREMOTEKEYMAP}{& }
89 & Turn Down\\ 88 & Turn Down\\
90 \end{btnmap} 89 \end{btnmap}
91\end{table}
92} 90}
93 91
94\subsubsection{The game} 92\subsubsection{The game}
diff --git a/manual/plugins/xobox.tex b/manual/plugins/xobox.tex
index ffd31b67de..9ddf179858 100644
--- a/manual/plugins/xobox.tex
+++ b/manual/plugins/xobox.tex
@@ -7,8 +7,7 @@ order to remove that section from the game. Be careful not to get in the way of
7enemy balls because, if they hit you or your trail, you lose a life. 7enemy balls because, if they hit you or your trail, you lose a life.
8To finish a level you have to section off more than 75\%. 8To finish a level you have to section off more than 75\%.
9 9
10\begin{table} 10\begin{btnmap}
11\begin{btnmap}{}{}
12 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} 11 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
13 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% 12 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
14 ,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}% 13 ,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}%
@@ -42,4 +41,3 @@ To finish a level you have to section off more than 75\%.
42 \opt{HAVEREMOTEKEYMAP}{& } 41 \opt{HAVEREMOTEKEYMAP}{& }
43 & Open menu\\ 42 & Open menu\\
44\end{btnmap} 43\end{btnmap}
45\end{table}
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex
index 7ec729ab74..f5ab4bc96d 100644
--- a/manual/plugins/zxbox.tex
+++ b/manual/plugins/zxbox.tex
@@ -12,8 +12,7 @@ Jump/Fire. Each one of these can be mapped to one key of the Spectrum Keyboard
12or they can be used like a ``Kempston'' joystick. Per default the buttons, 12or they can be used like a ``Kempston'' joystick. Per default the buttons,
13including an additional but fixed menu button, are assigned as follows: 13including an additional but fixed menu button, are assigned as follows:
14 14
15\begin{table} 15\begin{btnmap}
16 \begin{btnmap}{}{}
17 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/} 16 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/}
18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 17 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
19 ,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}% 18 ,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}%
@@ -50,8 +49,7 @@ including an additional but fixed menu button, are assigned as follows:
50 \opt{PBELL_VIBE500_PAD}{\ButtonCancel} 49 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
51 \opt{HAVEREMOTEKEYMAP}{& } 50 \opt{HAVEREMOTEKEYMAP}{& }
52 & Open ZXBox menu\\ 51 & Open ZXBox menu\\
53 \end{btnmap} 52\end{btnmap}
54\end{table}
55 53
56\subsubsection{ZXBox menu} 54\subsubsection{ZXBox menu}
57\begin{description} 55\begin{description}
diff --git a/manual/preamble.tex b/manual/preamble.tex
index 3eef5eb3b8..9223fee406 100644
--- a/manual/preamble.tex
+++ b/manual/preamble.tex
@@ -354,10 +354,9 @@
354\newcommand{\btnhead}{\textbf{Key} \opt{HAVEREMOTEKEYMAP}{% 354\newcommand{\btnhead}{\textbf{Key} \opt{HAVEREMOTEKEYMAP}{%
355 & \textbf{Remote Key}} & \textbf{Action} \\\midrule} 355 & \textbf{Remote Key}} & \textbf{Action} \\\midrule}
356% environment intended to be used with button maps 356% environment intended to be used with button maps
357% usage: \begin{btnmap}{caption}{label} Button & ButtonAction \\ \end{btnmap} 357% usage: \begin{btnmap} Button & ButtonAction \\ \end{btnmap}
358% Note: this automatically sets the table lines. 358% Note: this automatically sets the table lines.
