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1#define _PAGE_ Manual - Wormlet
2#include "head.t"
3#include "manual.t"
4
5<h2>Overview</h2>
6<p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional
7rockbox console. You navigate a humgry little worm. Help
8your worm to find food and to avoid poisoned argh-tiles. The goal
9is to turn your tiny worm into a big worm as long as possible.</p>
10
11<h2>System requirements</h2>
12<p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open
13source jukebox firmware. Ensure that your version of Rockbox has games complied
14in. Note that not all Rockbox versions contain Wormlet as the games are a
15optional at compile time.</p>
16<p>For 2-player games a remote control is not necessary but recommended. If you
17try to hold the Jukebox in the four hands of two players you'll find out why.
18Games with three players are only possible using a remote control.</p>
19
20<h2>Start the game</h2>
21<p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the
22entry 'Games' and then 'Wormlet'.</p>
23
24<h2>Game Options</h2>
25<p>Before the game starts a configuration panel appears. Here you select the
26number of players, the number of worms and the control mode of the game.</p>
27<h3>Players</h3>
28<p>With the up and down keys of the Jukebox you can adjust the number of
29players that take part in the game. To each player a worm will be assigned.
30If there are more worms than players in the game those worms will be
31steered by the Jukebox with artificial stupidity. This enables you to play
32against opponents if you lack of friends. If you are smart: maybe you should
33put away Wormlet every now and then to make new friends that can steer the
34worms more intelligently than artificial stupidity. Although: sometimes human
35stipidity outstupids artificial stupidity... But that doesn't apply to _your_
36friends.</p>
37<p>By specifying 0 players you enter the couch-potato-mode. All worms are
38controlled by artificial stupidity and thus out of control. Grab some popcorn
39and watch the worms fight each other. Maybe you feel like supporting a worm
40of your choice loudly.</p>
41
42<h3>Worms</h3>
43Adjust the number of worms that take part in the game. Note that you can have
44more worms than players but not more players than worms. Worms without a player
45are controlled by artificial stupidity.
46
47<h3>Control</h3>
48Using the F1 key you can select the control mode. The available control modes
49depend on the number of players taking part in the game. Only in single player
50games the 4 Key control is available. It would be unfair if you had to
51distinguish four keys while your opponent is already busy with only two ....
52<table border=1>
53 <tr>
54 <td>Players</td>
55 <td>Modes</td>
56 <td>Player 1</td>
57 <td>Player 2</td>
58 <td>Player 3</td>
59 </tr>
60 <tr>
61 <td>0</td>
62 <td>Out of control</td>
63 <th colspan=3>
64 With no player taking part in the game all worms are out of control and
65 steered by artificial stupidity.
66 </th>
67 </tr>
68 <tr>
69 <td rowspan=2>1</td>
70 <td>2 Key control</td>
71 <td>
72 on Jukebox<br>
73 left: turn worm left<br>
74 right: turn worm right
75 </td>
76 <td>-</td>
77 <td>-</td>
78 </tr>
79 <tr>
80 <td>4 Key control</td>
81 <td>
82 on Jukebox<br>
83 left: make worm creep left<br>
84 up: make worm creep up<br>
85 right: make worm creep right<br>
86 down: make worm creep down
87 </td>
88 <td>-</td>
89 <td>-</td>
90 </tr>
91 <tr>
92 <td rowspan=2>2</td>
93 <td>Remote Control</td>
94 <td>
95 on Jukebox<br>
96 left: turn worm left<br>
97 right: turn worm right<br>
98 </td>
99 <td>
100 on remote control<br>
101 Volume down: turn worm left</br>
102 Volume up: turn worm right<br>
103 </td>
104 <td>-</td>
105 </tr>
106 <tr>
107 <td>No rem. control</td>
108 <td>
109 on Jukebox<br>
110 left: turn worm left<br>
111 right: turn worm right<br>
112 </td>
113 <td>
114 on Jukebox<br>
115 F2: turn worm left</br>
116 F3: turn worm right<br>
117 </td>
118 <td>-</td>
119 </tr>
120 <tr>
121 <td>3</td>
122 <td>Remote control</td>
123 <td>
124 on Jukebox<br>
125 left: turn worm left<br>
126 right: turn worm right<br>
127 </td>
128 <td>
129 on remote control<br>
130 Volume down: turn worm left</br>
131 Volume up: turn worm right<br>
132 </td>
133 <td>
134 on Jukebox<br>
135 F2: turn worm left</br>
136 F3: turn worm right<br>
137 </td>
138
139 </tr>
140</table>
141
142<h3>Start the game</h3>
143<p>When you have finished selecting the game options you start the game by
144pressing the 'play' or 'on' button. The field is populated with food,
145argh tiles and of course the worms. According to your selectin up to
146three worms appear. All worms start creeping to the right.
