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author | Alexander Levin <al.le@rockbox.org> | 2010-05-20 17:38:38 +0000 |
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committer | Alexander Levin <al.le@rockbox.org> | 2010-05-20 17:38:38 +0000 |
commit | 97365803d390e44155fc41657bd03a7b121956aa (patch) | |
tree | 1cad7d63df2fd72a0dfd3726720a6689b401b04d /manual/plugins/chess_clock.tex | |
parent | 0a21ffabbe63f8dd5c893266bdd39bebc2231adc (diff) | |
download | rockbox-97365803d390e44155fc41657bd03a7b121956aa.tar.gz rockbox-97365803d390e44155fc41657bd03a7b121956aa.zip |
Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/chess_clock.tex')
-rw-r--r-- | manual/plugins/chess_clock.tex | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex index b9126b7378..1ee3cb14b9 100644 --- a/manual/plugins/chess_clock.tex +++ b/manual/plugins/chess_clock.tex | |||
@@ -5,8 +5,7 @@ The chess clock plugin is designed to simulate a chess clock, but it can be | |||
5 | used in any kind of game with up to ten players. | 5 | used in any kind of game with up to ten players. |
6 | 6 | ||
7 | \subsubsection{Setup} | 7 | \subsubsection{Setup} |
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% | 9 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% |
11 | ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD} | 10 | ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD} |
12 | {\ButtonRight{} / \ButtonLeft} | 11 | {\ButtonRight{} / \ButtonLeft} |
@@ -36,7 +35,6 @@ used in any kind of game with up to ten players. | |||
36 | \opt{HAVEREMOTEKEYMAP}{& } | 35 | \opt{HAVEREMOTEKEYMAP}{& } |
37 | & Move to previous screen\\ | 36 | & Move to previous screen\\ |
38 | \end{btnmap} | 37 | \end{btnmap} |
39 | \end{table} | ||
40 | 38 | ||
41 | \begin{itemize} | 39 | \begin{itemize} |
42 | \item First enter the number of players (1--10) | 40 | \item First enter the number of players (1--10) |
@@ -54,8 +52,7 @@ time left if different). | |||
54 | 52 | ||
55 | Keys are as follows: | 53 | Keys are as follows: |
56 | 54 | ||
57 | \begin{table} | 55 | \begin{btnmap} |
58 | \begin{btnmap}{}{} | ||
59 | \opt{PLAYER_PAD}{\ButtonOn} | 56 | \opt{PLAYER_PAD}{\ButtonOn} |
60 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} | 57 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} |
61 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} | 58 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} |
@@ -123,7 +120,6 @@ Keys are as follows: | |||
123 | {(\ButtonSelect\ to select.)}% | 120 | {(\ButtonSelect\ to select.)}% |
124 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ | 121 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ |
125 | \end{btnmap} | 122 | \end{btnmap} |
126 | \end{table} | ||
127 | From the menu it is possible to delete a player, modify the round time | 123 | From the menu it is possible to delete a player, modify the round time |
128 | for the current player or set the total time for the game. When the round time | 124 | for the current player or set the total time for the game. When the round time |
129 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to | 125 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to |