359% Note: you *need* to terminate the last line with a linebreak \\ 359% Note: you *need* to terminate the last line with a linebreak \\
360% Note: you still need to enclose this with \begin{table} / \end{table}
361% Cheers for the usenet helping me building this up :) 360% Cheers for the usenet helping me building this up :)
362 361
363% tabularx is set to be either two or three columns wide depending on whether 362% tabularx is set to be either two or three columns wide depending on whether
@@ -365,17 +364,15 @@
365% If it is, then every button table has three columns of the form 364% If it is, then every button table has three columns of the form
366% Main Unit Key & Remote Key & Description \\ 365% Main Unit Key & Remote Key & Description \\
367 366
368\newenvironment{btnmap}[2]{% 367\newenvironment{btnmap}{%
369 \rowcolors{2}{tbloddrowbgcolor}{tblevenrowbgcolor} 368 \rowcolors{2}{tbloddrowbgcolor}{tblevenrowbgcolor}
370 \expandafter\let\expandafter\SavedEndTab\csname endtabular*\endcsname 369 \expandafter\let\expandafter\SavedEndTab\csname endtabular*\endcsname
371 \expandafter\renewcommand\expandafter*\csname endtabular*\endcsname{% 370 \expandafter\renewcommand\expandafter*\csname endtabular*\endcsname{%
372 \bottomrule 371 \bottomrule
373 \SavedEndTab% 372 \SavedEndTab%
374 \if\given{#1}\caption{#1}\fi% 373 \endcenter\vspace{2ex}%
375 \if\given{#2}\label{#2}\fi%
376 \endcenter%
377 } 374 }
378 \center 375 \vspace{2ex}\center
379 \opt{HAVEREMOTEKEYMAP}{ 376 \opt{HAVEREMOTEKEYMAP}{
380 % here is the table width defined for 3 columns 377 % here is the table width defined for 3 columns
381 \tabularx{.95\textwidth}{>{\raggedright\arraybackslash}p{.2\textwidth}>{\raggedright\arraybackslash}p{.2\textwidth}X}\toprule\rowcolor{tblhdrbgcolor} 378 \tabularx{.95\textwidth}{>{\raggedright\arraybackslash}p{.2\textwidth}>{\raggedright\arraybackslash}p{.2\textwidth}X}\toprule\rowcolor{tblhdrbgcolor}
diff --git a/manual/rockbox_interface/browsing_and_playing.tex b/manual/rockbox_interface/browsing_and_playing.tex
index c087036a6b..8d7972b237 100644
--- a/manual/rockbox_interface/browsing_and_playing.tex
+++ b/manual/rockbox_interface/browsing_and_playing.tex
@@ -43,8 +43,7 @@ the \setting{Show Files} setting to all.
43}} 43}}
44 44
45\subsection{\label{ref:controls}File Browser Controls} 45\subsection{\label{ref:controls}File Browser Controls}
46\begin{table} 46\begin{btnmap}
47 \begin{btnmap}{}{}
48 \ActionStdPrev{}/\ActionStdNext{} 47 \ActionStdPrev{}/\ActionStdNext{}
49 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdPrev{}/\ActionRCStdNext{}} 48 \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdPrev{}/\ActionRCStdNext{}}
50 & Go to previous/next item in list. If you are on the first/last 49 & Go to previous/next item in list. If you are on the first/last
@@ -117,8 +116,7 @@ the \setting{Show Files} setting to all.
117 (see \reference{ref:Hotkeys}). 116 (see \reference{ref:Hotkeys}).
118 \\ 117 \\
119 } 118 }
120 \end{btnmap} 119\end{btnmap}
121\end{table}
122 120
123\opt{RECORDER_PAD}{ 121\opt{RECORDER_PAD}{
124 The functions of the F keys are also summarised on the button bar at the 122 The functions of the F keys are also summarised on the button bar at the
@@ -216,8 +214,7 @@ example when renaming a file or creating a new directory.
216 214
217\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% 215\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
218 ,MROBE100_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{ 216 ,MROBE100_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{
219 \begin{table} 217 \begin{btnmap}
220 \begin{btnmap}{}{}
221 \ActionKbdLeft{} / \ActionKbdRight{} / \ActionKbdUp{} / \ActionKbdDown 218 \ActionKbdLeft{} / \ActionKbdRight{} / \ActionKbdUp{} / \ActionKbdDown
222 \opt{HAVEREMOTEKEYMAP}{ 219 \opt{HAVEREMOTEKEYMAP}{
223 & \ActionRCKbdLeft{} / \ActionRCKbdRight{} / \ActionRCKbdUp{} / \ActionRCKbdDown} 220 & \ActionRCKbdLeft{} / \ActionRCKbdRight{} / \ActionRCKbdUp{} / \ActionRCKbdDown}
@@ -261,13 +258,11 @@ example when renaming a file or creating a new directory.
261 % 258 %
262 } 259 }
263 \end{btnmap} 260 \end{btnmap}
264 \end{table}
265} 261}
266\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,IAUDIO_M3_PAD 262\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,IAUDIO_M3_PAD
267 ,PBELL_VIBE500_PAD}{ 263 ,PBELL_VIBE500_PAD}{
268 \textbf{Picker area} 264 \textbf{Picker area}
269 \begin{table} 265 \begin{btnmap}
270 \begin{btnmap}{}{}
271 \ActionKbdLeft{} / \ActionKbdRight 266 \ActionKbdLeft{} / \ActionKbdRight
272 \opt{HAVEREMOTEKEYMAP}{& } 267 \opt{HAVEREMOTEKEYMAP}{& }
273 & Move the cursor on the virtual keyboard. 268 & Move the cursor on the virtual keyboard.
