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authorNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
committerNils Wallménius <nils@rockbox.org>2006-06-29 18:46:09 +0000
commit2ef6afe0a02cdb2454039d8927b93aa56d1afae1 (patch)
tree25f115548f66ca6576561c94773d31de3e524db6 /manual/plugins/minesweeper.tex
parent2998fd2c72f23b0fcec34997c74ba29ea1270c4b (diff)
downloadrockbox-2ef6afe0a02cdb2454039d8927b93aa56d1afae1.tar.gz
rockbox-2ef6afe0a02cdb2454039d8927b93aa56d1afae1.zip
updated minesweeper buttontable, updated and corrected flipit buttontable
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10154 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/minesweeper.tex')
-rw-r--r--manual/plugins/minesweeper.tex31
1 files changed, 16 insertions, 15 deletions
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index 58e334ab34..05b41ed89c 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -1,19 +1,19 @@
1% $Id$ %
1\subsection{Minesweeper} 2\subsection{Minesweeper}
2\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} 3\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
3 4The classic game of minesweeper. Use
4The classic game of minesweeper. Use 5\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
5\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys} 6 {the \ButtonUp\ and \ButtonDown\ keys}
6\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } 7\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
7to select the required percentage of mines to set the difficulty 8to select the required percentage of mines to set the difficulty
8then press the 9then press the
9\opt{RECORDER_PAD}{\ButtonOn} 10\opt{RECORDER_PAD}{\ButtonOn}
10\opt{ONDIO_PAD}{\ButtonMenu} 11\opt{ONDIO_PAD}{\ButtonMenu}
11\opt{h1xx,h300}{\ButtonSelect} 12\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
12\opt{IPOD_4G_PAD}{\ButtonSelect} 13\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin.
13\opt{x5}{\ButtonRec}key to begin.
14 14
15The aim of the game is to uncover all of the squares on the board. If a 15The aim of the game is to uncover all of the squares on the board. If a
16mine is uncovered then the game is over. If a mine is not uncovered, 16mine is uncovered then the game is over. If a mine is not uncovered,
17then the number of mines adjacent to the current square is revealed. 17then the number of mines adjacent to the current square is revealed.
18The aim is to use the information you are given to work out where the 18The aim is to use the information you are given to work out where the
19mines are and avoid them. When the player is certain that they know 19mines are and avoid them. When the player is certain that they know
@@ -23,30 +23,31 @@ the location of a mine, it can be tagged to avoid accidentally
23\begin{table} 23\begin{table}
24 \begin{btnmap}{}{} 24 \begin{btnmap}{}{}
25 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} 25 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
26 \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} 26 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
27 {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
27 & Move the cursor across the minefield \\ 28 & Move the cursor across the minefield \\
28 % 29 %
29 \opt{RECORDER_PAD}{\ButtonFOne} 30 \opt{RECORDER_PAD}{\ButtonFOne}
30 \opt{ONDIO_PAD}{\ButtonMenu} 31 \opt{ONDIO_PAD}{\ButtonMenu}
31 \opt{h1xx,h300}{\ButtonOn} 32 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
32 \opt{IPOD_4G_PAD,x5}{\ButtonPlay} 33 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
33 & Toggle flag on / off \\ 34 & Toggle flag on / off \\
34 % 35 %
35 \opt{RECORDER_PAD}{\ButtonFTwo} 36 \opt{RECORDER_PAD}{\ButtonFTwo}
36 \opt{ONDIO_PAD}{Hold \ButtonMenu} 37 \opt{ONDIO_PAD}{Hold \ButtonMenu}
37 \opt{h1xx,h300,x5}{\ButtonSelect} 38 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
38 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} 39 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
39 & Reveal the contents of the current square \\ 40 & Reveal the contents of the current square \\
40 % 41 %
41 \opt{RECORDER_PAD}{\ButtonFThree} 42 \opt{RECORDER_PAD}{\ButtonFThree}
42 \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} 43 \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
43 \opt{h1xx,h300}{\ButtonMode} 44 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
44 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} 45 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
45 \opt{x5}{\ButtonRec+\ButtonPlay} 46 \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
46 & Display the current game status \\ 47 & Display the current game status \\
47 % 48 %
48 \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff} 49 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
49 \opt{x5}{\ButtonPower} 50 \opt{IAUDIO_X5_PAD}{\ButtonPower}
50 \opt{IPOD_4G_PAD}{\ButtonMenu} 51 \opt{IPOD_4G_PAD}{\ButtonMenu}
51 & Exit the game \\ 52 & Exit the game \\
52\end{btnmap} 53\end{btnmap}