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diff --git a/apps/plugins/xworld/parts.c b/apps/plugins/xworld/parts.c
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2014 Franklin Wei, Benjamin Brown
11 * Copyright (C) 2004 Gregory Montoir
12 *
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
17 *
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
20 *
21 ***************************************************************************/
22
23#include "parts.h"
24
25
26/*
27 #define MEMLIST_PART_PALETTE 0
28 #define MEMLIST_PART_CODE 1
29 #define MEMLIST_PART_VIDEO1 2
30 #define MEMLIST_PART_VIDEO2 3
31*/
32
33/*
34 MEMLIST_PART_VIDEO1 and MEMLIST_PART_VIDEO2 are used to store polygons.
35
36 It seems that:
37 - MEMLIST_PART_VIDEO1 contains the cinematic polygons.
38 - MEMLIST_PART_VIDEO2 contains the polygons for player and enemies animations.
39
40 That would make sense since protection screen and cinematic game parts do not load MEMLIST_PART_VIDEO2.
41
42*/
43const uint16_t memListParts[GAME_NUM_PARTS][4] = {
44
45/* MEMLIST_PART_PALETTE MEMLIST_PART_CODE MEMLIST_PART_VIDEO1 MEMLIST_PART_VIDEO2 */
46 { 0x14, 0x15, 0x16, 0x00 }, /* protection screens */
47 { 0x17, 0x18, 0x19, 0x00 }, /* introduction cinematic */
48 { 0x1A, 0x1B, 0x1C, 0x11 },
49 { 0x1D, 0x1E, 0x1F, 0x11 },
50 { 0x20, 0x21, 0x22, 0x11 },
51 { 0x23, 0x24, 0x25, 0x00 }, /* battlechar cinematic */
52 { 0x26, 0x27, 0x28, 0x11 },
53 { 0x29, 0x2A, 0x2B, 0x11 },
54 { 0x7D, 0x7E, 0x7F, 0x00 },
55 { 0x7D, 0x7E, 0x7F, 0x00 } /* password screen */
56};