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author | Björn Stenberg <bjorn@haxx.se> | 2007-01-08 23:52:01 +0000 |
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committer | Björn Stenberg <bjorn@haxx.se> | 2007-01-08 23:52:01 +0000 |
commit | 6d4c19707ef95942e323cbdc89fbbfdbe45e7cc5 (patch) | |
tree | d11bbebc69df06d60970d05b4816e13d93602f2d /www/manual/wormlet.t | |
parent | 8cece5a745f30234bfced4becfd9dfe4ca1047d4 (diff) | |
download | rockbox-6d4c19707ef95942e323cbdc89fbbfdbe45e7cc5.tar.gz rockbox-6d4c19707ef95942e323cbdc89fbbfdbe45e7cc5.zip |
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1 | #define _PAGE_ Manual - Wormlet | ||
2 | #include "head.t" | ||
3 | #include "manual.t" | ||
4 | |||
5 | <h2>Overview</h2> | ||
6 | <p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional | ||
7 | rockbox console. You navigate a humgry little worm. Help | ||
8 | your worm to find food and to avoid poisoned argh-tiles. The goal | ||
9 | is to turn your tiny worm into a big worm as long as possible.</p> | ||
10 | |||
11 | <h2>System requirements</h2> | ||
12 | <p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open | ||
13 | source jukebox firmware. Ensure that your version of Rockbox has games complied | ||
14 | in. Note that not all Rockbox versions contain Wormlet as the games are a | ||
15 | optional at compile time.</p> | ||
16 | <p>For 2-player games a remote control is not necessary but recommended. If you | ||
17 | try to hold the Jukebox in the four hands of two players you'll find out why. | ||
18 | Games with three players are only possible using a remote control.</p> | ||
19 | |||
20 | <h2>Start the game</h2> | ||
21 | <p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the | ||
22 | entry 'Games' and then 'Wormlet'.</p> | ||
23 | |||
24 | <h2>Game Options</h2> | ||
25 | <p>Before the game starts a configuration panel appears. Here you select the | ||
26 | number of players, the number of worms and the control mode of the game.</p> | ||
27 | <h3>Players</h3> | ||
28 | <p>With the up and down keys of the Jukebox you can adjust the number of | ||
29 | players that take part in the game. To each player a worm will be assigned. | ||
30 | If there are more worms than players in the game those worms will be | ||
31 | steered by the Jukebox with artificial stupidity. This enables you to play | ||
32 | against opponents if you lack of friends. If you are smart: maybe you should | ||
33 | put away Wormlet every now and then to make new friends that can steer the | ||
34 | worms more intelligently than artificial stupidity. Although: sometimes human | ||
35 | stipidity outstupids artificial stupidity... But that doesn't apply to _your_ | ||
36 | friends.</p> | ||
37 | <p>By specifying 0 players you enter the couch-potato-mode. All worms are | ||
38 | controlled by artificial stupidity and thus out of control. Grab some popcorn | ||
39 | and watch the worms fight each other. Maybe you feel like supporting a worm | ||
40 | of your choice loudly.</p> | ||
41 | |||
42 | <h3>Worms</h3> | ||
43 | Adjust the number of worms that take part in the game. Note that you can have | ||
44 | more worms than players but not more players than worms. Worms without a player | ||
45 | are controlled by artificial stupidity. | ||
46 | |||
47 | <h3>Control</h3> | ||
48 | Using the F1 key you can select the control mode. The available control modes | ||
49 | depend on the number of players taking part in the game. Only in single player | ||
50 | games the 4 Key control is available. It would be unfair if you had to | ||
51 | distinguish four keys while your opponent is already busy with only two .... | ||
52 | <table border=1> | ||
53 | <tr> | ||
54 | <td>Players</td> | ||
55 | <td>Modes</td> | ||
56 | <td>Player 1</td> | ||
57 | <td>Player 2</td> | ||
58 | <td>Player 3</td> | ||
59 | </tr> | ||
60 | <tr> | ||
61 | <td>0</td> | ||
62 | <td>Out of control</td> | ||
63 | <th colspan=3> | ||
64 | With no player taking part in the game all worms are out of control and | ||
65 | steered by artificial stupidity. | ||
66 | </th> | ||
67 | </tr> | ||
68 | <tr> | ||
69 | <td rowspan=2>1</td> | ||
70 | <td>2 Key control</td> | ||
71 | <td> | ||
72 | on Jukebox<br> | ||
