diff options
Diffstat (limited to 'manual/plugins/minesweeper.tex')
-rw-r--r-- | manual/plugins/minesweeper.tex | 46 |
1 files changed, 38 insertions, 8 deletions
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index e74aab6fe3..58e334ab34 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex | |||
@@ -1,9 +1,16 @@ | |||
1 | \subsection{Minesweeper} | 1 | \subsection{Minesweeper} |
2 | \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} | 2 | \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} |
3 | 3 | ||
4 | The classic game of minesweeper. Use the UP and DOWN keys to select the | 4 | The classic game of minesweeper. Use |
5 | required percentage of mines to set the difficulty then press the MENU | 5 | \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys} |
6 | key to begin. | 6 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } |
7 | to select the required percentage of mines to set the difficulty | ||
8 | then press the | ||
9 | \opt{RECORDER_PAD}{\ButtonOn} | ||
10 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
11 | \opt{h1xx,h300}{\ButtonSelect} | ||
12 | \opt{IPOD_4G_PAD}{\ButtonSelect} | ||
13 | \opt{x5}{\ButtonRec}key to begin. | ||
7 | 14 | ||
8 | The aim of the game is to uncover all of the squares on the board. If a | 15 | The aim of the game is to uncover all of the squares on the board. If a |
9 | mine is uncovered then the game is over. If a mine is not uncovered, | 16 | mine is uncovered then the game is over. If a mine is not uncovered, |
@@ -14,10 +21,33 @@ the location of a mine, it can be tagged to avoid accidentally | |||
14 | ``stepping'' on it. | 21 | ``stepping'' on it. |
15 | 22 | ||
16 | \begin{table} | 23 | \begin{table} |
17 | \begin{btnmap}{}{} | 24 | \begin{btnmap}{}{} |
18 | UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\ | 25 | \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} |
19 | PLAY / F1 & Toggle flag on / off \\ | 26 | \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} |
20 | MENU / F2 & Reveal the contents of the current square \\ | 27 | & Move the cursor across the minefield \\ |
21 | STOP & Exit the game \\ | 28 | % |
29 | \opt{RECORDER_PAD}{\ButtonFOne} | ||
30 | \opt{ONDIO_PAD}{\ButtonMenu} | ||
31 | \opt{h1xx,h300}{\ButtonOn} | ||
32 | \opt{IPOD_4G_PAD,x5}{\ButtonPlay} | ||
33 | & Toggle flag on / off \\ | ||
34 | % | ||
35 | \opt{RECORDER_PAD}{\ButtonFTwo} | ||
36 | \opt{ONDIO_PAD}{Hold \ButtonMenu} | ||
37 | \opt{h1xx,h300,x5}{\ButtonSelect} | ||
38 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} | ||
39 | & Reveal the contents of the current square \\ | ||
40 | % | ||
41 | \opt{RECORDER_PAD}{\ButtonFThree} | ||
42 | \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} | ||
43 | \opt{h1xx,h300}{\ButtonMode} | ||
44 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} | ||
45 | \opt{x5}{\ButtonRec+\ButtonPlay} | ||
46 | & Display the current game status \\ | ||
47 | % | ||
48 | \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff} | ||
49 | \opt{x5}{\ButtonPower} | ||
50 | \opt{IPOD_4G_PAD}{\ButtonMenu} | ||
51 | & Exit the game \\ | ||
22 | \end{btnmap} | 52 | \end{btnmap} |
23 | \end{table} | 53 | \end{table} |