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-rw-r--r--uisimulator/sdl/lcd-bitmap.c104
-rw-r--r--uisimulator/sdl/lcd-sdl.c82
-rw-r--r--uisimulator/sdl/lcd-sdl.h13
-rw-r--r--uisimulator/sdl/uisdl.c6
-rw-r--r--uisimulator/sdl/uisdl.h7
5 files changed, 179 insertions, 33 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 92480396bc..b9f5732dc7 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -24,15 +24,24 @@
24#include "lcd-sdl.h" 24#include "lcd-sdl.h"
25 25
26SDL_Surface* lcd_surface; 26SDL_Surface* lcd_surface;
27#ifdef UI_LCD_SPLIT
28SDL_Surface* lcd_real_surface; /* the surface which represents the real screen */
29#endif
27int lcd_backlight_val; 30int lcd_backlight_val;
28 31
29#if LCD_DEPTH <= 8 32#if LCD_DEPTH <= 8
30#ifdef HAVE_BACKLIGHT 33#ifdef HAVE_BACKLIGHT
31SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 34SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
32SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0}; 35SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
36#ifdef UI_LCD_SPLIT
37SDL_Color lcd_backlight_color_split= {UI_LCD_SPLIT_FGCOLORLIGHT, 0};
38#endif
33#endif 39#endif
34SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 40SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
35SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0}; 41SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
42#ifdef UI_LCD_SPLIT
43SDL_Color lcd_color_split= {UI_LCD_SPLIT_FGCOLOR, 0};
44#endif
36#endif 45#endif
37 46
38#if LCD_DEPTH < 8 47#if LCD_DEPTH < 8
@@ -73,8 +82,9 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
73{ 82{
74 sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, 83 sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
75 LCD_HEIGHT, get_lcd_pixel); 84 LCD_HEIGHT, get_lcd_pixel);
76 sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, 85 sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
77 LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); 86 width, height, LCD_WIDTH, LCD_HEIGHT,
87 background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
78} 88}
79 89
80#ifdef HAVE_BACKLIGHT 90#ifdef HAVE_BACKLIGHT
@@ -84,27 +94,51 @@ void sim_backlight(int value)
84 94
85#if LCD_DEPTH <= 8 95#if LCD_DEPTH <= 8
86 if (value > 0) { 96 if (value > 0) {
97#ifdef UI_LCD_SPLIT
98 sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
99 &lcd_backlight_color_max, &lcd_backlight_color_zero,
100 &lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
101#else
87 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, 102 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
88 &lcd_backlight_color_max, 0, (1<<LCD_DEPTH)); 103 &lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
104#endif
89 } else { 105 } else {
90 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 106#ifdef UI_LCD_SPLIT
91 0, (1<<LCD_DEPTH)); 107 sdl_set_gradient(lcd_real_surface, &lcd_color_zero, &lcd_color_max,
108 &lcd_color_zero, &lcd_color_split, 0, (1<<LCD_DEPTH));
109#else
110 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
111 (1<<LCD_DEPTH));
112#endif
92 } 113 }
93#if LCD_DEPTH < 8 114#if LCD_DEPTH < 8
94 if (lcd_ex_shades) { 115 if (lcd_ex_shades) {
95 if (value > 0) { 116 if (value > 0) {
117#ifdef UI_LCD_SPLIT
118 sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
119 &lcd_backlight_color_zero, &lcd_backlight_color_split,
120 &lcd_backlight_color_zero,
121 (1<<LCD_DEPTH), lcd_ex_shades);
122#else
96 sdl_set_gradient(lcd_surface, &lcd_backlight_color_max, 123 sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
97 &lcd_backlight_color_zero, (1<<LCD_DEPTH), 124 &lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades);
98 lcd_ex_shades); 125#endif
99 } else { 126 } else {
127#ifdef UI_LCD_SPLIT
128 sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
129 &lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH),
130 lcd_ex_shades);
131#else
100 sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, 132 sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
101 (1<<LCD_DEPTH), lcd_ex_shades); 133 (1<<LCD_DEPTH), lcd_ex_shades);
134#endif
102 } 135 }
103 } 136 }
104#endif 137#endif
105 138
106 sdl_gui_update(lcd_surface, 0, 0, LCD_WIDTH, LCD_HEIGHT, LCD_WIDTH, 139 sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) 0, 0, LCD_WIDTH,
