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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2014 Franklin Wei, Benjamin Brown
11 * Copyright (C) 2004 Gregory Montoir
12 *
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
17 *
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
20 *
21 ***************************************************************************/
22
23#ifndef __AW_PARTS_
24#define __AW_PARTS_
25
26#include "intern.h"
27#include "awendian.h"
28
29/* The game is divided in 10 parts. */
30#define GAME_NUM_PARTS 10
31
32#define GAME_PART_FIRST 0x3E80
33#define GAME_PART1 0x3E80
34#define GAME_PART2 0x3E81 /* Introduction */
35#define GAME_PART3 0x3E82
36#define GAME_PART4 0x3E83 /* Wake up in the suspended jail */
37#define GAME_PART5 0x3E84
38#define GAME_PART6 0x3E85 /* BattleChar sequence */
39#define GAME_PART7 0x3E86
40#define GAME_PART8 0x3E87
41#define GAME_PART9 0x3E88
42#define GAME_PART10 0x3E89
43#define GAME_PART_LAST 0x3E89
44
45extern const uint16_t memListParts[GAME_NUM_PARTS][4];
46
47/* For each part of the game, four resources are referenced. */
48#define MEMLIST_PART_PALETTE 0
49#define MEMLIST_PART_CODE 1
50#define MEMLIST_PART_POLY_CINEMATIC 2
51#define MEMLIST_PART_VIDEO2 3
52
53
54#define MEMLIST_PART_NONE 0x00
55
56
57#endif