diff options
Diffstat (limited to 'manual/plugins/minesweeper.tex')
-rw-r--r-- | manual/plugins/minesweeper.tex | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index 58e334ab34..05b41ed89c 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex | |||
@@ -1,19 +1,19 @@ | |||
1 | % $Id$ % | ||
1 | \subsection{Minesweeper} | 2 | \subsection{Minesweeper} |
2 | \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} | 3 | \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} |
3 | 4 | The classic game of minesweeper. Use | |
4 | The classic game of minesweeper. Use | 5 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
5 | \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys} | 6 | {the \ButtonUp\ and \ButtonDown\ keys} |
6 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } | 7 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } |
7 | to select the required percentage of mines to set the difficulty | 8 | to select the required percentage of mines to set the difficulty |
8 | then press the | 9 | then press the |
9 | \opt{RECORDER_PAD}{\ButtonOn} | 10 | \opt{RECORDER_PAD}{\ButtonOn} |
10 | \opt{ONDIO_PAD}{\ButtonMenu} | 11 | \opt{ONDIO_PAD}{\ButtonMenu} |
11 | \opt{h1xx,h300}{\ButtonSelect} | 12 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} |
12 | \opt{IPOD_4G_PAD}{\ButtonSelect} | 13 | \opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin. |
13 | \opt{x5}{\ButtonRec}key to begin. | ||
14 | 14 | ||
15 | The aim of the game is to uncover all of the squares on the board. If a | 15 | The aim of the game is to uncover all of the squares on the board. If a |
16 | mine is uncovered then the game is over. If a mine is not uncovered, | 16 | mine is uncovered then the game is over. If a mine is not uncovered, |
17 | then the number of mines adjacent to the current square is revealed. | 17 | then the number of mines adjacent to the current square is revealed. |
18 | The aim is to use the information you are given to work out where the | 18 | The aim is to use the information you are given to work out where the |
19 | mines are and avoid them. When the player is certain that they know | 19 | mines are and avoid them. When the player is certain that they know |
@@ -23,30 +23,31 @@ the location of a mine, it can be tagged to avoid accidentally | |||
23 | \begin{table} | 23 | \begin{table} |
24 | \begin{btnmap}{}{} | 24 | \begin{btnmap}{}{} |
25 | \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} | 25 | \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} |
26 | \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} | 26 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
27 | {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} | ||
27 | & Move the cursor across the minefield \\ | 28 | & Move the cursor across the minefield \\ |
28 | % | 29 | % |
29 | \opt{RECORDER_PAD}{\ButtonFOne} | 30 | \opt{RECORDER_PAD}{\ButtonFOne} |
30 | \opt{ONDIO_PAD}{\ButtonMenu} | 31 | \opt{ONDIO_PAD}{\ButtonMenu} |
31 | \opt{h1xx,h300}{\ButtonOn} | 32 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
32 | \opt{IPOD_4G_PAD,x5}{\ButtonPlay} | 33 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} |
33 | & Toggle flag on / off \\ | 34 | & Toggle flag on / off \\ |
34 | % | 35 | % |
35 | \opt{RECORDER_PAD}{\ButtonFTwo} | 36 | \opt{RECORDER_PAD}{\ButtonFTwo} |
36 | \opt{ONDIO_PAD}{Hold \ButtonMenu} | 37 | \opt{ONDIO_PAD}{Hold \ButtonMenu} |
37 | \opt{h1xx,h300,x5}{\ButtonSelect} | 38 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} |
38 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} | 39 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} |
39 | & Reveal the contents of the current square \\ | 40 | & Reveal the contents of the current square \\ |
40 | % | 41 | % |
41 | \opt{RECORDER_PAD}{\ButtonFThree} | 42 | \opt{RECORDER_PAD}{\ButtonFThree} |
42 | \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} | 43 | \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} |
43 | \opt{h1xx,h300}{\ButtonMode} | 44 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
44 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} | 45 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} |
45 | \opt{x5}{\ButtonRec+\ButtonPlay} | 46 | \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay} |
46 | & Display the current game status \\ | 47 | & Display the current game status \\ |
47 | % | 48 | % |
48 | \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff} | 49 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
49 | \opt{x5}{\ButtonPower} | 50 | \opt{IAUDIO_X5_PAD}{\ButtonPower} |
50 | \opt{IPOD_4G_PAD}{\ButtonMenu} | 51 | \opt{IPOD_4G_PAD}{\ButtonMenu} |
51 | & Exit the game \\ | 52 | & Exit the game \\ |
52 | \end{btnmap} | 53 | \end{btnmap} |