From 97365803d390e44155fc41657bd03a7b121956aa Mon Sep 17 00:00:00 2001 From: Alexander Levin Date: Thu, 20 May 2010 17:38:38 +0000 Subject: Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/snake2.tex | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'manual/plugins/snake2.tex') diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index 2d4c17b3bd..51e9053b28 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex @@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs into itself. -\begin{table} - \begin{btnmap}{}{} +\begin{btnmap} \multicolumn{2}{c}{\textbf{In menu}}\\\hline \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% @@ -76,8 +75,7 @@ into itself. \opt{PBELL_VIBE500_PAD}{\ButtonRec} \opt{HAVEREMOTEKEYMAP}{& } & Quit\\ - \end{btnmap} -\end{table} +\end{btnmap} In game A, the maze stays the same, in game B after an increasing number of apples eaten the maze is replaced by a -- cgit v1.2.3