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Diffstat (limited to 'uisimulator/sdl/lcd-sdl.c')
-rw-r--r--uisimulator/sdl/lcd-sdl.c82
1 files changed, 76 insertions, 6 deletions
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c
index 1014a371c0..a3dc87fed0 100644
--- a/uisimulator/sdl/lcd-sdl.c
+++ b/uisimulator/sdl/lcd-sdl.c
@@ -23,6 +23,9 @@
23#include "uisdl.h" 23#include "uisdl.h"
24 24
25int display_zoom = 1; 25int display_zoom = 1;
26#ifdef UI_LCD_SPLIT
27static int gradient_steps = 0;
28#endif
26 29
27void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, 30void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
28 int height, int max_x, int max_y, 31 int height, int max_x, int max_y,
@@ -44,13 +47,13 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
44 47
45 dest.w = display_zoom; 48 dest.w = display_zoom;
46 dest.h = display_zoom; 49 dest.h = display_zoom;
47 50
48 for (x = x_start; x < xmax; x++) { 51 for (x = x_start; x < xmax; x++) {
49 dest.x = x * display_zoom; 52 dest.x = x * display_zoom;
50 53
51 for (y = y_start; y < ymax; y++) { 54 for (y = y_start; y < ymax; y++) {
52 dest.y = y * display_zoom; 55 dest.y = y * display_zoom;
53 56
54 SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y)); 57 SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
55 } 58 }
56 } 59 }
@@ -58,9 +61,11 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
58 SDL_UnlockSurface(surface); 61 SDL_UnlockSurface(surface);
59} 62}
60 63
61void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width, 64void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
65 int x_start, int y_start, int width,
62 int height, int max_x, int max_y, int ui_x, int ui_y) 66 int height, int max_x, int max_y, int ui_x, int ui_y)
63{ 67{
68 printf("(%d, %d, %d, %d);\n", x_start, y_start, width, height);
64 int xmax, ymax; 69 int xmax, ymax;
65 70
66 ymax = y_start + height; 71 ymax = y_start + height;
@@ -76,16 +81,73 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
76 SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom, 81 SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom,
77 xmax * display_zoom, ymax * display_zoom}; 82 xmax * display_zoom, ymax * display_zoom};
78 83
84#ifdef UI_LCD_SPLIT
85 /* fix real screen coordinates */
86 if(ymax >= UI_LCD_SPLIT_LINES)
87 src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom;
88
89 SDL_LockSurface(surface);
90 SDL_LockSurface(real_surface);
91
92 int pixel, npixels;
93
94#if LCD_DEPTH != 1
95#error "Split screen only works for monochrome displays !"
96#endif
97
98 npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch;
99 const unsigned char * pixels_src = (const unsigned char*)surface->pixels;
100 unsigned char * pixels_dst = (unsigned char*)real_surface->pixels;
101 const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom;
102 const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES)
103 * surface->pitch * display_zoom;
104
105 /* draw top pixels, change the color */
106 for (pixel = 0; pixel < npixels ; pixel++)
107 {
108 int pix = pixels_src[pixel] + gradient_steps;
109 if(pix > 255) pix = 255;
110
111 pixels_dst[pixel] = pix;
112 }
113
114 /* copy bottom pixels */
115 memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel],
116 (UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom);
117
118 /* separation lines are off */
119 for (pixel = start_pixel; pixel < stop_pixel ; pixel++)
120 pixels_dst[pixel] = 0;
121
122 SDL_UnlockSurface(surface);
123 SDL_UnlockSurface(real_surface);
124
125 SDL_BlitSurface(real_surface, &src, gui_surface, &dest);
126#else
79 SDL_BlitSurface(surface, &src, gui_surface, &dest); 127 SDL_BlitSurface(surface, &src, gui_surface, &dest);
128#endif
129
80 SDL_Flip(gui_surface); 130 SDL_Flip(gui_surface);
81} 131}
82 132
83/* set a range of bitmap indices to a gradient from startcolour to endcolour */ 133/* set a range of bitmap indices to a gradient from startcolour to endcolour */
84void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, 134void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
85 int first, int steps) 135 IFSPLIT(SDL_Color *split_start,)
136 IFSPLIT(SDL_Color *split_end ,) int first, int steps)
86{ 137{
87 int i; 138 int i;
88 SDL_Color palette[steps]; 139
140#ifdef UI_LCD_SPLIT
141 int tot_steps = steps * 2;
142 if (tot_steps > 256)
143 tot_steps = 256;
144
145 gradient_steps = steps;
146#else
147#define tot_steps steps
148#endif
149
150 SDL_Color palette[tot_steps];
89 151
90 for (i = 0; i < steps; i++) { 152 for (i = 0; i < steps; i++) {
91 palette[i].r = start->r + (end->r - start->r) * i / (steps - 1); 153 palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
@@ -93,6 +155,14 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
93 palette[i].b = start->b + (end->b - start->b) * i / (steps - 1); 155 palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
94 } 156 }
95 157
96 SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps); 158#ifdef UI_LCD_SPLIT /* extra color */
159 for (i = steps ; i < tot_steps; i++) {
160 palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1);
161 palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1);
162 palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1);
163 }
164#endif
165
166 SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps);
97} 167}
98 168