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author | Franklin Wei <frankhwei536@gmail.com> | 2014-10-13 21:00:47 -0400 |
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committer | Michael Giacomelli <giac2000@hotmail.com> | 2014-12-23 23:48:12 +0100 |
commit | 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 (patch) | |
tree | 3ce36ea21b53377b900049143e77e74b77ca1b0d /apps/plugins/xworld/parts.h | |
parent | b681e932a9da797249ddc0e4ccab7ed7cf50fd41 (diff) | |
download | rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.gz rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.zip |
Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/plugins/xworld/parts.h')
-rw-r--r-- | apps/plugins/xworld/parts.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/apps/plugins/xworld/parts.h b/apps/plugins/xworld/parts.h new file mode 100644 index 0000000000..684306cc6d --- /dev/null +++ b/apps/plugins/xworld/parts.h | |||
@@ -0,0 +1,57 @@ | |||
1 | /*************************************************************************** | ||
2 | * __________ __ ___. | ||
3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ | ||
4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / | ||
5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < | ||
6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ | ||
7 | * \/ \/ \/ \/ \/ | ||
8 | * $Id$ | ||
9 | * | ||
10 | * Copyright (C) 2014 Franklin Wei, Benjamin Brown | ||
11 | * Copyright (C) 2004 Gregory Montoir | ||
12 | * | ||
13 | * This program is free software; you can redistribute it and/or | ||
14 | * modify it under the terms of the GNU General Public License | ||
15 | * as published by the Free Software Foundation; either version 2 | ||
16 | * of the License, or (at your option) any later version. | ||
17 | * | ||
18 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY | ||
19 | * KIND, either express or implied. | ||
20 | * | ||
21 | ***************************************************************************/ | ||
22 | |||
23 | #ifndef __AW_PARTS_ | ||
24 | #define __AW_PARTS_ | ||
25 | |||
26 | #include "intern.h" | ||
27 | #include "awendian.h" | ||
28 | |||
29 | /* The game is divided in 10 parts. */ | ||
30 | #define GAME_NUM_PARTS 10 | ||
31 | |||
32 | #define GAME_PART_FIRST 0x3E80 | ||
33 | #define GAME_PART1 0x3E80 | ||
34 | #define GAME_PART2 0x3E81 /* Introduction */ | ||
35 | #define GAME_PART3 0x3E82 | ||
36 | #define GAME_PART4 0x3E83 /* Wake up in the suspended jail */ | ||
37 | #define GAME_PART5 0x3E84 | ||
38 | #define GAME_PART6 0x3E85 /* BattleChar sequence */ | ||
39 | #define GAME_PART7 0x3E86 | ||
40 | #define GAME_PART8 0x3E87 | ||
41 | #define GAME_PART9 0x3E88 | ||
42 | #define GAME_PART10 0x3E89 | ||
43 | #define GAME_PART_LAST 0x3E89 | ||
44 | |||
45 | extern const uint16_t memListParts[GAME_NUM_PARTS][4]; | ||
46 | |||
47 | /* For each part of the game, four resources are referenced. */ | ||
48 | #define MEMLIST_PART_PALETTE 0 | ||
49 | #define MEMLIST_PART_CODE 1 | ||
50 | #define MEMLIST_PART_POLY_CINEMATIC 2 | ||
51 | #define MEMLIST_PART_VIDEO2 3 | ||
52 | |||
53 | |||
54 | #define MEMLIST_PART_NONE 0x00 | ||
55 | |||
56 | |||
57 | #endif | ||