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author | Alexander Levin <al.le@rockbox.org> | 2010-05-20 17:38:38 +0000 |
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committer | Alexander Levin <al.le@rockbox.org> | 2010-05-20 17:38:38 +0000 |
commit | 97365803d390e44155fc41657bd03a7b121956aa (patch) | |
tree | 1cad7d63df2fd72a0dfd3726720a6689b401b04d /manual/plugins/snake2.tex | |
parent | 0a21ffabbe63f8dd5c893266bdd39bebc2231adc (diff) | |
download | rockbox-97365803d390e44155fc41657bd03a7b121956aa.tar.gz rockbox-97365803d390e44155fc41657bd03a7b121956aa.zip |
Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/snake2.tex')
-rw-r--r-- | manual/plugins/snake2.tex | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index 2d4c17b3bd..51e9053b28 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex | |||
@@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the | |||
7 | snake gets longer. The game ends when the snake hits a wall, or runs | 7 | snake gets longer. The game ends when the snake hits a wall, or runs |
8 | into itself. | 8 | into itself. |
9 | 9 | ||
10 | \begin{table} | 10 | \begin{btnmap} |
11 | \begin{btnmap}{}{} | ||
12 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline | 11 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline |
13 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 12 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
14 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% | 13 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% |
@@ -76,8 +75,7 @@ into itself. | |||
76 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 75 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
77 | \opt{HAVEREMOTEKEYMAP}{& } | 76 | \opt{HAVEREMOTEKEYMAP}{& } |
78 | & Quit\\ | 77 | & Quit\\ |
79 | \end{btnmap} | 78 | \end{btnmap} |
80 | \end{table} | ||
81 | 79 | ||
82 | In game A, the maze stays the same, in game B | 80 | In game A, the maze stays the same, in game B |
83 | after an increasing number of apples eaten the maze is replaced by a | 81 | after an increasing number of apples eaten the maze is replaced by a |