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authorMartin Arver <martin.arver@gmail.com>2006-03-30 16:52:33 +0000
committerMartin Arver <martin.arver@gmail.com>2006-03-30 16:52:33 +0000
commit1ccc81bf8f4382e56f0f0ae0779381fb5d4a88c4 (patch)
tree4fbf0b25f3b18a9bf45727f6cc17c90bd38ce17a /manual/plugins/jewels.tex
parentaecfa286256433c314aa13bbd42c6fddb0a6ff34 (diff)
downloadrockbox-1ccc81bf8f4382e56f0f0ae0779381fb5d4a88c4.tar.gz
rockbox-1ccc81bf8f4382e56f0f0ae0779381fb5d4a88c4.zip
Patch #4960 from Dominik Riebeling. Use the screenshot macro for the plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9362 a1c6a512-1295-4272-9138-f99709370657
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1\subsection{Jewels} 1\subsection{Jewels}
2\begin{figure}[h!] 2\screenshot{plugins/images/ss-jewels-\genericimg.png}{Jewels}{img:jewels}
3\begin{center}
4\includegraphics[width=4cm]{plugins/images/ss-jewels-\genericimg.png}
5\end{center}
6\caption{Jewels}
7\end{figure}
8Jewels is a simple yet addicting game which involves swapping pairs of jewels in order to form connected segments of three or more of the same type. 3Jewels is a simple yet addicting game which involves swapping pairs of jewels in order to form connected segments of three or more of the same type.
9The goal of the game is to score as many points as possible before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels.\\ 4The goal of the game is to score as many points as possible before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels.\\
10\opt{recorder,recorderv2fm}{Use the direction keys to move the cursor, press Play to select a jewel, press down long on Play to show the menu and press Off to cancel.} 5\opt{recorder,recorderv2fm}{Use the direction keys to move the cursor, press Play to select a jewel, press down long on Play to show the menu and press Off to cancel.}