From 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 13 Oct 2014 21:00:47 -0400 Subject: Xworld - Another World interpreter for Rockbox Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli --- apps/plugins/xworld/parts.c | 56 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 apps/plugins/xworld/parts.c (limited to 'apps/plugins/xworld/parts.c') diff --git a/apps/plugins/xworld/parts.c b/apps/plugins/xworld/parts.c new file mode 100644 index 0000000000..12b0b3b7b6 --- /dev/null +++ b/apps/plugins/xworld/parts.c @@ -0,0 +1,56 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2014 Franklin Wei, Benjamin Brown + * Copyright (C) 2004 Gregory Montoir + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +#include "parts.h" + + +/* + #define MEMLIST_PART_PALETTE 0 + #define MEMLIST_PART_CODE 1 + #define MEMLIST_PART_VIDEO1 2 + #define MEMLIST_PART_VIDEO2 3 +*/ + +/* + MEMLIST_PART_VIDEO1 and MEMLIST_PART_VIDEO2 are used to store polygons. + + It seems that: + - MEMLIST_PART_VIDEO1 contains the cinematic polygons. + - MEMLIST_PART_VIDEO2 contains the polygons for player and enemies animations. + + That would make sense since protection screen and cinematic game parts do not load MEMLIST_PART_VIDEO2. + +*/ +const uint16_t memListParts[GAME_NUM_PARTS][4] = { + +/* MEMLIST_PART_PALETTE MEMLIST_PART_CODE MEMLIST_PART_VIDEO1 MEMLIST_PART_VIDEO2 */ + { 0x14, 0x15, 0x16, 0x00 }, /* protection screens */ + { 0x17, 0x18, 0x19, 0x00 }, /* introduction cinematic */ + { 0x1A, 0x1B, 0x1C, 0x11 }, + { 0x1D, 0x1E, 0x1F, 0x11 }, + { 0x20, 0x21, 0x22, 0x11 }, + { 0x23, 0x24, 0x25, 0x00 }, /* battlechar cinematic */ + { 0x26, 0x27, 0x28, 0x11 }, + { 0x29, 0x2A, 0x2B, 0x11 }, + { 0x7D, 0x7E, 0x7F, 0x00 }, + { 0x7D, 0x7E, 0x7F, 0x00 } /* password screen */ +}; -- cgit v1.2.3