diff options
author | Marianne Arnold <pixelma@rockbox.org> | 2007-10-16 20:25:49 +0000 |
---|---|---|
committer | Marianne Arnold <pixelma@rockbox.org> | 2007-10-16 20:25:49 +0000 |
commit | 4c181526549cdf559764cb03853891d1a25f8187 (patch) | |
tree | 633d19c23438ca6dabcab4ae3fdfa3fae056231b /manual | |
parent | 1129ed7faa66faebfe02fc494044a9a903e2d33b (diff) | |
download | rockbox-4c181526549cdf559764cb03853891d1a25f8187.tar.gz rockbox-4c181526549cdf559764cb03853891d1a25f8187.zip |
Jewels: use 'Power' on M5/X5 to exit the plugin as in every other plugin. Mention this in the manual button table too and add the missing information for other targets as well. The table part in the tex file is restructured, a small workaround was necessary to make the Ipod manuals build correctly (is commented). Maybe someone with better tex skills could find a better solution?
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15151 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual')
-rw-r--r-- | manual/plugins/jewels.tex | 120 |
1 files changed, 33 insertions, 87 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index aa1219ccba..0220ee4ef0 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex | |||
@@ -1,95 +1,41 @@ | |||
1 | \subsection{Jewels} | 1 | \subsection{Jewels} |
2 | \screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels} | 2 | \screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels} |
3 | 3 | ||
4 | Jewels is a simple yet addicting game which involves swapping | 4 | Jewels is a simple yet addicting game which involves swapping |
5 | pairs of jewels in order to form connected segments of three | 5 | pairs of jewels in order to form connected segments of three |
6 | or more of the same type. | 6 | or more of the same type. |
7 | 7 | ||
8 | The goal of the game is to score as many points as possible | 8 | The goal of the game is to score as many points as possible |
9 | before running out of available moves. Higher points are | 9 | before running out of available moves. Higher points are |
10 | awarded to larger combos. The game advances to the next level | 10 | awarded to larger combos. The game advances to the next level |
11 | after every one hundred points and randomly clears several jewels. | 11 | after every one hundred points and randomly clears several jewels. |
12 | 12 | ||
13 | \opt{RECORDER_PAD}{ | 13 | \begin{table} |
14 | \begin{table} | 14 | \begin{btnmap}{}{} |
15 | \begin{btnmap}{}{} | 15 | \ButtonLeft/\ButtonRight/\\ |
16 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | 16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD} |
17 | & Move the cursor around the jewels \\ | 17 | {\ButtonUp/\ButtonDown} |
18 | \ButtonPlay | 18 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay} |
19 | & Select a jewel \\ | 19 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} |
20 | Long \ButtonPlay | 20 | & Move the cursor around the jewels \\ |
21 | & Show the in-game menu\\ | 21 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
22 | \ButtonOff | 22 | \opt{ONDIO_PAD}{\ButtonMenu} |
23 | & Exit\\ | 23 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD} |
24 | \end{btnmap} | 24 | {\ButtonSelect} |
25 | \end{table} | 25 | & Select a jewel \\ |
26 | } | 26 | \opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}% |
27 | \opt{ONDIO_PAD}{ | 27 | \opt{ONDIO_PAD}{Long \ButtonMenu}% |
28 | \begin{table} | 28 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}% |
29 | \begin{btnmap}{}{} | 29 | {Long \ButtonSelect}% |
30 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | 30 | \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{% start here because latex didn't like skipping the bottom row |
31 | & Move the cursor around the jewels \\ | 31 | & Show the in-game menu \\ |
32 | \ButtonMenu | 32 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}% |
33 | & Select a jewel \\ | 33 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}{\ButtonPower}% |
34 | Long \ButtonMenu | 34 | & Exit \\}% |
35 | & Show the in-game menu\\ | 35 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{% only finish this row for Ipods here |
36 | \ButtonOff | 36 | & Show the in-game menu \\}% |
37 | & Exit\\ | 37 | \end{btnmap} |
38 | \end{btnmap} | 38 | \end{table} |
39 | \end{table} | ||
40 | } | ||
41 | \opt{h1xx,h300}{ | ||
42 | \begin{table} | ||
43 | \begin{btnmap}{}{} | ||
44 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | ||
45 | & Move the cursor around the jewels \\ | ||
46 | \ButtonSelect | ||
47 | & Select a jewel \\ | ||
48 | Long \ButtonSelect | ||
49 | & Show the in-game menu\\ | ||
50 | \ButtonOff | ||
51 | & Exit\\ | ||
52 | \end{btnmap} | ||
53 | \end{table} | ||
54 | } | ||
55 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{ | ||
56 | \begin{table} | ||
57 | \begin{btnmap}{}{} | ||
58 | \ButtonLeft, \ButtonRight, \ButtonMenu{} and \ButtonPlay | ||
59 | & Move the cursor around the jewels \\ | ||
60 | \ButtonSelect | ||
61 | & Select a jewel \\ | ||
62 | Long \ButtonSelect | ||
63 | & Show the in-game menu\\ | ||
64 | \end{btnmap} | ||
65 | \end{table} | ||
66 | To exit the game, bring up the in-game menu and select \setting{Quit}\\ | ||
67 | } | ||
68 | \opt{SANSA_E200_PAD}{ | ||
69 | \begin{table} | ||
70 | \begin{btnmap}{}{} | ||
71 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | ||
72 | & Move the cursor around the jewels \\ | ||
73 | \ButtonSelect | ||
74 | & Select a jewel \\ | ||
75 | Long \ButtonSelect | ||
76 | & Show the in-game menu\\ | ||
77 | \ButtonPower | ||
78 | & Exit\\ | ||
79 | \end{btnmap} | ||
80 | \end{table} | ||
81 | } | ||
82 | \opt{GIGABEAT_PAD}{ | ||
83 | \begin{table} | ||
84 | \begin{btnmap}{}{} | ||
85 | \ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown | ||
86 | & Move the cursor around the jewels \\ | ||
87 | \ButtonSelect | ||
88 | & Select a jewel \\ | ||
89 | \ButtonPower | ||
90 | & Show the in-game menu\\ | ||
91 | \end{btnmap} | ||
92 | \end{table} | ||
93 | To exit the game, bring up the in-game menu and select \setting{Quit}\\ | ||
94 | } | ||
95 | 39 | ||
40 | \opt{IPOD_4G_PAD,IPOD_3G_PAD} | ||
41 | {To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.} | ||