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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/net.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/net.html')
-rw-r--r-- | apps/plugins/puzzles/html/net.html | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/net.html b/apps/plugins/puzzles/html/net.html new file mode 100644 index 0000000000..08bffbac3e --- /dev/null +++ b/apps/plugins/puzzles/html/net.html | |||
@@ -0,0 +1,17 @@ | |||
1 | Net | ||
2 | <p> | ||
3 | Rotate the grid squares so that they all join up into a single | ||
4 | connected network with no loops. | ||
5 | <p> | ||
6 | Left-click in a square to rotate it anticlockwise. Right-click to | ||
7 | rotate it clockwise. Middle-click, or shift-left-click if you have | ||
8 | no middle mouse button, to lock a square once you think it is | ||
9 | correct (so you don't accidentally rotate it again); do the same | ||
10 | again to unlock it if you change your mind. | ||
11 | <p> | ||
12 | Squares connected to the middle square are lit up. Aim to light up | ||
13 | every square in the grid (not just the endpoint blobs). | ||
14 | <p> | ||
15 | When this gets too easy, select a 'wrapping' variant from the Type | ||
16 | menu to enable grid lines to run off one edge of the playing area | ||
17 | and come back on the opposite edge! | ||