107 LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); 140 LCD_HEIGHT, LCD_WIDTH, LCD_HEIGHT,
141 background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
108 142
109#endif 143#endif
110} 144}
@@ -119,15 +153,26 @@ void sim_lcd_init(void)
119#else 153#else
120 lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom, 154 lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
121 LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0); 155 LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
156#ifdef UI_LCD_SPLIT
157 lcd_real_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
158 LCD_WIDTH * display_zoom,
159 (LCD_HEIGHT+UI_LCD_SPLIT_BLACK_LINES) * display_zoom, 8, 0, 0, 0, 0);
160#endif
122#endif 161#endif
123 162
124#if LCD_DEPTH <= 8 163#if LCD_DEPTH <= 8
125#ifdef HAVE_BACKLIGHT 164#ifdef HAVE_BACKLIGHT
126 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 165#ifdef UI_LCD_SPLIT
127 0, (1<<LCD_DEPTH)); 166 sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
167 &lcd_color_max, &lcd_backlight_color_zero,
168 &lcd_color_split, 0, (1<<LCD_DEPTH));
169#else
170 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0,
171 (1<<LCD_DEPTH));
172#endif
128#else 173#else
129 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0, 174 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
130 (1<<LCD_DEPTH)); 175 (1<<LCD_DEPTH));
131#endif 176#endif
132#endif 177#endif
133} 178}
@@ -140,15 +185,25 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
140 if (shades) { 185 if (shades) {
141#ifdef HAVE_BACKLIGHT 186#ifdef HAVE_BACKLIGHT
142 if (lcd_backlight_val > 0) { 187 if (lcd_backlight_val > 0) {
188#ifdef UI_LCD_SPLIT
189 sdl_set_gradient(lcd_real_surface, &lcd_color_max,
190 &lcd_backlight_color_zero, &lcd_color_split,
191 &lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
192#else
143 sdl_set_gradient(lcd_surface, &lcd_color_max, 193 sdl_set_gradient(lcd_surface, &lcd_color_max,
144 &lcd_backlight_color_zero, (1<<LCD_DEPTH), 194 &lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
145 shades); 195#endif
146 } 196 }
147 else 197 else
148#endif 198#endif
149 { 199 {
200#ifdef UI_LCD_SPLIT
201 sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
202 &lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades);
203#else
150 sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, 204 sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
151 (1<<LCD_DEPTH), shades); 205 (1<<LCD_DEPTH), shades);
206#endif
152 } 207 }
153 } 208 }
154} 209}
@@ -158,8 +213,9 @@ void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
158 if (lcd_ex_getpixel) { 213 if (lcd_ex_getpixel) {
159 sdl_update_rect(lcd_surface, x_start, y_start, width, height, 214 sdl_update_rect(lcd_surface, x_start, y_start, width, height,
160 LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel); 215 LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
161 sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, 216 sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
162 LCD_HEIGHT, background ? UI_LCD_POSX : 0, 217 width, height, LCD_WIDTH, LCD_HEIGHT,
218 background ? UI_LCD_POSX : 0,
163 background? UI_LCD_POSY : 0); 219 background? UI_LCD_POSY : 0);
164 } 220 }
165} 221}
@@ -256,7 +312,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
256 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9); 312 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
257 313
258#if LCD_WIDTH >= LCD_HEIGHT 314#if LCD_WIDTH >= LCD_HEIGHT
259 dst++; 315 dst++;
260#else 316#else
261 dst += LCD_WIDTH; 317 dst += LCD_WIDTH;
262#endif 318#endif
@@ -276,7 +332,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
276 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9); 332 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
277 333
278#if LCD_WIDTH >= LCD_HEIGHT 334#if LCD_WIDTH >= LCD_HEIGHT
279 dst++; 335 dst++;
280#else 336#else
281 dst += LCD_WIDTH; 337 dst += LCD_WIDTH;
282#endif 338#endif
@@ -321,7 +377,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
321 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9); 377 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
322 378
323#if LCD_WIDTH >= LCD_HEIGHT 379#if LCD_WIDTH >= LCD_HEIGHT
324 dst++; 380 dst++;
325#else 381#else
326 dst += LCD_WIDTH; 382 dst += LCD_WIDTH;
327#endif 383#endif
