diff options
author | Alex Parker <rockbox@aeparker.com> | 2009-08-24 11:16:06 +0000 |
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committer | Alex Parker <rockbox@aeparker.com> | 2009-08-24 11:16:06 +0000 |
commit | 268a4ae621a2ae21fe217496730acd0dc76dcd25 (patch) | |
tree | 17a7f56020c99f591b0ecf6e7057eb54f1d36b91 /manual/plugins | |
parent | 57dc2ab782f8cc70c75d58a150285df654867768 (diff) | |
download | rockbox-268a4ae621a2ae21fe217496730acd0dc76dcd25.tar.gz rockbox-268a4ae621a2ae21fe217496730acd0dc76dcd25.zip |
Add coloured rows to the other tables in the manual (button maps already done).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22494 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r-- | manual/plugins/blackjack.tex | 2 | ||||
-rw-r--r-- | manual/plugins/brickmania.tex | 1 | ||||
-rw-r--r-- | manual/plugins/clix.tex | 2 | ||||
-rw-r--r-- | manual/plugins/goban.tex | 24 | ||||
-rw-r--r-- | manual/plugins/jewels.tex | 2 | ||||
-rw-r--r-- | manual/plugins/mandelbrot.tex | 2 | ||||
-rw-r--r-- | manual/plugins/pacbox.tex | 3 |
7 files changed, 23 insertions, 13 deletions
diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex index 17574f36ad..c88fdaa98c 100644 --- a/manual/plugins/blackjack.tex +++ b/manual/plugins/blackjack.tex | |||
@@ -46,7 +46,7 @@ visit\\ | |||
46 | \opt{HAVEREMOTEKEYMAP}{& } | 46 | \opt{HAVEREMOTEKEYMAP}{& } |
47 | & Quit\\\hline | 47 | & Quit\\\hline |
48 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 48 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
49 | \ButtonLeft{} / \ButtonRight{} /\\ | 49 | \ButtonLeft{} / \ButtonRight{} / |
50 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 50 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
51 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD} | 51 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD} |
52 | {\ButtonUp{} / \ButtonDown} | 52 | {\ButtonUp{} / \ButtonDown} |
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index 9cf23ce144..039134f761 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex | |||
@@ -9,6 +9,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\ | |||
9 | \subsubsection{Special items} | 9 | \subsubsection{Special items} |
10 | \begin{table} | 10 | \begin{table} |
11 | \begin{center} | 11 | \begin{center} |
12 | \rowcolors{1}{}{gray!30} | ||
12 | \begin{tabularx}{.75\textwidth}{clX}\toprule | 13 | \begin{tabularx}{.75\textwidth}{clX}\toprule |
13 | \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule | 14 | \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule |
14 | N & Normal & Returns paddle to normal.\\ | 15 | N & Normal & Returns paddle to normal.\\ |
diff --git a/manual/plugins/clix.tex b/manual/plugins/clix.tex index 9497877b31..6a9b988be9 100644 --- a/manual/plugins/clix.tex +++ b/manual/plugins/clix.tex | |||
@@ -7,7 +7,7 @@ The more blocks you remove per turn, the more points you get. | |||
7 | 7 | ||
8 | \begin{table} | 8 | \begin{table} |
9 | \begin{btnmap}{}{} | 9 | \begin{btnmap}{}{} |
10 | \ButtonLeft/\ButtonRight/\\ | 10 | \ButtonLeft/\ButtonRight/ |
11 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% | 11 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% |
12 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} | 12 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} |
13 | {\ButtonUp/\ButtonDown} | 13 | {\ButtonUp/\ButtonDown} |
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex index dc68f1f55a..f4cf09013f 100644 --- a/manual/plugins/goban.tex +++ b/manual/plugins/goban.tex | |||
@@ -32,12 +32,16 @@ is not selected. | |||
32 | 32 | ||
33 | The information panel which displays the current move number may also contain | 33 | The information panel which displays the current move number may also contain |
34 | these markers: \\ | 34 | these markers: \\ |
35 | \begin{tabularx}{\textwidth}{lX}\toprule | 35 | |
36 | \textbf{Mark} & \textbf{Meaning} \\ \midrule | 36 | \begin{table} |
37 | \emph{+ } & There are nodes after the current node in the SGF tree. \\ | 37 | \begin{center} |
38 | \emph{* } & There are sibling variations which can be navigated to using the % | 38 | \rowcolors{1}{}{gray!30} |
39 | \emph{Next Variation} menu option of the \emph{Context Menu}% | 39 | \begin{tabularx}{\textwidth}{lX}\toprule |
40 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,% | 40 | \textbf{Mark} & \textbf{Meaning} \\ \midrule |
