From 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 13 Oct 2014 21:00:47 -0400 Subject: Xworld - Another World interpreter for Rockbox Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli --- apps/plugins/xworld/parts.h | 57 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 apps/plugins/xworld/parts.h (limited to 'apps/plugins/xworld/parts.h') diff --git a/apps/plugins/xworld/parts.h b/apps/plugins/xworld/parts.h new file mode 100644 index 0000000000..684306cc6d --- /dev/null +++ b/apps/plugins/xworld/parts.h @@ -0,0 +1,57 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2014 Franklin Wei, Benjamin Brown + * Copyright (C) 2004 Gregory Montoir + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +#ifndef __AW_PARTS_ +#define __AW_PARTS_ + +#include "intern.h" +#include "awendian.h" + +/* The game is divided in 10 parts. */ +#define GAME_NUM_PARTS 10 + +#define GAME_PART_FIRST 0x3E80 +#define GAME_PART1 0x3E80 +#define GAME_PART2 0x3E81 /* Introduction */ +#define GAME_PART3 0x3E82 +#define GAME_PART4 0x3E83 /* Wake up in the suspended jail */ +#define GAME_PART5 0x3E84 +#define GAME_PART6 0x3E85 /* BattleChar sequence */ +#define GAME_PART7 0x3E86 +#define GAME_PART8 0x3E87 +#define GAME_PART9 0x3E88 +#define GAME_PART10 0x3E89 +#define GAME_PART_LAST 0x3E89 + +extern const uint16_t memListParts[GAME_NUM_PARTS][4]; + +/* For each part of the game, four resources are referenced. */ +#define MEMLIST_PART_PALETTE 0 +#define MEMLIST_PART_CODE 1 +#define MEMLIST_PART_POLY_CINEMATIC 2 +#define MEMLIST_PART_VIDEO2 3 + + +#define MEMLIST_PART_NONE 0x00 + + +#endif -- cgit v1.2.3