From 97365803d390e44155fc41657bd03a7b121956aa Mon Sep 17 00:00:00 2001
From: Alexander Levin <al.le@rockbox.org>
Date: Thu, 20 May 2010 17:38:38 +0000
Subject: Get rid of unnecessary 'table' environment and the never used
 parameters for button maps (FS#11088)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
---
 manual/plugins/snake2.tex | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

(limited to 'manual/plugins/snake2.tex')

diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
index 2d4c17b3bd..51e9053b28 100644
--- a/manual/plugins/snake2.tex
+++ b/manual/plugins/snake2.tex
@@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the
 snake gets longer. The game ends when the snake hits a wall, or runs
 into itself.
 
-\begin{table}
-    \begin{btnmap}{}{}
+\begin{btnmap}
     \multicolumn{2}{c}{\textbf{In menu}}\\\hline
     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
         ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
@@ -76,8 +75,7 @@ into itself.
     \opt{PBELL_VIBE500_PAD}{\ButtonRec}
   \opt{HAVEREMOTEKEYMAP}{& }
         & Quit\\
-    \end{btnmap}
-\end{table}
+\end{btnmap}
 
 In game A, the maze stays the same, in game B
 after an increasing number of apples eaten the maze is replaced by a
-- 
cgit v1.2.3

