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-rw-r--r--manual/plugins/rockblox.tex11
1 files changed, 8 insertions, 3 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 693248e440..87df038e45 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -19,6 +19,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
19 \opt{MROBE100_PAD}{\ButtonDisplay} 19 \opt{MROBE100_PAD}{\ButtonDisplay}
20 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} 20 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
21 \opt{COWON_D2_PAD}{\ButtonMenu} 21 \opt{COWON_D2_PAD}{\ButtonMenu}
22 \opt{SANSA_FUZEPLUS_PAD}{Long \ButtonBack}
22 \opt{PBELL_VIBE500_PAD}{\ButtonCancel} 23 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
23 \opt{MPIO_HD300_PAD}{\ButtonRec} 24 \opt{MPIO_HD300_PAD}{\ButtonRec}
24 \opt{HAVEREMOTEKEYMAP}{& } 25 \opt{HAVEREMOTEKEYMAP}{& }
@@ -27,7 +28,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
27 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 28 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
28 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% 29 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
29 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 30 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
30 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} 31 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
31 {\ButtonLeft} 32 {\ButtonLeft}
32 \opt{COWON_D2_PAD}{\TouchMidLeft} 33 \opt{COWON_D2_PAD}{\TouchMidLeft}
33 \opt{MPIO_HD300_PAD}{\ButtonRew} 34 \opt{MPIO_HD300_PAD}{\ButtonRew}
@@ -36,7 +37,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
36 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 37 \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
37 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% 38 ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
38 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% 39 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
39 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} 40 ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
40 {\ButtonRight} 41 {\ButtonRight}
41 \opt{COWON_D2_PAD}{\TouchMidRight} 42 \opt{COWON_D2_PAD}{\TouchMidRight}
42 \opt{MPIO_HD300_PAD}{\ButtonFF} 43 \opt{MPIO_HD300_PAD}{\ButtonFF}
@@ -47,6 +48,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
47 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 48 ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
48 ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} 49 ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
49 {\ButtonDown} 50 {\ButtonDown}
51 \opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect}
50 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} 52 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
51 \opt{IRIVER_H10_PAD}{\ButtonScrollDown} 53 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
52 \opt{COWON_D2_PAD}{\TouchBottomMiddle} 54 \opt{COWON_D2_PAD}{\TouchBottomMiddle}
@@ -62,6 +64,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
62 \opt{IRIVER_H10_PAD}{\ButtonRew} 64 \opt{IRIVER_H10_PAD}{\ButtonRew}
63 \opt{SANSA_C200_PAD}{\ButtonVolDown} 65 \opt{SANSA_C200_PAD}{\ButtonVolDown}
64 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} 66 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
67 \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolDown{}; \ButtonBottomLeft}
65 \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} 68 \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
66 \opt{COWON_D2_PAD}{\TouchBottomLeft} 69 \opt{COWON_D2_PAD}{\TouchBottomLeft}
67 \opt{MPIO_HD300_PAD}{\ButtonScrollUp} 70 \opt{MPIO_HD300_PAD}{\ButtonScrollUp}
@@ -78,6 +81,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
78 \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} 81 \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
79 \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } 82 \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle }
80 \opt{MPIO_HD300_PAD}{\ButtonScrollDown} 83 \opt{MPIO_HD300_PAD}{\ButtonScrollDown}
84+ \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolUp{}; \ButtonBottomRight}
81 \opt{HAVEREMOTEKEYMAP}{& } 85 \opt{HAVEREMOTEKEYMAP}{& }
82 & Rotate clockwise\\ 86 & Rotate clockwise\\
83 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} 87 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
@@ -90,6 +94,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
90 \opt{COWON_D2_PAD}{\TouchCenter} 94 \opt{COWON_D2_PAD}{\TouchCenter}
91 \opt{PBELL_VIBE500_PAD}{\ButtonOK} 95 \opt{PBELL_VIBE500_PAD}{\ButtonOK}
92 \opt{MPIO_HD300_PAD}{\ButtonPlay} 96 \opt{MPIO_HD300_PAD}{\ButtonPlay}
97 \opt{SANSA_FUZEPLUS_PAD}{\ButtonDown}
93 \opt{HAVEREMOTEKEYMAP}{& } 98 \opt{HAVEREMOTEKEYMAP}{& }
94 & Drop\\ 99 & Drop\\
95 \opt{hold_button}{ 100 \opt{hold_button}{
@@ -103,7 +108,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
103 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} 108 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
104 \opt{SANSA_FUZE_PAD}{Long \ButtonHome} 109 \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
105 \opt{GIGABEAT_S_PAD}{\ButtonBack} 110 \opt{GIGABEAT_S_PAD}{\ButtonBack}
106 \opt{COWON_D2_PAD}{\ButtonPower} 111 \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
107 \opt{PBELL_VIBE500_PAD}{\ButtonRec} 112 \opt{PBELL_VIBE500_PAD}{\ButtonRec}
108 \opt{MPIO_HD300_PAD}{Long \ButtonMenu} 113 \opt{MPIO_HD300_PAD}{Long \ButtonMenu}
109 \opt{HAVEREMOTEKEYMAP}{& 114 \opt{HAVEREMOTEKEYMAP}{&