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authorFranklin Wei <frankhwei536@gmail.com>2014-10-13 21:00:47 -0400
committerMichael Giacomelli <giac2000@hotmail.com>2014-12-23 23:48:12 +0100
commit33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 (patch)
tree3ce36ea21b53377b900049143e77e74b77ca1b0d /apps/plugins/xworld/parts.h
parentb681e932a9da797249ddc0e4ccab7ed7cf50fd41 (diff)
downloadrockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.gz
rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.zip
Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2014 Franklin Wei, Benjamin Brown
11 * Copyright (C) 2004 Gregory Montoir
12 *
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
17 *
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
20 *
21 ***************************************************************************/
22
23#ifndef __AW_PARTS_
24#define __AW_PARTS_
25
26#include "intern.h"
27#include "awendian.h"
28
29/* The game is divided in 10 parts. */
30#define GAME_NUM_PARTS 10
31
32#define GAME_PART_FIRST 0x3E80
33#define GAME_PART1 0x3E80
34#define GAME_PART2 0x3E81 /* Introduction */
35#define GAME_PART3 0x3E82
36#define GAME_PART4 0x3E83 /* Wake up in the suspended jail */
37#define GAME_PART5 0x3E84
38#define GAME_PART6 0x3E85 /* BattleChar sequence */
39#define GAME_PART7 0x3E86
40#define GAME_PART8 0x3E87
41#define GAME_PART9 0x3E88
42#define GAME_PART10 0x3E89
43#define GAME_PART_LAST 0x3E89
44
45extern const uint16_t memListParts[GAME_NUM_PARTS][4];
46
47/* For each part of the game, four resources are referenced. */
48#define MEMLIST_PART_PALETTE 0
49#define MEMLIST_PART_CODE 1
50#define MEMLIST_PART_POLY_CINEMATIC 2
51#define MEMLIST_PART_VIDEO2 3
52
53
54#define MEMLIST_PART_NONE 0x00
55
56
57#endif