From 6d4c19707ef95942e323cbdc89fbbfdbe45e7cc5 Mon Sep 17 00:00:00 2001 From: Björn Stenberg Date: Mon, 8 Jan 2007 23:52:01 +0000 Subject: Splitting out www git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11952 a1c6a512-1295-4272-9138-f99709370657 --- www/manual/wormlet.t | 259 --------------------------------------------------- 1 file changed, 259 deletions(-) delete mode 100644 www/manual/wormlet.t (limited to 'www/manual/wormlet.t') diff --git a/www/manual/wormlet.t b/www/manual/wormlet.t deleted file mode 100644 index 7d56a6e556..0000000000 --- a/www/manual/wormlet.t +++ /dev/null @@ -1,259 +0,0 @@ -#define _PAGE_ Manual - Wormlet -#include "head.t" -#include "manual.t" - -

Overview

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Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional -rockbox console. You navigate a humgry little worm. Help -your worm to find food and to avoid poisoned argh-tiles. The goal -is to turn your tiny worm into a big worm as long as possible.

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System requirements

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To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open -source jukebox firmware. Ensure that your version of Rockbox has games complied -in. Note that not all Rockbox versions contain Wormlet as the games are a -optional at compile time.

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For 2-player games a remote control is not necessary but recommended. If you -try to hold the Jukebox in the four hands of two players you'll find out why. -Games with three players are only possible using a remote control.

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Start the game

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Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the -entry 'Games' and then 'Wormlet'.

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Game Options

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Before the game starts a configuration panel appears. Here you select the -number of players, the number of worms and the control mode of the game.

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Players

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With the up and down keys of the Jukebox you can adjust the number of -players that take part in the game. To each player a worm will be assigned. -If there are more worms than players in the game those worms will be -steered by the Jukebox with artificial stupidity. This enables you to play -against opponents if you lack of friends. If you are smart: maybe you should -put away Wormlet every now and then to make new friends that can steer the -worms more intelligently than artificial stupidity. Although: sometimes human -stipidity outstupids artificial stupidity... But that doesn't apply to _your_ -friends.

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By specifying 0 players you enter the couch-potato-mode. All worms are -controlled by artificial stupidity and thus out of control. Grab some popcorn -and watch the worms fight each other. Maybe you feel like supporting a worm -of your choice loudly.

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Worms

-Adjust the number of worms that take part in the game. Note that you can have -more worms than players but not more players than worms. Worms without a player -are controlled by artificial stupidity. - -

Control

-Using the F1 key you can select the control mode. The available control modes -depend on the number of players taking part in the game. Only in single player -games the 4 Key control is available. It would be unfair if you had to -distinguish four keys while your opponent is already busy with only two .... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PlayersModesPlayer 1Player 2Player 3
0Out of control - With no player taking part in the game all worms are out of control and - steered by artificial stupidity. -
12 Key control - on Jukebox
- left: turn worm left
- right: turn worm right -
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4 Key control - on Jukebox
- left: make worm creep left
- up: make worm creep up
- right: make worm creep right
- down: make worm creep down -
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2Remote Control - on Jukebox
- left: turn worm left
- right: turn worm right
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- on remote control
- Volume down: turn worm left
- Volume up: turn worm right
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No rem. control - on Jukebox
- left: turn worm left
- right: turn worm right
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- on Jukebox
- F2: turn worm left
- F3: turn worm right
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3Remote control - on Jukebox
- left: turn worm left
- right: turn worm right
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- on remote control
- Volume down: turn worm left
- Volume up: turn worm right
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- on Jukebox
- F2: turn worm left
- F3: turn worm right
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- -

Start the game

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When you have finished selecting the game options you start the game by -pressing the 'play' or 'on' button. The field is populated with food, -argh tiles and of course the worms. According to your selectin up to -three worms appear. All worms start creeping to the right. -The worm of player 1 is the top most worm, player 2 controls the worm in -the middle, the third worm is driven by player 3.

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The game

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Use the control keys of your worm to navigate around obstacles and find -food. Worms can not stop creeping besides when dead. Dead worms are no fun. -Be careful as your worm will try to eat anything that you steer it -across. It doesn't distinguish wether it's eatable or not.

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Food

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The small quadratical hollow pieces are food. By creeping your worm over a -food tile you make it eat. After you ate your worm grows. Each time a piece -of food has been eaten a new piece of food will pop up somewhere. -Unfortunately for each new food that appears two new argh pieces will appear, -too.

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Argh

-You surely wondered what the heaven an argh might be. An argh is a -black quadratical poisoned piece - slightly bigger than food - that makes a -worm say "Argh!" when creeping against. A worm that tried to eat an argh is -dead. Thus you must avoid eating argh under any circumstances. Arghs have -the annoying tendency to accumulate. - -

Worms

-Thou shall not eat worms. Neither other worms nor yourself. Eating worms is -plasphemic canibalism, not healthy and causes instant death. And it doesn't -help you anyway: you can't hurt the other worm by biting it. It will go -on creeping happily and eat all the food you left on the table. - -

Walls

-Don't creep against the walls. Walls are not eatable. Creeping a worm against -a wall causes it a headache it doesn't survive. - -

Game over

-The game is over when all worms are dead. The longest worm wins the game. - -

Pause the game

-Press the play key to pause the game. Hit play again to resume the game. - -

Stop the game

-There are two ways to stop a running game. - - -

The score board

-On the right side of the game field you can see the score board. For each worm -it displays its status and its length. The top most entry displays the state of -worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the -score board turns black. - -

Len:

-Here the current length of the worm is displayed. When a worm is on food it -grows by one pixel for each step it creeps. - -

Hungry

-That's the normal state of a worm. Worms are always hungry and want to eat. -It's good to have a hungry worm since it means that your worm is alive. But -it's better to get your worm growing. - -

Growing

-When your worm has eaten a piece of food it starts growing. For each step -it creeps it can grow by one pixel. One piece of food lasts for 7 steps. -After your worm has crept 7 steps the food is used up. If you encounter -another piece of food while growing don't hesitate to eat it. It will increase -your growing state for another 7 steps. - -

Crashed

-This indicats that you crashed your poor worm against a wall. That was evil. -Go and find something hard and smash it against your forehead so you feel -what you did to your worm. And don't use your Jukebox. You might damage it and -with its soft blue rubber edges that wouldn't hurt enough anyway. - -

Argh

-If your score board entry displays "Argh" it means your worm is dead because of -trying to eat an argh. Until we can make the worm say "Argh!" it's your -job to say "Argh!" aloud. - -

Wormed

-Your worm tried to eat another worm or even itself. That's why it's dead now. -Maybe your opponent has managed to build a trap with his worm. Try to -do the same with him in the next game. - -

Hints

- - -#include "foot.t" -- cgit v1.2.3