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Diffstat (limited to 'manual/plugins/sgt-puzzles.tex')
-rw-r--r-- | manual/plugins/sgt-puzzles.tex | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/manual/plugins/sgt-puzzles.tex b/manual/plugins/sgt-puzzles.tex index 5001a39aaf..0de99a1238 100644 --- a/manual/plugins/sgt-puzzles.tex +++ b/manual/plugins/sgt-puzzles.tex | |||
@@ -6,6 +6,10 @@ The games that begin with the ``sgt-'' prefix are ports of certain | |||
6 | puzzles from Simon Tatham's Portable Puzzle Collection, an open source | 6 | puzzles from Simon Tatham's Portable Puzzle Collection, an open source |
7 | collection of single-player puzzle games. | 7 | collection of single-player puzzle games. |
8 | 8 | ||
9 | \note{Certain puzzles may crash when run with demanding | ||
10 | configurations. To prevent this, avoid setting extreme configuration | ||
11 | values.} | ||
12 | |||
9 | \subsubsection{Puzzle Documentation} | 13 | \subsubsection{Puzzle Documentation} |
10 | For documentation on the games included, please see the ``Extensive | 14 | For documentation on the games included, please see the ``Extensive |
11 | Help'' menu option from inside the plugin to read puzzle-specific | 15 | Help'' menu option from inside the plugin to read puzzle-specific |
@@ -27,3 +31,31 @@ whenever needed. | |||
27 | \note{On hard disk-based devices, this may cause a slight delay as the | 31 | \note{On hard disk-based devices, this may cause a slight delay as the |
28 | disk spins up to load the fonts when a puzzle is first started, and | 32 | disk spins up to load the fonts when a puzzle is first started, and |
29 | after using the ``Extensive Help'' feature.} | 33 | after using the ``Extensive Help'' feature.} |
34 | |||
35 | \subsubsection{``Zoom In'' Feature} | ||
36 | The ``Zoom In'' feature is available as an option from the pause | ||
37 | menu. It has two modes: viewing mode, and interaction mode. The | ||
38 | current mode is indicated in the title bar at the bottom of the | ||
39 | screen. This feature is most useful with low-resolution devices and | ||
40 | large puzzles. | ||
41 | |||
42 | Viewing mode is entered when the ``Zoom In'' option is selected, or | ||
43 | when {\PluginCancel} is pressed in interaction mode. It allows you to | ||
44 | pan around an enlarged version of the game. The directional keys pan | ||
45 | the image by a small amount in their respective directions, and | ||
46 | {\PluginSelect} should toggle interaction mode. To return to the pause | ||
47 | menu from viewing mode, press {\PluginCancel}. | ||
48 | |||
49 | In interaction mode, activated from viewer mode by pressing | ||
50 | {\PluginSelect}, your device's buttons all function as they do in the | ||
51 | normal gameplay mode, with the exception of {\PluginCancel}, which | ||
52 | returns the game to viewing mode, whereas in the normal gameplay mode | ||
53 | it would return directly to the pause menu. To return to the pause | ||
54 | menu from interaction mode, press {\PluginCancel} twice. | ||
55 | |||
56 | \note{Using certain features such as the ``Zoom In'' option may stop | ||
57 | audio playback. This is normal, as the game requires additional | ||
58 | memory from the system, which will automatically stop playback. The | ||
59 | ``Playback Control'' menu will be hidden whenever this | ||
60 | happens. Exiting the game will allow the resumption of audio | ||
61 | playback.} | ||