summaryrefslogtreecommitdiff
path: root/manual
diff options
context:
space:
mode:
authorMarianne Arnold <pixelma@rockbox.org>2007-10-16 20:25:49 +0000
committerMarianne Arnold <pixelma@rockbox.org>2007-10-16 20:25:49 +0000
commit4c181526549cdf559764cb03853891d1a25f8187 (patch)
tree633d19c23438ca6dabcab4ae3fdfa3fae056231b /manual
parent1129ed7faa66faebfe02fc494044a9a903e2d33b (diff)
downloadrockbox-4c181526549cdf559764cb03853891d1a25f8187.tar.gz
rockbox-4c181526549cdf559764cb03853891d1a25f8187.zip
Jewels: use 'Power' on M5/X5 to exit the plugin as in every other plugin. Mention this in the manual button table too and add the missing information for other targets as well. The table part in the tex file is restructured, a small workaround was necessary to make the Ipod manuals build correctly (is commented). Maybe someone with better tex skills could find a better solution?
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15151 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r--manual/plugins/jewels.tex120
1 files changed, 33 insertions, 87 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index aa1219ccba..0220ee4ef0 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -1,95 +1,41 @@
1\subsection{Jewels} 1\subsection{Jewels}
2\screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels} 2\screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
3 3
4Jewels is a simple yet addicting game which involves swapping 4Jewels is a simple yet addicting game which involves swapping
5pairs of jewels in order to form connected segments of three 5pairs of jewels in order to form connected segments of three
6or more of the same type. 6or more of the same type.
7 7
8The goal of the game is to score as many points as possible 8The goal of the game is to score as many points as possible
9before running out of available moves. Higher points are 9before running out of available moves. Higher points are
10awarded to larger combos. The game advances to the next level 10awarded to larger combos. The game advances to the next level
11after every one hundred points and randomly clears several jewels. 11after every one hundred points and randomly clears several jewels.
12 12
13\opt{RECORDER_PAD}{ 13\begin{table}
14 \begin{table} 14 \begin{btnmap}{}{}
15 \begin{btnmap}{}{} 15 \ButtonLeft/\ButtonRight/\\
16 \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown 16 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}
17 & Move the cursor around the jewels \\ 17 {\ButtonUp/\ButtonDown}
18 \ButtonPlay 18 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay}
19 & Select a jewel \\ 19 \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
20 Long \ButtonPlay 20 & Move the cursor around the jewels \\
21 & Show the in-game menu\\ 21 \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
22 \ButtonOff 22 \opt{ONDIO_PAD}{\ButtonMenu}
23 & Exit\\ 23 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}
24 \end{btnmap} 24 {\ButtonSelect}
25 \end{table} 25 & Select a jewel \\
26} 26 \opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}%
27\opt{ONDIO_PAD}{ 27 \opt{ONDIO_PAD}{Long \ButtonMenu}%
28 \begin{table} 28 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}%
29 \begin{btnmap}{}{} 29 {Long \ButtonSelect}%
30 \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown 30 \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{% start here because latex didn't like skipping the bottom row
31 & Move the cursor around the jewels \\ 31 & Show the in-game menu \\
32 \ButtonMenu 32 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
33 & Select a jewel \\ 33 \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}{\ButtonPower}%
34 Long \ButtonMenu 34 & Exit \\}%
35 & Show the in-game menu\\ 35 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{% only finish this row for Ipods here
36 \ButtonOff 36 & Show the in-game menu \\}%
37 & Exit\\ 37 \end{btnmap}
38 \end{btnmap} 38\end{table}
39 \end{table}
40}
41\opt{h1xx,h300}{
42 \begin{table}
43 \begin{btnmap}{}{}
44 \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
45 & Move the cursor around the jewels \\
46 \ButtonSelect
47 & Select a jewel \\
48 Long \ButtonSelect
49 & Show the in-game menu\\
50 \ButtonOff
51 & Exit\\
52 \end{btnmap}
53 \end{table}
54}
55\opt{IPOD_4G_PAD,IPOD_3G_PAD}{
56 \begin{table}
57 \begin{btnmap}{}{}
58 \ButtonLeft, \ButtonRight, \ButtonMenu{} and \ButtonPlay
59 & Move the cursor around the jewels \\
60 \ButtonSelect
61 & Select a jewel \\
62 Long \ButtonSelect
63 & Show the in-game menu\\
64 \end{btnmap}
65 \end{table}
66 To exit the game, bring up the in-game menu and select \setting{Quit}\\
67}
68\opt{SANSA_E200_PAD}{
69 \begin{table}
70 \begin{btnmap}{}{}
71 \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
72 & Move the cursor around the jewels \\
73 \ButtonSelect
74 & Select a jewel \\
75 Long \ButtonSelect
76 & Show the in-game menu\\
77 \ButtonPower
78 & Exit\\
79 \end{btnmap}
80 \end{table}
81}
82\opt{GIGABEAT_PAD}{
83 \begin{table}
84 \begin{btnmap}{}{}
85 \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
86 & Move the cursor around the jewels \\
87 \ButtonSelect
88 & Select a jewel \\
89 \ButtonPower
90 & Show the in-game menu\\
91 \end{btnmap}
92 \end{table}
93 To exit the game, bring up the in-game menu and select \setting{Quit}\\
94}
95 39
40\opt{IPOD_4G_PAD,IPOD_3G_PAD}
41 {To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.}