@@ -341,7 +397,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
341 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9); 397 *dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
342 398
343#if LCD_WIDTH >= LCD_HEIGHT 399#if LCD_WIDTH >= LCD_HEIGHT
344 dst++; 400 dst++;
345#else 401#else
346 dst += LCD_WIDTH; 402 dst += LCD_WIDTH;
347#endif 403#endif
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c
index 1014a371c0..a3dc87fed0 100644
--- a/uisimulator/sdl/lcd-sdl.c
+++ b/uisimulator/sdl/lcd-sdl.c
@@ -23,6 +23,9 @@
23#include "uisdl.h" 23#include "uisdl.h"
24 24
25int display_zoom = 1; 25int display_zoom = 1;
26#ifdef UI_LCD_SPLIT
27static int gradient_steps = 0;
28#endif
26 29
27void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, 30void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
28 int height, int max_x, int max_y, 31 int height, int max_x, int max_y,
@@ -44,13 +47,13 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
44 47
45 dest.w = display_zoom; 48 dest.w = display_zoom;
46 dest.h = display_zoom; 49 dest.h = display_zoom;
47 50
48 for (x = x_start; x < xmax; x++) { 51 for (x = x_start; x < xmax; x++) {
49 dest.x = x * display_zoom; 52 dest.x = x * display_zoom;
50 53
51 for (y = y_start; y < ymax; y++) { 54 for (y = y_start; y < ymax; y++) {
52 dest.y = y * display_zoom; 55 dest.y = y * display_zoom;
53 56
54 SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y)); 57 SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
55 } 58 }
56 } 59 }
@@ -58,9 +61,11 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
58 SDL_UnlockSurface(surface); 61 SDL_UnlockSurface(surface);
59} 62}
60 63
61void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width, 64void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
65 int x_start, int y_start, int width,
62 int height, int max_x, int max_y, int ui_x, int ui_y) 66 int height, int max_x, int max_y, int ui_x, int ui_y)
63{ 67{
68 printf("(%d, %d, %d, %d);\n", x_start, y_start, width, height);
64 int xmax, ymax; 69 int xmax, ymax;
65 70
66 ymax = y_start + height; 71 ymax = y_start + height;
@@ -76,16 +81,73 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
76 SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom, 81 SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom,
77 xmax * display_zoom, ymax * display_zoom}; 82 xmax * display_zoom, ymax * display_zoom};
78 83
84#ifdef UI_LCD_SPLIT
85 /* fix real screen coordinates */
86 if(ymax >= UI_LCD_SPLIT_LINES)
87 src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom;
88
89 SDL_LockSurface(surface);
90 SDL_LockSurface(real_surface);
91
92 int pixel, npixels;
93
94#if LCD_DEPTH != 1
95#error "Split screen only works for monochrome displays !"
96#endif
97
98 npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch;
99 const unsigned char * pixels_src = (const unsigned char*)surface->pixels;
100 unsigned char * pixels_dst = (unsigned char*)real_surface->pixels;
101 const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom;
102 const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES)
103 * surface->pitch * display_zoom;
104
105 /* draw top pixels, change the color */
106 for (pixel = 0; pixel < npixels ; pixel++)
107 {
108 int pix = pixels_src[pixel] + gradient_steps;
109 if(pix > 255) pix = 255;
110
111 pixels_dst[pixel] = pix;
112 }
113
114 /* copy bottom pixels */
115 memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel],
116 (UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom);
117
118 /* separation lines are off */
119 for (pixel = start_pixel; pixel < stop_pixel ; pixel++)
120 pixels_dst[pixel] = 0;
121
122 SDL_UnlockSurface(surface);
123 SDL_UnlockSurface(real_surface);
124
125 SDL_BlitSurface(real_surface, &src, gui_surface, &dest);
126#else
79 SDL_BlitSurface(surface, &src, gui_surface, &dest); 127 SDL_BlitSurface(surface, &src, gui_surface, &dest);
128#endif
129
80 SDL_Flip(gui_surface); 130 SDL_Flip(gui_surface);
81} 131}
82 132
83/* set a range of bitmap indices to a gradient from startcolour to endcolour */ 133/* set a range of bitmap indices to a gradient from startcolour to endcolour */
84void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, 134void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
85 int first, int steps) 135 IFSPLIT(SDL_Color *split_start,)
