From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/net.html | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 apps/plugins/puzzles/html/net.html (limited to 'apps/plugins/puzzles/html/net.html') diff --git a/apps/plugins/puzzles/html/net.html b/apps/plugins/puzzles/html/net.html new file mode 100644 index 0000000000..08bffbac3e --- /dev/null +++ b/apps/plugins/puzzles/html/net.html @@ -0,0 +1,17 @@ +Net +

+Rotate the grid squares so that they all join up into a single +connected network with no loops. +

+Left-click in a square to rotate it anticlockwise. Right-click to +rotate it clockwise. Middle-click, or shift-left-click if you have +no middle mouse button, to lock a square once you think it is +correct (so you don't accidentally rotate it again); do the same +again to unlock it if you change your mind. +

+Squares connected to the middle square are lit up. Aim to light up +every square in the grid (not just the endpoint blobs). +

+When this gets too easy, select a 'wrapping' variant from the Type +menu to enable grid lines to run off one edge of the playing area +and come back on the opposite edge! -- cgit v1.2.3