@@ -309,11 +304,9 @@ example when renaming a file or creating a new directory.
309 % 304 %
310 } 305 }
311 \end{btnmap} 306 \end{btnmap}
312 \end{table}
313 307
314 \textbf{Line edit mode} 308 \textbf{Line edit mode}
315 \begin{table} 309 \begin{btnmap}
316 \begin{btnmap}{}{}
317 \ActionKbdLeft{} / \ActionKbdRight 310 \ActionKbdLeft{} / \ActionKbdRight
318 \opt{HAVEREMOTEKEYMAP}{& } 311 \opt{HAVEREMOTEKEYMAP}{& }
319 & Move the line cursor within the text line. \\ 312 & Move the line cursor within the text line. \\
@@ -327,14 +320,12 @@ example when renaming a file or creating a new directory.
327 & Return to the picker area. \\ 320 & Return to the picker area. \\
328 % 321 %
329 \end{btnmap} 322 \end{btnmap}
330 \end{table}
331} 323}
332\opt{player}{ 324\opt{player}{
333 The current text line to be entered or edited is always listed on the first 325 The current text line to be entered or edited is always listed on the first
334 line of the display. The second line of the display can contain the character 326 line of the display. The second line of the display can contain the character
335 selection bar, as in the screenshot above. 327 selection bar, as in the screenshot above.
336 \begin{table} 328 \begin{btnmap}
337 \begin{btnmap}{}{}
338 \ButtonOn & Toggle picker- and line edit mode. \\ 329 \ButtonOn & Toggle picker- and line edit mode. \\
339 \ButtonLeft{} / \ButtonRight 330 \ButtonLeft{} / \ButtonRight
340 & Move back and forth in the selected line (picker of input line). \\ 331 & Move back and forth in the selected line (picker of input line). \\
@@ -344,7 +335,6 @@ example when renaming a file or creating a new directory.
344 \ButtonStop & Cancel \\ 335 \ButtonStop & Cancel \\
345 \ButtonMenu & Flip picker lines. \\ 336 \ButtonMenu & Flip picker lines. \\
346 \end{btnmap} 337 \end{btnmap}
347 \end{table}
348} 338}
349 339
350\input{rockbox_interface/tagcache.tex} 340\input{rockbox_interface/tagcache.tex}
diff --git a/manual/rockbox_interface/main.tex b/manual/rockbox_interface/main.tex
index d51f63fca0..e66ba0c926 100644
--- a/manual/rockbox_interface/main.tex
+++ b/manual/rockbox_interface/main.tex
@@ -484,8 +484,7 @@ detail in the following paragraph.
484\opt{cowond2}{Rockbox has a dual-boot feature with the original firmware being 484\opt{cowond2}{Rockbox has a dual-boot feature with the original firmware being
485 the default.\\} 485 the default.\\}
486To turn on and off your Rockbox enabled \dap{} use the following keys: 486To turn on and off your Rockbox enabled \dap{} use the following keys:
487 \begin{table} 487 \begin{btnmap}
488 \begin{btnmap}{}{}
489 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}% 488 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
490 \opt{IPOD_4G_PAD}{\ButtonMenu{} / \ButtonSelect}% 489 \opt{IPOD_4G_PAD}{\ButtonMenu{} / \ButtonSelect}%
491 \opt{IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay}% 490 \opt{IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay}%
@@ -512,7 +511,6 @@ To turn on and off your Rockbox enabled \dap{} use the following keys:
512 } 511 }
513 & Shutdown Rockbox.\\ 512 & Shutdown Rockbox.\\
514 \end{btnmap} 513 \end{btnmap}
515 \end{table}
516 514
517\label{ref:Safeshutdown}On shutdown, Rockbox automatically saves its settings. 515\label{ref:Safeshutdown}On shutdown, Rockbox automatically saves its settings.
518 516
diff --git a/manual/rockbox_interface/wps.tex b/manual/rockbox_interface/wps.tex
index 8f750b8461..579caddfa8 100644
--- a/manual/rockbox_interface/wps.tex
+++ b/manual/rockbox_interface/wps.tex
@@ -55,8 +55,7 @@ your WPS (While Playing Screen).