136 IFSPLIT(SDL_Color *split_end ,) int first, int steps)
86{ 137{
87 int i; 138 int i;
88 SDL_Color palette[steps]; 139
140#ifdef UI_LCD_SPLIT
141 int tot_steps = steps * 2;
142 if (tot_steps > 256)
143 tot_steps = 256;
144
145 gradient_steps = steps;
146#else
147#define tot_steps steps
148#endif
149
150 SDL_Color palette[tot_steps];
89 151
90 for (i = 0; i < steps; i++) { 152 for (i = 0; i < steps; i++) {
91 palette[i].r = start->r + (end->r - start->r) * i / (steps - 1); 153 palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
@@ -93,6 +155,14 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
93 palette[i].b = start->b + (end->b - start->b) * i / (steps - 1); 155 palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
94 } 156 }
95 157
96 SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps); 158#ifdef UI_LCD_SPLIT /* extra color */
159 for (i = steps ; i < tot_steps; i++) {
160 palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1);
161 palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1);
162 palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1);
163 }
164#endif
165
166 SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps);
97} 167}
98 168
diff --git a/uisimulator/sdl/lcd-sdl.h b/uisimulator/sdl/lcd-sdl.h
index 9ffa5246cf..b177eb14c9 100644
--- a/uisimulator/sdl/lcd-sdl.h
+++ b/uisimulator/sdl/lcd-sdl.h
@@ -25,6 +25,13 @@
25#include "lcd.h" 25#include "lcd.h"
26#include "SDL.h" 26#include "SDL.h"
27 27
28#include "uisdl.h"
29#ifdef UI_LCD_SPLIT
30#define IFSPLIT(x,y) x,y
31#else
32#define IFSPLIT(x,y)
33#endif
34
28/* Default display zoom level */ 35/* Default display zoom level */
29extern int display_zoom; 36extern int display_zoom;
30 37
@@ -32,11 +39,13 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
32 int height, int max_x, int max_y, 39 int height, int max_x, int max_y,
33 unsigned long (*getpixel)(int, int)); 40 unsigned long (*getpixel)(int, int));
34 41
35void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width, 42void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
43 int x_start, int y_start, int width,
36 int height, int max_x, int max_y, int ui_x, int ui_y); 44 int height, int max_x, int max_y, int ui_x, int ui_y);
37 45
38void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, 46void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
39 int first, int steps); 47 IFSPLIT( SDL_Color *split_start ,)
48 IFSPLIT( SDL_Color *split_end ,) int first, int steps);
40 49
41#endif /* #ifndef __LCDSDL_H__ */ 50#endif /* #ifndef __LCDSDL_H__ */
42 51
diff --git a/uisimulator/sdl/uisdl.c b/uisimulator/sdl/uisdl.c
index 156e4203f6..f161d40567 100644
--- a/uisimulator/sdl/uisdl.c
+++ b/uisimulator/sdl/uisdl.c
@@ -134,7 +134,11 @@ bool gui_startup(void)
134 height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT; 134 height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT;
135#else 135#else
136 width = UI_LCD_WIDTH; 136 width = UI_LCD_WIDTH;
137 height = UI_LCD_HEIGHT; 137 height = UI_LCD_HEIGHT
138#ifdef UI_LCD_SPLIT
139 + UI_LCD_SPLIT_BLACK_LINES
140#endif
141 ;
138#endif 142#endif
139 } 143 }
140 144
diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h
index 0a97df56fa..cb4158500c 100644
--- a/uisimulator/sdl/uisdl.h
+++ b/uisimulator/sdl/uisdl.h
@@ -459,6 +459,13 @@
459#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */ 459#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
460#define UI_LCD_FGCOLORLIGHT 13, 226, 229 /* foreground color of LCD (backlight) */ 460#define UI_LCD_FGCOLORLIGHT 13, 226, 229 /* foreground color of LCD (backlight) */
461 461
462#define UI_LCD_SPLIT /* The screen is split in 2 areas */
463#define UI_LCD_SPLIT_LINES 16 /* the top 16 lines have a different color */
464#define UI_LCD_SPLIT_BLACK_LINES 2 /* The 2 areas are separated by 2 empty lines */
465/* Colors for the top part of the screen */
466#define UI_LCD_SPLIT_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
467#define UI_LCD_SPLIT_FGCOLORLIGHT 255, 230, 15 /* foreground color of LCD (backlight) */
468
462#endif 469#endif
463extern SDL_Surface *gui_surface; 470extern SDL_Surface *gui_surface;
464extern bool background; /* True if the background image is enabled */ 471extern bool background; /* True if the background image is enabled */