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author | Jean-Louis Biasini <jlbiasini@gmail.com> | 2012-02-21 19:53:08 +0100 |
---|---|---|
committer | Dominik Riebeling <Dominik.Riebeling@gmail.com> | 2012-02-23 22:50:47 +0100 |
commit | 4da1561a6921c9508146e109f5844eb2b727a5a0 (patch) | |
tree | 833ca10d21afa6606ec749d6000ff35f67319265 /manual/plugins/rockblox.tex | |
parent | b03dcd63b2a0a6921034ad7dc7ea3aa72a0d931b (diff) | |
download | rockbox-4da1561a6921c9508146e109f5844eb2b727a5a0.tar.gz rockbox-4da1561a6921c9508146e109f5844eb2b727a5a0.zip |
Fuze+'s manual: all non-PLA plugins games keymaps
- plugins games keymaps added to the manual
- merge some lines (see chessbox)
Change-Id: Iad97e6d07ae0419f54c26697f157ede3d07bd349
Reviewed-on: http://gerrit.rockbox.org/119
Reviewed-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 693248e440..87df038e45 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -19,6 +19,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
19 | \opt{MROBE100_PAD}{\ButtonDisplay} | 19 | \opt{MROBE100_PAD}{\ButtonDisplay} |
20 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 20 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
21 | \opt{COWON_D2_PAD}{\ButtonMenu} | 21 | \opt{COWON_D2_PAD}{\ButtonMenu} |
22 | \opt{SANSA_FUZEPLUS_PAD}{Long \ButtonBack} | ||
22 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | 23 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} |
23 | \opt{MPIO_HD300_PAD}{\ButtonRec} | 24 | \opt{MPIO_HD300_PAD}{\ButtonRec} |
24 | \opt{HAVEREMOTEKEYMAP}{& } | 25 | \opt{HAVEREMOTEKEYMAP}{& } |
@@ -27,7 +28,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
27 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 28 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
28 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 29 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
29 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 30 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
30 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} | 31 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD} |
31 | {\ButtonLeft} | 32 | {\ButtonLeft} |
32 | \opt{COWON_D2_PAD}{\TouchMidLeft} | 33 | \opt{COWON_D2_PAD}{\TouchMidLeft} |
33 | \opt{MPIO_HD300_PAD}{\ButtonRew} | 34 | \opt{MPIO_HD300_PAD}{\ButtonRew} |
@@ -36,7 +37,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
36 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 37 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
37 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 38 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
38 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 39 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
39 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} | 40 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD} |
40 | {\ButtonRight} | 41 | {\ButtonRight} |
41 | \opt{COWON_D2_PAD}{\TouchMidRight} | 42 | \opt{COWON_D2_PAD}{\TouchMidRight} |
42 | \opt{MPIO_HD300_PAD}{\ButtonFF} | 43 | \opt{MPIO_HD300_PAD}{\ButtonFF} |
@@ -47,6 +48,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
47 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 48 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
48 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 49 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
49 | {\ButtonDown} | 50 | {\ButtonDown} |
51 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect} | ||
50 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} | 52 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} |
51 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} | 53 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} |
52 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} | 54 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} |
@@ -62,6 +64,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
62 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 64 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
63 | \opt{SANSA_C200_PAD}{\ButtonVolDown} | 65 | \opt{SANSA_C200_PAD}{\ButtonVolDown} |
64 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} | 66 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} |
67 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolDown{}; \ButtonBottomLeft} | ||
65 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} | 68 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
66 | \opt{COWON_D2_PAD}{\TouchBottomLeft} | 69 | \opt{COWON_D2_PAD}{\TouchBottomLeft} |
67 | \opt{MPIO_HD300_PAD}{\ButtonScrollUp} | 70 | \opt{MPIO_HD300_PAD}{\ButtonScrollUp} |
@@ -78,6 +81,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
78 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} | 81 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} |
79 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } | 82 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } |
80 | \opt{MPIO_HD300_PAD}{\ButtonScrollDown} | 83 | \opt{MPIO_HD300_PAD}{\ButtonScrollDown} |
84 | + \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolUp{}; \ButtonBottomRight} | ||
81 | \opt{HAVEREMOTEKEYMAP}{& } | 85 | \opt{HAVEREMOTEKEYMAP}{& } |
82 | & Rotate clockwise\\ | 86 | & Rotate clockwise\\ |
83 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} | 87 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} |
@@ -90,6 +94,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
90 | \opt{COWON_D2_PAD}{\TouchCenter} | 94 | \opt{COWON_D2_PAD}{\TouchCenter} |
91 | \opt{PBELL_VIBE500_PAD}{\ButtonOK} | 95 | \opt{PBELL_VIBE500_PAD}{\ButtonOK} |
92 | \opt{MPIO_HD300_PAD}{\ButtonPlay} | 96 | \opt{MPIO_HD300_PAD}{\ButtonPlay} |
97 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonDown} | ||
93 | \opt{HAVEREMOTEKEYMAP}{& } | 98 | \opt{HAVEREMOTEKEYMAP}{& } |
94 | & Drop\\ | 99 | & Drop\\ |
95 | \opt{hold_button}{ | 100 | \opt{hold_button}{ |
@@ -103,7 +108,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
103 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 108 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
104 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 109 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |
105 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 110 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
106 | \opt{COWON_D2_PAD}{\ButtonPower} | 111 | \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} |
107 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 112 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
108 | \opt{MPIO_HD300_PAD}{Long \ButtonMenu} | 113 | \opt{MPIO_HD300_PAD}{Long \ButtonMenu} |
109 | \opt{HAVEREMOTEKEYMAP}{& | 114 | \opt{HAVEREMOTEKEYMAP}{& |