From 268a4ae621a2ae21fe217496730acd0dc76dcd25 Mon Sep 17 00:00:00 2001 From: Alex Parker Date: Mon, 24 Aug 2009 11:16:06 +0000 Subject: Add coloured rows to the other tables in the manual (button maps already done). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22494 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/blackjack.tex | 2 +- manual/plugins/brickmania.tex | 1 + manual/plugins/clix.tex | 2 +- manual/plugins/goban.tex | 24 +++++++++++++++--------- manual/plugins/jewels.tex | 2 +- manual/plugins/mandelbrot.tex | 2 +- manual/plugins/pacbox.tex | 3 +++ 7 files changed, 23 insertions(+), 13 deletions(-) (limited to 'manual/plugins') diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex index 17574f36ad..c88fdaa98c 100644 --- a/manual/plugins/blackjack.tex +++ b/manual/plugins/blackjack.tex @@ -46,7 +46,7 @@ visit\\ \opt{HAVEREMOTEKEYMAP}{& } & Quit\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline - \ButtonLeft{} / \ButtonRight{} /\\ + \ButtonLeft{} / \ButtonRight{} / \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD} {\ButtonUp{} / \ButtonDown} diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index 9cf23ce144..039134f761 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex @@ -9,6 +9,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\ \subsubsection{Special items} \begin{table} \begin{center} + \rowcolors{1}{}{gray!30} \begin{tabularx}{.75\textwidth}{clX}\toprule \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule N & Normal & Returns paddle to normal.\\ diff --git a/manual/plugins/clix.tex b/manual/plugins/clix.tex index 9497877b31..6a9b988be9 100644 --- a/manual/plugins/clix.tex +++ b/manual/plugins/clix.tex @@ -7,7 +7,7 @@ The more blocks you remove per turn, the more points you get. \begin{table} \begin{btnmap}{}{} - \ButtonLeft/\ButtonRight/\\ + \ButtonLeft/\ButtonRight/ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} {\ButtonUp/\ButtonDown} diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex index dc68f1f55a..f4cf09013f 100644 --- a/manual/plugins/goban.tex +++ b/manual/plugins/goban.tex @@ -32,12 +32,16 @@ is not selected. The information panel which displays the current move number may also contain these markers: \\ -\begin{tabularx}{\textwidth}{lX}\toprule -\textbf{Mark} & \textbf{Meaning} \\ \midrule - \emph{+ } & There are nodes after the current node in the SGF tree. \\ - \emph{* } & There are sibling variations which can be navigated to using the % - \emph{Next Variation} menu option of the \emph{Context Menu}% - \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,% + +\begin{table} + \begin{center} + \rowcolors{1}{}{gray!30} + \begin{tabularx}{\textwidth}{lX}\toprule + \textbf{Mark} & \textbf{Meaning} \\ \midrule + \emph{+ } & There are nodes after the current node in the SGF tree. \\ + \emph{* } & There are sibling variations which can be navigated to using the % + \emph{Next Variation} menu option of the \emph{Context Menu}% + \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,% RECORDER_PAD,MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,% IRIVER_H300_PAD}{ or the % \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}% @@ -47,10 +51,12 @@ these markers: \\ \opt{GIGABEAT_PAD}{\ButtonA}% \opt{GIGABEAT_S_PAD}{\ButtonPlay}% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ - \emph{C } & There is a comment at the current node. It can be viewed/edited using + \emph{C } & There is a comment at the current node. It can be viewed/edited using the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ -\bottomrule -\end{tabularx} + \bottomrule + \end{tabularx} + \end{center} +\end{table} \subsubsection{Controls} \begin{table} diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index ff56b9a558..530bd497c7 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex @@ -14,7 +14,7 @@ In the mode puzzle the aim of the game is to connect the puzzles, by skilful swa \begin{table} \begin{btnmap}{}{} - \ButtonLeft/\ButtonRight/\\ + \ButtonLeft/\ButtonRight/ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} {\ButtonUp/\ButtonDown} diff --git a/manual/plugins/mandelbrot.tex b/manual/plugins/mandelbrot.tex index 36bbb14853..2eb860309a 100644 --- a/manual/plugins/mandelbrot.tex +++ b/manual/plugins/mandelbrot.tex @@ -5,7 +5,7 @@ This demonstration draws fractal images from the Mandelbrot set \begin{table} \begin{btnmap}{}{} Direction keys - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{&} & Move about the image\\ % \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex index 29d524197b..289ab95916 100644 --- a/manual/plugins/pacbox.tex +++ b/manual/plugins/pacbox.tex @@ -9,7 +9,9 @@ Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of \subsubsection{ROMs} To use the emulator to play Pacman, you need a copy of ROMs for ``Midway Pacman''. +\begin{table} \begin{center} + \rowcolors{1}{}{gray!30} \begin{tabular}{ll}\toprule \textbf{Filename} & \textbf{MD5 checksum}\\\midrule pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ @@ -20,6 +22,7 @@ To use the emulator to play Pacman, you need a copy of ROMs for pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule \end{tabular} \end{center} +\end{table} These need to be stored in the \fname{/.rockbox/pacman/} directory on your \dap. In the MAME ROMs collection the necessary files can be found in -- cgit v1.2.3