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-rw-r--r--uisimulator/sdl/sound.c119
1 files changed, 119 insertions, 0 deletions
diff --git a/uisimulator/sdl/sound.c b/uisimulator/sdl/sound.c
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2005 by Nick Lanham
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19
20#include "autoconf.h"
21
22#ifdef ROCKBOX_HAS_SIMSOUND /* play sound in sim enabled */
23
24#include <stdio.h>
25#include <stdlib.h>
26#include <unistd.h>
27#include <fcntl.h>
28#include <string.h>
29#include <SDL.h>
30
31#include "sound.h"
32
33//static Uint8 *audio_chunk;
34static int audio_len;
35static char *audio_pos;
36SDL_sem* sem;
37
38/* The audio function callback takes the following parameters:
39 stream: A pointer to the audio buffer to be filled
40 len: The length (in bytes) of the audio buffer
41*/
42void mixaudio(void *udata, Uint8 *stream, int len)
43{
44 (void)udata;
45
46 /* Only play if we have data left */
47 if ( audio_len == 0 )
48 return;
49
50 len = (len > audio_len) ? audio_len : len;
51 memcpy(stream, audio_pos, len);
52 audio_pos += len;
53 audio_len -= len;
54
55 if(audio_len == 0) {
56 if(SDL_SemPost(sem))
57 fprintf(stderr,"Couldn't post: %s",SDL_GetError());
58
59 }
60}
61
62
63
64int sim_sound_init(void)
65{
66 SDL_AudioSpec fmt;
67
68 /* Set 16-bit stereo audio at 44Khz */
69 fmt.freq = 44100;
70 fmt.format = AUDIO_S16SYS;
71 fmt.channels = 2;
72 fmt.samples = 512; /* A good value for games */
73 fmt.callback = mixaudio;
74 fmt.userdata = NULL;
75
76 sem = SDL_CreateSemaphore(0);
77
78 /* Open the audio device and start playing sound! */
79 if(SDL_OpenAudio(&fmt, NULL) < 0) {
80 fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
81 return -1;
82 }
83 SDL_PauseAudio(0);
84 return 0;
85
86 //...
87
88 //SDL_CloseAudio();
89}
90
91void sound_playback_thread(void)
92{
93 int sndret = sim_sound_init();
94 unsigned char *buf;
95 long size;
96
97 while(sndret)
98 sleep(100000); /* wait forever, can't play sound! */
99
100 do {
101 while(!sound_get_pcm)
102 /* TODO: fix a fine thread-synch mechanism here */
103 usleep(10000);
104 do {
105 sound_get_pcm(&buf, &size);
106 if(!size) {
107 sound_get_pcm = NULL;
108 break;
109 }
110 audio_pos = buf; // TODO: is this safe?
111 audio_len = size;
112 //printf("len: %i\n",audio_len);
113 if(SDL_SemWait(sem))
114 fprintf(stderr,"Couldn't wait: %s",SDL_GetError());
115 } while(size);
116 } while(1);
117}
118
119#endif /* ROCKBOX_HAS_SIMSOUND */