From a507bb283782ee3adb1fc9ba0c6f094108ef558c Mon Sep 17 00:00:00 2001
From: Sebastian Leonhardt <sebastian.leonhardt@web.de>
Date: Mon, 20 Jul 2015 01:50:26 +0200
Subject: YH8xx,YH9xx: Keymap improvement

The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
---
 manual/plugins/rockblox.tex | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

(limited to 'manual/plugins/rockblox.tex')

diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 1a17f22466..56afa5258a 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -8,7 +8,7 @@ gain points. For every ten lines completed, the game level increases, making
 the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
 
 \begin{btnmap}
-    \nopt{SANSA_FUZEPLUS_PAD}{
+    \nopt{SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD}{
         \opt{RECORDER_PAD}{\ButtonFOne}
         \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
         \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
@@ -23,7 +23,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
         \opt{COWON_D2_PAD}{\ButtonMenu}
         \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
         \opt{MPIO_HD300_PAD}{\ButtonRec}
-        \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
+        \opt{SAMSUNG_YH820_PAD}{\ButtonRec}
            \opt{HAVEREMOTEKEYMAP}{& }
             & Restart game\\
     }
@@ -57,7 +57,8 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
     \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
     \opt{COWON_D2_PAD}{\TouchBottomMiddle}
     \opt{MPIO_HD300_PAD}{\ButtonEnter}
-    \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
+    \opt{SAMSUNG_YH92X_PAD}{\ButtonRew}
+    \opt{SAMSUNG_YH820_PAD}{\ButtonFF}
        \opt{HAVEREMOTEKEYMAP}{& }
         & Move down\\
     \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
@@ -116,7 +117,9 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
     \opt{SANSA_FUZE_PAD}{Long \ButtonHome}
     \opt{GIGABEAT_S_PAD}{\ButtonBack}
     \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
-    \opt{PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
+    \opt{PBELL_VIBE500_PAD}{\ButtonRec}
+    \opt{SAMSUNG_YH92X_PAD}{\ButtonFF}
+    \opt{SAMSUNG_YH820_PAD}{\ButtonRew}
     \opt{MPIO_HD300_PAD}{Long \ButtonMenu}
        \opt{HAVEREMOTEKEYMAP}{& 
           \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
-- 
cgit v1.2.3