147The worm of player 1 is the top most worm, player 2 controls the worm in
148the middle, the third worm is driven by player 3. </p>
149
150<h2>The game</h2>
151<p>Use the control keys of your worm to navigate around obstacles and find
152food. Worms can not stop creeping besides when dead. Dead worms are no fun.
153Be careful as your worm will try to eat anything that you steer it
154across. It doesn't distinguish wether it's eatable or not.</p>
155
156<h3>Food</h3>
157<p>The small quadratical hollow pieces are food. By creeping your worm over a
158food tile you make it eat. After you ate your worm grows. Each time a piece
159of food has been eaten a new piece of food will pop up somewhere.
160Unfortunately for each new food that appears two new argh pieces will appear,
161too.</p>
162
163<h3>Argh</h3>
164You surely wondered what the heaven an argh might be. An argh is a
165black quadratical poisoned piece - slightly bigger than food - that makes a
166worm say "Argh!" when creeping against. A worm that tried to eat an argh is
167dead. Thus you must avoid eating argh under any circumstances. Arghs have
168the annoying tendency to accumulate.
169
170<h3>Worms</h3>
171Thou shall not eat worms. Neither other worms nor yourself. Eating worms is
172plasphemic canibalism, not healthy and causes instant death. And it doesn't
173help you anyway: you can't hurt the other worm by biting it. It will go
174on creeping happily and eat all the food you left on the table.
175
176<h3>Walls</h3>
177Don't creep against the walls. Walls are not eatable. Creeping a worm against
178a wall causes it a headache it doesn't survive.
179
180<h3>Game over</h3>
181The game is over when all worms are dead. The longest worm wins the game.
182
183<h3>Pause the game</h3>
184Press the play key to pause the game. Hit play again to resume the game.
185
186<h3>Stop the game</h3>
187There are two ways to stop a running game.
188<ul>
189<li>If you want to quit Wormlet entirely
190simply hit the off button. The game will stop immediately and you will return
191to the game menu.
192<li>If you want to stop the game and still see the screen hit the on button. This
193freezes the game. If you hit the on button again a new game starts with the same
194configuration. To return to the games menu you can hit the stop button.
195A stopped game can not be resumed.
196</ul>
197
198<h2>The score board</h2>
199On the right side of the game field you can see the score board. For each worm
200it displays its status and its length. The top most entry displays the state of
201worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the
202score board turns black.
203
204<h3>Len:</h3>
205Here the current length of the worm is displayed. When a worm is on food it
206grows by one pixel for each step it creeps.
207
208<h3>Hungry</h3>
209That's the normal state of a worm. Worms are always hungry and want to eat.
210It's good to have a hungry worm since it means that your worm is alive. But
211it's better to get your worm growing.
212
213<h3>Growing</h3>
214When your worm has eaten a piece of food it starts growing. For each step
215it creeps it can grow by one pixel. One piece of food lasts for 7 steps.
216After your worm has crept 7 steps the food is used up. If you encounter
217another piece of food while growing don't hesitate to eat it. It will increase
218your growing state for another 7 steps.
219
220<h3>Crashed</h3>
221This indicats that you crashed your poor worm against a wall. That was evil.
222Go and find something hard and smash it against your forehead so you feel
223what you did to your worm. And don't use your Jukebox. You might damage it and
224with its soft blue rubber edges that wouldn't hurt enough anyway.
225
226<h3>Argh</h3>
227If your score board entry displays "Argh" it means your worm is dead because of
228trying to eat an argh. Until we can make the worm say "Argh!" it's your
229job to say "Argh!" aloud.
230
231<h3>Wormed</h3>
232Your worm tried to eat another worm or even itself. That's why it's dead now.
233Maybe your opponent has managed to build a trap with his worm. Try to
234do the same with him in the next game.
235
236<h2>Hints</h2>
237<ul>
238<li>During the first games you will be busy with controlling your worm. Try to
239avoid other worms and creep far away from them. Wait until they curled up
240themselves and collect the food afterwards. Don't bother if the other worms
241grow longer than yours - you can catch up after they've died.
242<li>When you are more experienced watch the tactics of other worms. Especially
243those worms controlled by artificial stupidity head straight for the nearest
244piece of food. Let the other worm have it's next piece of food and head for
245the food it would probably want next. Try to put yourself between the opponent
246and that food. From now on you can 'control' the other worm by blocking it.
247You could trap it
248by making a 1 pixel wide U-turn. You also could move from food to food and make
249sure you keep between your opponent and the food. So you can always reach it
250before your opponent.
251<li>While playing the game the Jukebox still can play music. For single player
252game use any music you like. For berzerk games with 2 players use hard rock and
253for 3 player games use heavy metal or X-Phobie
254(<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>).
255<li>Play fair and don't kick your opponent on the big toe or poke him in the eye.
256That's wouldn't be bad manners.
257</ul>
258
259#include "foot.t"