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authorMichael DiFebbo <medifebbo@rockbox.org>2006-05-27 17:12:08 +0000
committerMichael DiFebbo <medifebbo@rockbox.org>2006-05-27 17:12:08 +0000
commitfa5030cc2d8643296691aa0543457bd8ce386dcc (patch)
tree2ee1a7bda2d2bd90a61abf6bc486f76a43e3153f /manual/plugins/minesweeper.tex
parent2fa558673bb009260e9800dce6ea8b1df362bba9 (diff)
downloadrockbox-fa5030cc2d8643296691aa0543457bd8ce386dcc.tar.gz
rockbox-fa5030cc2d8643296691aa0543457bd8ce386dcc.zip
Patch No. 5430 by Mark Bright. Minesweeper updates.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9999 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/minesweeper.tex')
-rw-r--r--manual/plugins/minesweeper.tex46
1 files changed, 38 insertions, 8 deletions
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index e74aab6fe3..58e334ab34 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -1,9 +1,16 @@
1\subsection{Minesweeper} 1\subsection{Minesweeper}
2\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} 2\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
3 3
4The classic game of minesweeper. Use the UP and DOWN keys to select the 4The classic game of minesweeper. Use
5required percentage of mines to set the difficulty then press the MENU 5\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys}
6key to begin. 6\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
7to select the required percentage of mines to set the difficulty
8then press the
9\opt{RECORDER_PAD}{\ButtonOn}
10\opt{ONDIO_PAD}{\ButtonMenu}
11\opt{h1xx,h300}{\ButtonSelect}
12\opt{IPOD_4G_PAD}{\ButtonSelect}
13\opt{x5}{\ButtonRec}key to begin.
7 14
8The aim of the game is to uncover all of the squares on the board. If a 15The aim of the game is to uncover all of the squares on the board. If a
9mine is uncovered then the game is over. If a mine is not uncovered, 16mine is uncovered then the game is over. If a mine is not uncovered,
@@ -14,10 +21,33 @@ the location of a mine, it can be tagged to avoid accidentally
14``stepping'' on it. 21``stepping'' on it.
15 22
16\begin{table} 23\begin{table}
17\begin{btnmap}{}{} 24 \begin{btnmap}{}{}
18UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\ 25 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
19PLAY / F1 & Toggle flag on / off \\ 26 \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
20MENU / F2 & Reveal the contents of the current square \\ 27 & Move the cursor across the minefield \\
21STOP & Exit the game \\ 28 %
29 \opt{RECORDER_PAD}{\ButtonFOne}
30 \opt{ONDIO_PAD}{\ButtonMenu}
31 \opt{h1xx,h300}{\ButtonOn}
32 \opt{IPOD_4G_PAD,x5}{\ButtonPlay}
33 & Toggle flag on / off \\
34 %
35 \opt{RECORDER_PAD}{\ButtonFTwo}
36 \opt{ONDIO_PAD}{Hold \ButtonMenu}
37 \opt{h1xx,h300,x5}{\ButtonSelect}
38 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
39 & Reveal the contents of the current square \\
40 %
41 \opt{RECORDER_PAD}{\ButtonFThree}
42 \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
43 \opt{h1xx,h300}{\ButtonMode}
44 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
45 \opt{x5}{\ButtonRec+\ButtonPlay}
46 & Display the current game status \\
47 %
48 \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff}
49 \opt{x5}{\ButtonPower}
50 \opt{IPOD_4G_PAD}{\ButtonMenu}
51 & Exit the game \\
22\end{btnmap} 52\end{btnmap}
23\end{table} 53\end{table}