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author | Sebastian Leonhardt <sebastian.leonhardt@web.de> | 2015-07-20 01:50:26 +0200 |
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committer | Gerrit Rockbox <gerrit@rockbox.org> | 2015-11-15 23:46:39 +0100 |
commit | a507bb283782ee3adb1fc9ba0c6f094108ef558c (patch) | |
tree | acae6cf04f8e34172375061b6fbdc11b6ffb84cb /manual/plugins/rockblox.tex | |
parent | a8758c953d50fb020b245d5739c41de113638b49 (diff) | |
download | rockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.tar.gz rockbox-a507bb283782ee3adb1fc9ba0c6f094108ef558c.zip |
YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 1a17f22466..56afa5258a 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -8,7 +8,7 @@ gain points. For every ten lines completed, the game level increases, making | |||
8 | the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. | 8 | the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. |
9 | 9 | ||
10 | \begin{btnmap} | 10 | \begin{btnmap} |
11 | \nopt{SANSA_FUZEPLUS_PAD}{ | 11 | \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{ |
12 | \opt{RECORDER_PAD}{\ButtonFOne} | 12 | \opt{RECORDER_PAD}{\ButtonFOne} |
13 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} | 13 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} |
14 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 14 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
@@ -23,7 +23,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
23 | \opt{COWON_D2_PAD}{\ButtonMenu} | 23 | \opt{COWON_D2_PAD}{\ButtonMenu} |
24 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | 24 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} |
25 | \opt{MPIO_HD300_PAD}{\ButtonRec} | 25 | \opt{MPIO_HD300_PAD}{\ButtonRec} |
26 | \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF} | 26 | \opt{SAMSUNG_YH820_PAD}{\ButtonRec} |
27 | \opt{HAVEREMOTEKEYMAP}{& } | 27 | \opt{HAVEREMOTEKEYMAP}{& } |
28 | & Restart game\\ | 28 | & Restart game\\ |
29 | } | 29 | } |
@@ -57,7 +57,8 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
57 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} | 57 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} |
58 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} | 58 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} |
59 | \opt{MPIO_HD300_PAD}{\ButtonEnter} | 59 | \opt{MPIO_HD300_PAD}{\ButtonEnter} |
60 | \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew} | 60 | \opt{SAMSUNG_YH92X_PAD}{\ButtonRew} |
61 | \opt{SAMSUNG_YH820_PAD}{\ButtonFF} | ||
61 | \opt{HAVEREMOTEKEYMAP}{& } | 62 | \opt{HAVEREMOTEKEYMAP}{& } |
62 | & Move down\\ | 63 | & Move down\\ |
63 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} | 64 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} |
@@ -116,7 +117,9 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
116 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 117 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |
117 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 118 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
118 | \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} | 119 | \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} |
119 | \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} | 120 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
121 | \opt{SAMSUNG_YH92X_PAD}{\ButtonFF} | ||
122 | \opt{SAMSUNG_YH820_PAD}{\ButtonRew} | ||
120 | \opt{MPIO_HD300_PAD}{Long \ButtonMenu} | 123 | \opt{MPIO_HD300_PAD}{Long \ButtonMenu} |
121 | \opt{HAVEREMOTEKEYMAP}{& | 124 | \opt{HAVEREMOTEKEYMAP}{& |
122 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 125 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |