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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2014 Franklin Wei, Benjamin Brown
11 * Copyright (C) 2004 Gregory Montoir
12 *
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
17 *
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
20 *
21 ***************************************************************************/
22
23#ifndef __ENGINE_H__
24#define __ENGINE_H__
25
26#include "intern.h"
27#include "vm.h"
28#include "mixer.h"
29#include "sfxplayer.h"
30#include "resource.h"
31#include "video.h"
32#include "sys.h"
33
34#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */
35#define STRING_TABLE_VERSION 0x03
36
37#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */
38#define XWORLD_FONT_VERSION 0x01
39
40struct System;
41
42#define MAX_SAVE_SLOTS 1
43#define SAVE_MAGIC 0x42424657
44struct Engine {
45 struct System *sys;
46 struct VirtualMachine vm;
47 struct Mixer mixer;
48 struct Resource res;
49 struct SfxPlayer player;
50 struct Video video;
51 const char *_dataDir, *_saveDir;
52 uint8_t _stateSlot;
53};
54
55void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir);
56
57void engine_run(struct Engine*);
58void engine_init(struct Engine*);
59void engine_finish(struct Engine*);
60void engine_processInput(struct Engine*);
61
62bool engine_loadFontFile(struct Engine*);
63bool engine_loadStringTable(struct Engine*);
64
65void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz);
66void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc);
67bool engine_loadGameState(struct Engine*, uint8_t slot);
68void engine_deleteGameState(struct Engine*, uint8_t slot);
69const char* engine_getDataDir(struct Engine*);
70#endif