73 | left: turn worm left<br> | ||
74 | right: turn worm right | ||
75 | </td> | ||
76 | <td>-</td> | ||
77 | <td>-</td> | ||
78 | </tr> | ||
79 | <tr> | ||
80 | <td>4 Key control</td> | ||
81 | <td> | ||
82 | on Jukebox<br> | ||
83 | left: make worm creep left<br> | ||
84 | up: make worm creep up<br> | ||
85 | right: make worm creep right<br> | ||
86 | down: make worm creep down | ||
87 | </td> | ||
88 | <td>-</td> | ||
89 | <td>-</td> | ||
90 | </tr> | ||
91 | <tr> | ||
92 | <td rowspan=2>2</td> | ||
93 | <td>Remote Control</td> | ||
94 | <td> | ||
95 | on Jukebox<br> | ||
96 | left: turn worm left<br> | ||
97 | right: turn worm right<br> | ||
98 | </td> | ||
99 | <td> | ||
100 | on remote control<br> | ||
101 | Volume down: turn worm left</br> | ||
102 | Volume up: turn worm right<br> | ||
103 | </td> | ||
104 | <td>-</td> | ||
105 | </tr> | ||
106 | <tr> | ||
107 | <td>No rem. control</td> | ||
108 | <td> | ||
109 | on Jukebox<br> | ||
110 | left: turn worm left<br> | ||
111 | right: turn worm right<br> | ||
112 | </td> | ||
113 | <td> | ||
114 | on Jukebox<br> | ||
115 | F2: turn worm left</br> | ||
116 | F3: turn worm right<br> | ||
117 | </td> | ||
118 | <td>-</td> | ||
119 | </tr> | ||
120 | <tr> | ||
121 | <td>3</td> | ||
122 | <td>Remote control</td> | ||
123 | <td> | ||
124 | on Jukebox<br> | ||
125 | left: turn worm left<br> | ||
126 | right: turn worm right<br> | ||
127 | </td> | ||
128 | <td> | ||
129 | on remote control<br> | ||
130 | Volume down: turn worm left</br> | ||
131 | Volume up: turn worm right<br> | ||
132 | </td> | ||
133 | <td> | ||
134 | on Jukebox<br> | ||
135 | F2: turn worm left</br> | ||
136 | F3: turn worm right<br> | ||
137 | </td> | ||
138 | |||
139 | </tr> | ||
140 | </table> | ||
141 | |||
142 | <h3>Start the game</h3> | ||
143 | <p>When you have finished selecting the game options you start the game by | ||
144 | pressing the 'play' or 'on' button. The field is populated with food, | ||
145 | argh tiles and of course the worms. According to your selectin up to | ||
146 | three worms appear. All worms start creeping to the right. | ||
147 | The worm of player 1 is the top most worm, player 2 controls the worm in | ||
148 | the middle, the third worm is driven by player 3. </p> | ||
149 | |||
150 | <h2>The game</h2> | ||
151 | <p>Use the control keys of your worm to navigate around obstacles and find | ||
152 | food. Worms can not stop creeping besides when dead. Dead worms are no fun. | ||
153 | Be careful as your worm will try to eat anything that you steer it | ||
154 | across. It doesn't distinguish wether it's eatable or not.</p> | ||
155 | |||
156 | <h3>Food</h3> | ||
157 | <p>The small quadratical hollow pieces are food. By creeping your worm over a | ||
158 | food tile you make it eat. After you ate your worm grows. Each time a piece | ||
159 | of food has been eaten a new piece of food will pop up somewhere. | ||
160 | Unfortunately for each new food that appears two new argh pieces will appear, | ||
161 | too.</p> | ||
162 | |||
163 | <h3>Argh</h3> | ||
164 | You surely wondered what the heaven an argh might be. An argh is a | ||
165 | black quadratical poisoned piece - slightly bigger than food - that makes a | ||
166 | worm say "Argh!" when creeping against. A worm that tried to eat an argh is | ||
167 | dead. Thus you must avoid eating argh under any circumstances. Arghs have | ||
168 | the annoying tendency to accumulate. | ||
169 | |||
170 | <h3>Worms</h3> | ||
171 | Thou shall not eat worms. Neither other worms nor yourself. Eating worms is | ||
172 | plasphemic canibalism, not healthy and causes instant death. And it doesn't | ||
173 | help you anyway: you can't hurt the other worm by biting it. It will go | ||
174 | on creeping happily and eat all the food you left on the table. | ||
175 | |||
176 | <h3>Walls</h3> | ||
177 | Don't creep against the walls. Walls are not eatable. Creeping a worm against | ||
178 | a wall causes it a headache it doesn't survive. | ||
179 | |||
180 | <h3>Game over</h3> | ||
181 | The game is over when all worms are dead. The longest worm wins the game. | ||
182 | |||
183 | <h3>Pause the game</h3> | ||
184 | Press the play key to pause the game. Hit play again to resume the game. | ||
185 | |||
