diff options
author | Franklin Wei <frankhwei536@gmail.com> | 2014-10-13 21:00:47 -0400 |
---|---|---|
committer | Michael Giacomelli <giac2000@hotmail.com> | 2014-12-23 23:48:12 +0100 |
commit | 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 (patch) | |
tree | 3ce36ea21b53377b900049143e77e74b77ca1b0d /apps/plugins/xworld/parts.c | |
parent | b681e932a9da797249ddc0e4ccab7ed7cf50fd41 (diff) | |
download | rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.gz rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.zip |
Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/plugins/xworld/parts.c')
-rw-r--r-- | apps/plugins/xworld/parts.c | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/apps/plugins/xworld/parts.c b/apps/plugins/xworld/parts.c new file mode 100644 index 0000000000..12b0b3b7b6 --- /dev/null +++ b/apps/plugins/xworld/parts.c | |||
@@ -0,0 +1,56 @@ | |||
1 | /*************************************************************************** | ||
2 | * __________ __ ___. | ||
3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ | ||
4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / | ||
5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < | ||
6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ | ||
7 | * \/ \/ \/ \/ \/ | ||
8 | * $Id$ | ||
9 | * | ||
10 | * Copyright (C) 2014 Franklin Wei, Benjamin Brown | ||
11 | * Copyright (C) 2004 Gregory Montoir | ||
12 | * | ||
13 | * This program is free software; you can redistribute it and/or | ||
14 | * modify it under the terms of the GNU General Public License | ||
15 | * as published by the Free Software Foundation; either version 2 | ||
16 | * of the License, or (at your option) any later version. | ||
17 | * | ||
18 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY | ||
19 | * KIND, either express or implied. | ||
20 | * | ||
21 | ***************************************************************************/ | ||
22 | |||
23 | #include "parts.h" | ||
24 | |||
25 | |||
26 | /* | ||
27 | #define MEMLIST_PART_PALETTE 0 | ||
28 | #define MEMLIST_PART_CODE 1 | ||
29 | #define MEMLIST_PART_VIDEO1 2 | ||
30 | #define MEMLIST_PART_VIDEO2 3 | ||
31 | */ | ||
32 | |||
33 | /* | ||
34 | MEMLIST_PART_VIDEO1 and MEMLIST_PART_VIDEO2 are used to store polygons. | ||
35 | |||
36 | It seems that: | ||
37 | - MEMLIST_PART_VIDEO1 contains the cinematic polygons. | ||
38 | - MEMLIST_PART_VIDEO2 contains the polygons for player and enemies animations. | ||
39 | |||
40 | That would make sense since protection screen and cinematic game parts do not load MEMLIST_PART_VIDEO2. | ||
41 | |||
42 | */ | ||
43 | const uint16_t memListParts[GAME_NUM_PARTS][4] = { | ||
44 | |||
45 | /* MEMLIST_PART_PALETTE MEMLIST_PART_CODE MEMLIST_PART_VIDEO1 MEMLIST_PART_VIDEO2 */ | ||
46 | { 0x14, 0x15, 0x16, 0x00 }, /* protection screens */ | ||
47 | { 0x17, 0x18, 0x19, 0x00 }, /* introduction cinematic */ | ||
48 | { 0x1A, 0x1B, 0x1C, 0x11 }, | ||
49 | { 0x1D, 0x1E, 0x1F, 0x11 }, | ||
50 | { 0x20, 0x21, 0x22, 0x11 }, | ||
51 | { 0x23, 0x24, 0x25, 0x00 }, /* battlechar cinematic */ | ||
52 | { 0x26, 0x27, 0x28, 0x11 }, | ||
53 | { 0x29, 0x2A, 0x2B, 0x11 }, | ||
54 | { 0x7D, 0x7E, 0x7F, 0x00 }, | ||
55 | { 0x7D, 0x7E, 0x7F, 0x00 } /* password screen */ | ||
56 | }; | ||