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-rw-r--r--manual/plugins/bubbles.tex44
-rw-r--r--manual/plugins/images/ss-bubbles-160x128x16.pngbin0 -> 8560 bytes
-rw-r--r--manual/plugins/images/ss-bubbles-160x128x2.pngbin0 -> 1307 bytes
-rw-r--r--manual/plugins/images/ss-bubbles-176x132x16.pngbin0 -> 10347 bytes
-rw-r--r--manual/plugins/images/ss-bubbles-220x176x16.pngbin0 -> 15648 bytes
-rw-r--r--manual/plugins/images/ss-bubbles-320x240x16.pngbin0 -> 31137 bytes
-rw-r--r--manual/plugins/main.tex2
7 files changed, 46 insertions, 0 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex
new file mode 100644
index 0000000000..d71b42dcb7
--- /dev/null
+++ b/manual/plugins/bubbles.tex
@@ -0,0 +1,44 @@
1\subsection{Bubbles}
2\begin{figure}[ht!]
3\begin{center}
4\includegraphics[width=4cm]{plugins/images/ss-bubbles-\genericimg.png}
5\end{center}
6\caption{Bubbles}
7\end{figure}
8The goal of the game is to beat each level as quickly as possible by clearing
9the board of all bubbles. Bubbles are removed from the board when a cluster of
10three of more of the same type is formed. The game is over when any bubbles on
11the board extend below the bottom line. To make things more difficult, the
12entire board is shifted down every time a certain number of shots have been
13fired. Points are awarded depending on how quickly the level was completed.
14
15\begin{table}[ht!]
16 \begin{center}
17 \begin{tabular}{ll}\toprule
18 \textbf{Key} & \textbf{Action}\\\midrule
19 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
20 \opt{IRIVER_H100_PAD}{\ButtonOn}\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}
21 {\ButtonPlay} & Start new game\\
22 \opt{IRIVER_H100_PAD}{\ButtonMode}\opt{IPOD_4G_PAD}
23 {\ButtonLeft+\ButtonRight}\opt{IAUDIO_X5_PAD}{\ButtonRec}
24 & Resume saved game\\
25 \ButtonSelect & Show high scores\\
26 \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
27 \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
28 & Select starting level\\
29 \opt{IRIVER_H100_PAD}{\ButtonOff}\opt{IPOD_4G_PAD}{\ButtonMenu}
30 \opt{IAUDIO_X5_PAD}{\ButtonPower} & Quit\\\hline
31 \multicolumn{2}{c}{\textbf{In game}}\\\hline
32 \opt{IRIVER_H100_PAD}{\ButtonOn}\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}
33 {\ButtonPlay} & Pause game\\
34 \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
35 \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
36 & Aim the bubble\\
37 \ButtonSelect & Fire bubble\\
38 \opt{IRIVER_H100_PAD}{\ButtonMode}\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
39 \opt{IAUDIO_X5_PAD}{\ButtonRec} & Save game\\
40 \opt{IRIVER_H100_PAD}{\ButtonOff}\opt{IPOD_4G_PAD}{\ButtonMenu}
41 \opt{IAUDIO_X5_PAD}{\ButtonPower} & Exit to menu\\\bottomrule
42 \end{tabular}
43 \end{center}
44\end{table}
diff --git a/manual/plugins/images/ss-bubbles-160x128x16.png b/manual/plugins/images/ss-bubbles-160x128x16.png
new file mode 100644
index 0000000000..5b5b6b822a
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-160x128x16.png
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diff --git a/manual/plugins/images/ss-bubbles-160x128x2.png b/manual/plugins/images/ss-bubbles-160x128x2.png
new file mode 100644
index 0000000000..0b4a806ad8
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-160x128x2.png
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diff --git a/manual/plugins/images/ss-bubbles-176x132x16.png b/manual/plugins/images/ss-bubbles-176x132x16.png
new file mode 100644
index 0000000000..72a826e9df
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-176x132x16.png
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diff --git a/manual/plugins/images/ss-bubbles-220x176x16.png b/manual/plugins/images/ss-bubbles-220x176x16.png
new file mode 100644
index 0000000000..0418ad1ec4
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-220x176x16.png
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diff --git a/manual/plugins/images/ss-bubbles-320x240x16.png b/manual/plugins/images/ss-bubbles-320x240x16.png
new file mode 100644
index 0000000000..6fec496243
--- /dev/null
+++ b/manual/plugins/images/ss-bubbles-320x240x16.png
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diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 7348606f13..a838352d82 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -23,6 +23,8 @@ will carry on playing whilst plugins are being run.
23 23
24\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/brickmania.tex}} 24\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/brickmania.tex}}
25 25
26\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}
27
26\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}} 28\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}}
27 29
28\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/flipit.tex}} 30\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/flipit.tex}}