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-rw-r--r--manual/plugins/alpinecdc.tex2
-rw-r--r--manual/plugins/wormlet.tex12
2 files changed, 7 insertions, 7 deletions
diff --git a/manual/plugins/alpinecdc.tex b/manual/plugins/alpinecdc.tex
index d493c55df0..008bb62975 100644
--- a/manual/plugins/alpinecdc.tex
+++ b/manual/plugins/alpinecdc.tex
@@ -15,7 +15,7 @@ M-Bus radios have a DIN-style circular jack with 8 pins (7 in a $\sim$ 270 degre
15circle, one in the center). A standard 5-pin DIN plug is OK for this, since we 15circle, one in the center). A standard 5-pin DIN plug is OK for this, since we
16don't use the other (power) pins. 16don't use the other (power) pins.
17 17
18As OEM, they shuffled the pins around a bit, better check first if it's not 18As OEM, they shuffled the pins around a bit, better check first if it is not
19genuine Alpine. The bus pin is pulled high to 12 volts with a $\sim$ 2kOhm resistor, 19genuine Alpine. The bus pin is pulled high to 12 volts with a $\sim$ 2kOhm resistor,
20pulses driven low. Because it's open collector, this is not harmful to the 20pulses driven low. Because it's open collector, this is not harmful to the
21Archos.\\ 21Archos.\\
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index 33fa9e43eb..c603dc23cd 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -87,7 +87,7 @@ Game controls:}
87Use the control keys of your worm to navigate around obstacles and find 87Use the control keys of your worm to navigate around obstacles and find
88food. Worms do not stop moving except when dead. Dead worms are no fun. 88food. Worms do not stop moving except when dead. Dead worms are no fun.
89Be careful as your worm will try to eat anything that you steer it 89Be careful as your worm will try to eat anything that you steer it
90across. It won't distinguish whether it's edible or not. 90across. It won't distinguish whether it is edible or not.
91 91
92\begin{description} 92\begin{description}
93\item[Food.] 93\item[Food.]
@@ -157,7 +157,7 @@ games menu you can hit
157On the right side of the game field is the score board. For each worm it 157On the right side of the game field is the score board. For each worm it
158displays its status and its length. The top most entry displays the 158displays its status and its length. The top most entry displays the
159state of worm 1, the second worm 2 and the third worm 3. When a worm 159state of worm 1, the second worm 2 and the third worm 3. When a worm
160dies it's entry on the score board turns black. 160dies its entry on the score board turns black.
161 161
162\begin{description} 162\begin{description}
163\item[Len:] 163\item[Len:]
@@ -166,8 +166,8 @@ food it grows by one pixel for each step it moves.
166 166
167\item[Hungry:] 167\item[Hungry:]
168That's the normal state of a worm. Worms are always 168That's the normal state of a worm. Worms are always
169hungry and want to eat. It's good to have a hungry 169hungry and want to eat. It is good to have a hungry
170worm since it means that your worm is alive. But it's 170worm since it means that your worm is alive. But it is
171better to get your worm growing. 171better to get your worm growing.
172 172
173\item[Growing:] 173\item[Growing:]
@@ -183,11 +183,11 @@ This indicates that a worm has crashed against a wall.
183\item[Argh:] 183\item[Argh:]
184If the score board entry displays ``Argh!'' it 184If the score board entry displays ``Argh!'' it
185means the worm is dead because it tried to eat an ``argh''. Until we 185means the worm is dead because it tried to eat an ``argh''. Until we
186can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud. 186can make the worm say ``Argh!'' it is your job to say ``Argh!'' aloud.
187 187
188\item[Wormed:] 188\item[Wormed:]
189The worm tried to eat another worm or even itself. 189The worm tried to eat another worm or even itself.
190That's why it's dead now. Making traps for other players with a worm 190That's why it is dead now. Making traps for other players with a worm
191is a good way to get them out of the game. 191is a good way to get them out of the game.
192\end{description} 192\end{description}
193 193