186 | <h3>Stop the game</h3> | ||
187 | There are two ways to stop a running game. | ||
188 | <ul> | ||
189 | <li>If you want to quit Wormlet entirely | ||
190 | simply hit the off button. The game will stop immediately and you will return | ||
191 | to the game menu. | ||
192 | <li>If you want to stop the game and still see the screen hit the on button. This | ||
193 | freezes the game. If you hit the on button again a new game starts with the same | ||
194 | configuration. To return to the games menu you can hit the stop button. | ||
195 | A stopped game can not be resumed. | ||
196 | </ul> | ||
197 | |||
198 | <h2>The score board</h2> | ||
199 | On the right side of the game field you can see the score board. For each worm | ||
200 | it displays its status and its length. The top most entry displays the state of | ||
201 | worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the | ||
202 | score board turns black. | ||
203 | |||
204 | <h3>Len:</h3> | ||
205 | Here the current length of the worm is displayed. When a worm is on food it | ||
206 | grows by one pixel for each step it creeps. | ||
207 | |||
208 | <h3>Hungry</h3> | ||
209 | That's the normal state of a worm. Worms are always hungry and want to eat. | ||
210 | It's good to have a hungry worm since it means that your worm is alive. But | ||
211 | it's better to get your worm growing. | ||
212 | |||
213 | <h3>Growing</h3> | ||
214 | When your worm has eaten a piece of food it starts growing. For each step | ||
215 | it creeps it can grow by one pixel. One piece of food lasts for 7 steps. | ||
216 | After your worm has crept 7 steps the food is used up. If you encounter | ||
217 | another piece of food while growing don't hesitate to eat it. It will increase | ||
218 | your growing state for another 7 steps. | ||
219 | |||
220 | <h3>Crashed</h3> | ||
221 | This indicats that you crashed your poor worm against a wall. That was evil. | ||
222 | Go and find something hard and smash it against your forehead so you feel | ||
223 | what you did to your worm. And don't use your Jukebox. You might damage it and | ||
224 | with its soft blue rubber edges that wouldn't hurt enough anyway. | ||
225 | |||
226 | <h3>Argh</h3> | ||
227 | If your score board entry displays "Argh" it means your worm is dead because of | ||
228 | trying to eat an argh. Until we can make the worm say "Argh!" it's your | ||
229 | job to say "Argh!" aloud. | ||
230 | |||
231 | <h3>Wormed</h3> | ||
232 | Your worm tried to eat another worm or even itself. That's why it's dead now. | ||
233 | Maybe your opponent has managed to build a trap with his worm. Try to | ||
234 | do the same with him in the next game. | ||
235 | |||
236 | <h2>Hints</h2> | ||
237 | <ul> | ||
238 | <li>During the first games you will be busy with controlling your worm. Try to | ||
239 | avoid other worms and creep far away from them. Wait until they curled up | ||
240 | themselves and collect the food afterwards. Don't bother if the other worms | ||
241 | grow longer than yours - you can catch up after they've died. | ||
242 | <li>When you are more experienced watch the tactics of other worms. Especially | ||
243 | those worms controlled by artificial stupidity head straight for the nearest | ||
244 | piece of food. Let the other worm have it's next piece of food and head for | ||
245 | the food it would probably want next. Try to put yourself between the opponent | ||
246 | and that food. From now on you can 'control' the other worm by blocking it. | ||
247 | You could trap it | ||
248 | by making a 1 pixel wide U-turn. You also could move from food to food and make | ||
249 | sure you keep between your opponent and the food. So you can always reach it | ||
250 | before your opponent. | ||
251 | <li>While playing the game the Jukebox still can play music. For single player | ||
252 | game use any music you like. For berzerk games with 2 players use hard rock and | ||
253 | for 3 player games use heavy metal or X-Phobie | ||
254 | (<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>). | ||
255 | <li>Play fair and don't kick your opponent on the big toe or poke him in the eye. | ||
256 | That's wouldn't be bad manners. | ||
257 | </ul> | ||
258 | |||
259 | #include "foot.t" | ||