From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001 From: Sebastian Leonhardt Date: Mon, 20 Jul 2015 01:50:26 +0200 Subject: YH8xx,YH9xx: Keymap improvement The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1 --- manual/plugins/rockblox.tex | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'manual/plugins/rockblox.tex') diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 1a17f22466..56afa5258a 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex @@ -8,7 +8,7 @@ gain points. For every ten lines completed, the game level increases, making the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. \begin{btnmap} - \nopt{SANSA_FUZEPLUS_PAD}{ + \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{ \opt{RECORDER_PAD}{\ButtonFOne} \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} @@ -23,7 +23,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{COWON_D2_PAD}{\ButtonMenu} \opt{PBELL_VIBE500_PAD}{\ButtonCancel} \opt{MPIO_HD300_PAD}{\ButtonRec} - \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF} + \opt{SAMSUNG_YH820_PAD}{\ButtonRec} \opt{HAVEREMOTEKEYMAP}{& } & Restart game\\ } @@ -57,7 +57,8 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{IRIVER_H10_PAD}{\ButtonScrollDown} \opt{COWON_D2_PAD}{\TouchBottomMiddle} \opt{MPIO_HD300_PAD}{\ButtonEnter} - \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew} + \opt{SAMSUNG_YH92X_PAD}{\ButtonRew} + \opt{SAMSUNG_YH820_PAD}{\ButtonFF} \opt{HAVEREMOTEKEYMAP}{& } & Move down\\ \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} @@ -116,7 +117,9 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{SANSA_FUZE_PAD}{Long \ButtonHome} \opt{GIGABEAT_S_PAD}{\ButtonBack} \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} - \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} + \opt{PBELL_VIBE500_PAD}{\ButtonRec} + \opt{SAMSUNG_YH92X_PAD}{\ButtonFF} + \opt{SAMSUNG_YH820_PAD}{\ButtonRew} \opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{HAVEREMOTEKEYMAP}{& \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} -- cgit v1.2.3