diff options
Diffstat (limited to 'manual')
-rw-r--r-- | manual/plugins/jewels.tex | 120 |
1 files changed, 33 insertions, 87 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index aa1219ccba..0220ee4ef0 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex | |||
@@ -1,95 +1,41 @@ | |||
1 | \subsection{Jewels} | 1 | \subsection{Jewels} |
2 | \screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels} | 2 | \screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels} |
3 | 3 | ||
4 | Jewels is a simple yet addicting game which involves swapping | 4 | Jewels is a simple yet addicting game which involves swapping |
5 | pairs of jewels in order to form connected segments of three | 5 | pairs of jewels in order to form connected segments of three |
6 | or more of the same type. | 6 | or more of the same type. |
7 | 7 | ||
8 | The goal of the game is to score as many points as possible | 8 | The goal of the game is to score as many points as possible |
9 | before running out of available moves. Higher points are | 9 | before running out of available moves. Higher points are |
10 | awarded to larger combos. The game advances to the next level | 10 | awarded to larger combos. The game advances to the next level |
11 | after every one hundred points and randomly clears several jewels. | 11 | after every one hundred points and randomly clears several jewels. |
12 | 12 | ||
13 | \opt{RECORDER_PAD}{ | 13 | \begin{table} |
14 | \begin{table} | 14 | \begin{btnmap}{}{} |
15 | \begin{btnmap}{}{} | 15 | \ButtonLeft/\ButtonRight/\\ |
16 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | 16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD} |
17 | & Move the cursor around the jewels \\ | 17 | {\ButtonUp/\ButtonDown} |
18 | \ButtonPlay | 18 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay} |
19 | & Select a jewel \\ | 19 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} |
20 | Long \ButtonPlay | 20 | & Move the cursor around the jewels \\ |
21 | & Show the in-game menu\\ | 21 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
22 | \ButtonOff | 22 | \opt{ONDIO_PAD}{\ButtonMenu} |
23 | & Exit\\ | 23 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD} |
24 | \end{btnmap} | 24 | {\ButtonSelect} |
25 | \end{table} | 25 | & Select a jewel \\ |
26 | } | 26 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}% |
27 | \opt{ONDIO_PAD}{ | 27 | \opt{ONDIO_PAD}{Long \ButtonMenu}% |
28 | \begin{table} | 28 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}% |
29 | \begin{btnmap}{}{} | 29 | {Long \ButtonSelect}% |
30 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | 30 | \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{% start here because latex didn't like skipping the bottom row |
31 | & Move the cursor around the jewels \\ | 31 | & Show the in-game menu \\ |
32 | \ButtonMenu | 32 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}% |
33 | & Select a jewel \\ | 33 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}{\ButtonPower}% |
34 | Long \ButtonMenu | 34 | & Exit \\}% |
35 | & Show the in-game menu\\ | 35 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{% only finish this row for Ipods here |
36 | \ButtonOff | 36 | & Show the in-game menu \\}% |
37 | & Exit\\ | 37 | \end{btnmap} |
38 | \end{btnmap} | 38 | \end{table} |
39 | \end{table} | ||
40 | } | ||
41 | \opt{h1xx,h300}{ | ||
42 | \begin{table} | ||
43 | \begin{btnmap}{}{} | ||
44 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | ||
45 | & Move the cursor around the jewels \\ | ||
46 | \ButtonSelect | ||
47 | & Select a jewel \\ | ||
48 | Long \ButtonSelect | ||
49 | & Show the in-game menu\\ | ||
50 | \ButtonOff | ||
51 | & Exit\\ | ||
52 | \end{btnmap} | ||
53 | \end{table} | ||
54 | } | ||
55 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{ | ||
56 | \begin{table} | ||
57 | \begin{btnmap}{}{} | ||
58 | \ButtonLeft, \ButtonRight, \ButtonMenu{} and \ButtonPlay | ||
59 | & Move the cursor around the jewels \\ | ||
60 | \ButtonSelect | ||
61 | & Select a jewel \\ | ||
62 | Long \ButtonSelect | ||
63 | & Show the in-game menu\\ | ||
64 | \end{btnmap} | ||
65 | \end{table} | ||
66 | To exit the game, bring up the in-game menu and select \setting{Quit}\\ | ||
67 | } | ||
68 | \opt{SANSA_E200_PAD}{ | ||
69 | \begin{table} | ||
70 | \begin{btnmap}{}{} | ||
71 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | ||
72 | & Move the cursor around the jewels \\ | ||
73 | \ButtonSelect | ||
74 | & Select a jewel \\ | ||
75 | Long \ButtonSelect | ||
76 | & Show the in-game menu\\ | ||
77 | \ButtonPower | ||
78 | & Exit\\ | ||
79 | \end{btnmap} | ||
80 | \end{table} | ||
81 | } | ||
82 | \opt{GIGABEAT_PAD}{ | ||
83 | \begin{table} | ||
84 | \begin{btnmap}{}{} | ||
85 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | ||
86 | & Move the cursor around the jewels \\ | ||
87 | \ButtonSelect | ||
88 | & Select a jewel \\ | ||
89 | \ButtonPower | ||
90 | & Show the in-game menu\\ | ||
91 | \end{btnmap} | ||
92 | \end{table} | ||
93 | To exit the game, bring up the in-game menu and select \setting{Quit}\\ | ||
94 | } | ||
95 | 39 | ||
40 | \opt{IPOD_4G_PAD,IPOD_3G_PAD} | ||
41 | {To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.} | ||