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-rw-r--r--manual/plugins/blackjack.tex2
-rw-r--r--manual/plugins/brickmania.tex1
-rw-r--r--manual/plugins/clix.tex2
-rw-r--r--manual/plugins/goban.tex24
-rw-r--r--manual/plugins/jewels.tex2
-rw-r--r--manual/plugins/mandelbrot.tex2
-rw-r--r--manual/plugins/pacbox.tex3
7 files changed, 23 insertions, 13 deletions
diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex
index 17574f36ad..c88fdaa98c 100644
--- a/manual/plugins/blackjack.tex
+++ b/manual/plugins/blackjack.tex
@@ -46,7 +46,7 @@ visit\\
46 \opt{HAVEREMOTEKEYMAP}{& } 46 \opt{HAVEREMOTEKEYMAP}{& }
47 & Quit\\\hline 47 & Quit\\\hline
48 \multicolumn{2}{c}{\textbf{In game}}\\\hline 48 \multicolumn{2}{c}{\textbf{In game}}\\\hline
49 \ButtonLeft{} / \ButtonRight{} /\\ 49 \ButtonLeft{} / \ButtonRight{} /
50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
51 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD} 51 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD}
52 {\ButtonUp{} / \ButtonDown} 52 {\ButtonUp{} / \ButtonDown}
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex
index 9cf23ce144..039134f761 100644
--- a/manual/plugins/brickmania.tex
+++ b/manual/plugins/brickmania.tex
@@ -9,6 +9,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
9\subsubsection{Special items} 9\subsubsection{Special items}
10\begin{table} 10\begin{table}
11 \begin{center} 11 \begin{center}
12 \rowcolors{1}{}{gray!30}
12 \begin{tabularx}{.75\textwidth}{clX}\toprule 13 \begin{tabularx}{.75\textwidth}{clX}\toprule
13 \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule 14 \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule
14 N & Normal & Returns paddle to normal.\\ 15 N & Normal & Returns paddle to normal.\\
diff --git a/manual/plugins/clix.tex b/manual/plugins/clix.tex
index 9497877b31..6a9b988be9 100644
--- a/manual/plugins/clix.tex
+++ b/manual/plugins/clix.tex
@@ -7,7 +7,7 @@ The more blocks you remove per turn, the more points you get.
7 7
8\begin{table} 8\begin{table}
9 \begin{btnmap}{}{} 9 \begin{btnmap}{}{}
10 \ButtonLeft/\ButtonRight/\\ 10 \ButtonLeft/\ButtonRight/
11 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% 11 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD%
12 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} 12 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
13 {\ButtonUp/\ButtonDown} 13 {\ButtonUp/\ButtonDown}
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex
index dc68f1f55a..f4cf09013f 100644
--- a/manual/plugins/goban.tex
+++ b/manual/plugins/goban.tex
@@ -32,12 +32,16 @@ is not selected.
32 32
33The information panel which displays the current move number may also contain 33The information panel which displays the current move number may also contain
34these markers: \\ 34these markers: \\
35\begin{tabularx}{\textwidth}{lX}\toprule 35
36\textbf{Mark} & \textbf{Meaning} \\ \midrule 36\begin{table}
37 \emph{+ } & There are nodes after the current node in the SGF tree. \\ 37 \begin{center}
38 \emph{* } & There are sibling variations which can be navigated to using the % 38 \rowcolors{1}{}{gray!30}
39 \emph{Next Variation} menu option of the \emph{Context Menu}% 39 \begin{tabularx}{\textwidth}{lX}\toprule
40 \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,% 40 \textbf{Mark} & \textbf{Meaning} \\ \midrule
41 \emph{+ } & There are nodes after the current node in the SGF tree. \\
42 \emph{* } & There are sibling variations which can be navigated to using the %
43 \emph{Next Variation} menu option of the \emph{Context Menu}%
44 \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,%
41 RECORDER_PAD,MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,% 45 RECORDER_PAD,MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,%
42 IRIVER_H300_PAD}{ or the % 46 IRIVER_H300_PAD}{ or the %
43 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}% 47 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}%
@@ -47,10 +51,12 @@ these markers: \\
47 \opt{GIGABEAT_PAD}{\ButtonA}% 51 \opt{GIGABEAT_PAD}{\ButtonA}%
48 \opt{GIGABEAT_S_PAD}{\ButtonPlay}% 52 \opt{GIGABEAT_S_PAD}{\ButtonPlay}%
49 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ 53 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\
50 \emph{C } & There is a comment at the current node. It can be viewed/edited using 54 \emph{C } & There is a comment at the current node. It can be viewed/edited using
51 the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ 55 the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\
52\bottomrule 56 \bottomrule
53\end{tabularx} 57 \end{tabularx}
58 \end{center}
59\end{table}
54 60
55\subsubsection{Controls} 61\subsubsection{Controls}
56\begin{table} 62\begin{table}
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index ff56b9a558..530bd497c7 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -14,7 +14,7 @@ In the mode puzzle the aim of the game is to connect the puzzles, by skilful swa
14 14
15\begin{table} 15\begin{table}
16 \begin{btnmap}{}{} 16 \begin{btnmap}{}{}
17 \ButtonLeft/\ButtonRight/\\ 17 \ButtonLeft/\ButtonRight/
18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% 18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD%
19 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} 19 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
20 {\ButtonUp/\ButtonDown} 20 {\ButtonUp/\ButtonDown}
diff --git a/manual/plugins/mandelbrot.tex b/manual/plugins/mandelbrot.tex
index 36bbb14853..2eb860309a 100644
--- a/manual/plugins/mandelbrot.tex
+++ b/manual/plugins/mandelbrot.tex
@@ -5,7 +5,7 @@ This demonstration draws fractal images from the Mandelbrot set
5\begin{table} 5\begin{table}
6 \begin{btnmap}{}{} 6 \begin{btnmap}{}{}
7 Direction keys 7 Direction keys
8 \opt{IRIVER_RC_H100_PAD}{&} 8 \opt{HAVEREMOTEKEYMAP}{&}
9 & Move about the image\\ 9 & Move about the image\\
10 % 10 %
11 \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} 11 \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex
index 29d524197b..289ab95916 100644
--- a/manual/plugins/pacbox.tex
+++ b/manual/plugins/pacbox.tex
@@ -9,7 +9,9 @@ Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of
9\subsubsection{ROMs} 9\subsubsection{ROMs}
10To use the emulator to play Pacman, you need a copy of ROMs for 10To use the emulator to play Pacman, you need a copy of ROMs for
11``Midway Pacman''. 11``Midway Pacman''.
12\begin{table}
12\begin{center} 13\begin{center}
14 \rowcolors{1}{}{gray!30}
13 \begin{tabular}{ll}\toprule 15 \begin{tabular}{ll}\toprule
14 \textbf{Filename} & \textbf{MD5 checksum}\\\midrule 16 \textbf{Filename} & \textbf{MD5 checksum}\\\midrule
15 pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ 17 pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\
@@ -20,6 +22,7 @@ To use the emulator to play Pacman, you need a copy of ROMs for
20 pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule 22 pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule
21 \end{tabular} 23 \end{tabular}
22\end{center} 24\end{center}
25\end{table}
23 26
24These need to be stored in the \fname{/.rockbox/pacman/} directory on your 27These need to be stored in the \fname{/.rockbox/pacman/} directory on your
25\dap. In the MAME ROMs collection the necessary files can be found in 28\dap. In the MAME ROMs collection the necessary files can be found in