55 55
56\subsection{\label{ref:WPS_Key_Controls}WPS Key Controls} 56\subsection{\label{ref:WPS_Key_Controls}WPS Key Controls}
57 57
58\begin{table} 58 \begin{btnmap}
59 \begin{btnmap}{}{}
60 \ActionWpsVolUp{} / \ActionWpsVolDown 59 \ActionWpsVolUp{} / \ActionWpsVolDown
61 \opt{HAVEREMOTEKEYMAP}{& \ActionRCWpsVolUp{} / \ActionRCWpsVolDown} 60 \opt{HAVEREMOTEKEYMAP}{& \ActionRCWpsVolUp{} / \ActionRCWpsVolDown}
62 & Volume up/down.\\ 61 & Volume up/down.\\
@@ -170,8 +169,7 @@ your WPS (While Playing Screen).
170 \opt{HAVEREMOTEKEYMAP}{&} 169 \opt{HAVEREMOTEKEYMAP}{&}
171 & Switch to the \setting{Recording Screen}.\\ 170 & Switch to the \setting{Recording Screen}.\\
172 }% 171 }%
173 \end{btnmap} 172 \end{btnmap}
174\end{table}
175 173
176 174
177\opt{lcd_bitmap}{ 175\opt{lcd_bitmap}{
@@ -321,8 +319,7 @@ This may even be the whole track.
321 playing back those bookmarks.} 319 playing back those bookmarks.}
322 320
323 \nopt{swcodec}{ 321 \nopt{swcodec}{
324 \begin{table} 322 \begin{btnmap}
325 \begin{btnmap}{}{}
326 \ActionPsToggleMode 323 \ActionPsToggleMode
327 & Toggle pitch changing mode. \\ 324 & Toggle pitch changing mode. \\
328 % 325 %
@@ -344,14 +341,12 @@ This may even be the whole track.
344 & Leave the \setting{Pitch Screen}. \\ 341 & Leave the \setting{Pitch Screen}. \\
345 % 342 %
346 \end{btnmap} 343 \end{btnmap}
347 \end{table}
348 344
349 \warn{Changing the pitch can cause audible `Artifacts' or `Dropouts'.} 345 \warn{Changing the pitch can cause audible `Artifacts' or `Dropouts'.}
350 } 346 }
351 347
352 \opt{swcodec}{ 348 \opt{swcodec}{
353 \begin{table} 349 \begin{btnmap}
354 \begin{btnmap}{}{}
355 \ActionPsToggleMode 350 \ActionPsToggleMode
356 \opt{HAVEREMOTEKEYMAP}{& \ActionRCPsToggleMode} 351 \opt{HAVEREMOTEKEYMAP}{& \ActionRCPsToggleMode}
357 & Toggle pitch changing mode (cycle through all available modes).\\ 352 & Toggle pitch changing mode (cycle through all available modes).\\
@@ -381,7 +376,6 @@ This may even be the whole track.
381 & Leave the \setting{Pitch Screen}. \\ 376 & Leave the \setting{Pitch Screen}. \\
382 % 377 %
383 \end{btnmap} 378 \end{btnmap}
384 \end{table}
385 } 379 }
386 380
387} 381}
@@ -412,13 +406,11 @@ This may even be the whole track.
412 See \reference{ref:PlaybackOptions} for more information about these 406 See \reference{ref:PlaybackOptions} for more information about these
413 settings. 407 settings.
414 408
415 \begin{table} 409 \begin{btnmap}
416 \begin{btnmap}{}{}
417 \ButtonLeft & Control Shuffle mode setting. \\ 410 \ButtonLeft & Control Shuffle mode setting. \\
418 \ButtonRight & Control Repeat mode setting. \\ 411 \ButtonRight & Control Repeat mode setting. \\
419 \ButtonDown & Control Show file setting. \\ 412 \ButtonDown & Control Show file setting. \\
420 \end{btnmap} 413 \end{btnmap}
421 \end{table}
422 414
423 \ButtonFThree\ controls frequently used display options. 415 \ButtonFThree\ controls frequently used display options.
424 416
@@ -434,11 +426,9 @@ This may even be the whole track.
434 See \reference{ref:Displayoptions} for more information about these 426 See \reference{ref:Displayoptions} for more information about these
435 settings. 427 settings.
436 428
437 \begin{table} 429 \begin{btnmap}
438 \begin{btnmap}{}{}
439 \ButtonLeft & Control scroll bar display. \\ 430 \ButtonLeft & Control scroll bar display. \\
440 \ButtonRight & Control status bar display. \\ 431 \ButtonRight & Control status bar display. \\
441 \ButtonDown & Control upside down screen setting. \\ 432 \ButtonDown & Control upside down screen setting. \\
442 \end{btnmap} 433 \end{btnmap}
443 \end{table}
444} 434}