41 | \emph{+ } & There are nodes after the current node in the SGF tree. \\ | ||
42 | \emph{* } & There are sibling variations which can be navigated to using the % | ||
43 | \emph{Next Variation} menu option of the \emph{Context Menu}% | ||
44 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,% | ||
41 | RECORDER_PAD,MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,% | 45 | RECORDER_PAD,MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,% |
42 | IRIVER_H300_PAD}{ or the % | 46 | IRIVER_H300_PAD}{ or the % |
43 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}% | 47 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}% |
@@ -47,10 +51,12 @@ these markers: \\ | |||
47 | \opt{GIGABEAT_PAD}{\ButtonA}% | 51 | \opt{GIGABEAT_PAD}{\ButtonA}% |
48 | \opt{GIGABEAT_S_PAD}{\ButtonPlay}% | 52 | \opt{GIGABEAT_S_PAD}{\ButtonPlay}% |
49 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ | 53 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ |
50 | \emph{C } & There is a comment at the current node. It can be viewed/edited using | 54 | \emph{C } & There is a comment at the current node. It can be viewed/edited using |
51 | the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ | 55 | the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ |
52 | \bottomrule | 56 | \bottomrule |
53 | \end{tabularx} | 57 | \end{tabularx} |
58 | \end{center} | ||
59 | \end{table} | ||
54 | 60 | ||
55 | \subsubsection{Controls} | 61 | \subsubsection{Controls} |
56 | \begin{table} | 62 | \begin{table} |
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index ff56b9a558..530bd497c7 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex | |||
@@ -14,7 +14,7 @@ In the mode puzzle the aim of the game is to connect the puzzles, by skilful swa | |||
14 | 14 | ||
15 | \begin{table} | 15 | \begin{table} |
16 | \begin{btnmap}{}{} | 16 | \begin{btnmap}{}{} |
17 | \ButtonLeft/\ButtonRight/\\ | 17 | \ButtonLeft/\ButtonRight/ |
18 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% | 18 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% |
19 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} | 19 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} |
20 | {\ButtonUp/\ButtonDown} | 20 | {\ButtonUp/\ButtonDown} |
diff --git a/manual/plugins/mandelbrot.tex b/manual/plugins/mandelbrot.tex index 36bbb14853..2eb860309a 100644 --- a/manual/plugins/mandelbrot.tex +++ b/manual/plugins/mandelbrot.tex | |||
@@ -5,7 +5,7 @@ This demonstration draws fractal images from the Mandelbrot set | |||
5 | \begin{table} | 5 | \begin{table} |
6 | \begin{btnmap}{}{} | 6 | \begin{btnmap}{}{} |
7 | Direction keys | 7 | Direction keys |
8 | \opt{IRIVER_RC_H100_PAD}{&} | 8 | \opt{HAVEREMOTEKEYMAP}{&} |
9 | & Move about the image\\ | 9 | & Move about the image\\ |
10 | % | 10 | % |
11 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 11 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex index 29d524197b..289ab95916 100644 --- a/manual/plugins/pacbox.tex +++ b/manual/plugins/pacbox.tex | |||
@@ -9,7 +9,9 @@ Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of | |||
9 | \subsubsection{ROMs} | 9 | \subsubsection{ROMs} |
10 | To use the emulator to play Pacman, you need a copy of ROMs for | 10 | To use the emulator to play Pacman, you need a copy of ROMs for |
11 | ``Midway Pacman''. | 11 | ``Midway Pacman''. |
12 | \begin{table} | ||
12 | \begin{center} | 13 | \begin{center} |
14 | \rowcolors{1}{}{gray!30} | ||
13 | \begin{tabular}{ll}\toprule | 15 | \begin{tabular}{ll}\toprule |
14 | \textbf{Filename} & \textbf{MD5 checksum}\\\midrule | 16 | \textbf{Filename} & \textbf{MD5 checksum}\\\midrule |
15 | pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ | 17 | pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ |
@@ -20,6 +22,7 @@ To use the emulator to play Pacman, you need a copy of ROMs for | |||
20 | pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule | 22 | pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule |
21 | \end{tabular} | 23 | \end{tabular} |
22 | \end{center} | 24 | \end{center} |
25 | \end{table} | ||
23 | 26 | ||
24 | These need to be stored in the \fname{/.rockbox/pacman/} directory on your | 27 | These need to be stored in the \fname{/.rockbox/pacman/} directory on your |
25 | \dap. In the MAME ROMs collection the necessary files can be found in | 28 | \dap. In the MAME ROMs collection the necessary files can be found in |