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author | Nils Wallménius <nils@rockbox.org> | 2006-07-10 18:59:48 +0000 |
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committer | Nils Wallménius <nils@rockbox.org> | 2006-07-10 18:59:48 +0000 |
commit | d50c138a243d20797712d49e554ea490ac0e7105 (patch) | |
tree | c6da4cc6aa0ca0d12879a7b75535138970ee04e2 /manual/plugins/chess_clock.tex | |
parent | 8003fe6f6684da3fe13346289487cb85eba66ae6 (diff) | |
download | rockbox-d50c138a243d20797712d49e554ea490ac0e7105.tar.gz rockbox-d50c138a243d20797712d49e554ea490ac0e7105.zip |
Lots of updated/corrected buttonmaps and various other small tweaks
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10194 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/chess_clock.tex')
-rw-r--r-- | manual/plugins/chess_clock.tex | 52 |
1 files changed, 27 insertions, 25 deletions
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex index 5c2b446688..d6b3bee6aa 100644 --- a/manual/plugins/chess_clock.tex +++ b/manual/plugins/chess_clock.tex | |||
@@ -1,28 +1,27 @@ | |||
1 | % $Id$ % | ||
1 | \subsection{Chess Clock} | 2 | \subsection{Chess Clock} |
2 | \screenshot{plugins/images/ss-chess_clock}{Chess Clock}% | 3 | \screenshot{plugins/images/ss-chess_clock}{Chess Clock}{img:chessclock} |
3 | {img:chessclock} | 4 | The chess clock plugin is designed to simulate a chess clock, but it can be |
4 | 5 | used in any kind of game with up to ten players. | |
5 | The chess clock plugin is designed to | ||
6 | simulate a chess clock, but it can be used | ||
7 | in any kind of game with up to ten players. | ||
8 | 6 | ||
9 | \subsubsection{Setup} | 7 | \subsubsection{Setup} |
10 | |||
11 | \begin{table} | 8 | \begin{table} |
12 | \begin{btnmap}{}{} | 9 | \begin{btnmap}{}{} |
13 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRight/\ButtonLeft} | 10 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
11 | {\ButtonRight/\ButtonLeft} | ||
14 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp/\ButtonDown} | 12 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp/\ButtonDown} |
15 | \opt{IPOD_4G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} | 13 | \opt{IPOD_4G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} |
16 | & Increase / Decrease displayed Value\\ | 14 | & Increase / decrease displayed Value\\ |
17 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} | 15 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} |
18 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 16 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
19 | \opt{ONDIO_PAD}{\ButtonRight} | 17 | \opt{ONDIO_PAD}{\ButtonRight} |
20 | \opt{IPOD_4G_PAD}{\ButtonSelect} | 18 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} |
21 | & Move to next screen\\ | 19 | & Move to next screen\\ |
22 | \opt{PLAYER_PAD}{\ButtonStop} | 20 | \opt{PLAYER_PAD}{\ButtonStop} |
23 | \opt{ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu} | 21 | \opt{ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu} |
24 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 22 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
25 | & Move to next screen\\ | 23 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
24 | & Move to previous screen\\ | ||
26 | \end{btnmap} | 25 | \end{btnmap} |
27 | \end{table} | 26 | \end{table} |
28 | 27 | ||
@@ -48,38 +47,41 @@ Keys are as follows: | |||
48 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} | 47 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} |
49 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} | 48 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} |
50 | \opt{IPOD_4G_PAD}{\ButtonPlay} | 49 | \opt{IPOD_4G_PAD}{\ButtonPlay} |
50 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | ||
51 | & Exit plugin \\ | 51 | & Exit plugin \\ |
52 | \opt{PLAYER_PAD}{\ButtonStop} | 52 | \opt{PLAYER_PAD}{\ButtonStop} |
53 | \opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonLeft} | 53 | \opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonLeft} |
54 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 54 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
55 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | ||
55 | & Restart round for the current player \\ | 56 | & Restart round for the current player \\ |
56 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} | 57 | \opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} |
57 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 58 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
58 | \opt{ONDIO_PAD}{\ButtonRight} | 59 | \opt{ONDIO_PAD}{\ButtonRight} |
59 | \opt{IPOD_4G_PAD}{\ButtonSelect} | 60 | \opt{IPOD_4G_PAD}{\ButtonSelect} |
60 | & Pause the time (press again to continue) \\ | 61 | & Pause the time (press again to continue) \\ |
61 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRight} | 62 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
63 | {\ButtonRight} | ||
62 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp} | 64 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp} |
63 | \opt{IPOD_4G_PAD}{\ButtonScrollBack} | 65 | \opt{IPOD_4G_PAD}{\ButtonScrollBack} |
64 | & Switch to next player \\ | 66 | & Switch to next player \\ |
65 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonLeft} | 67 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} |
66 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonDown} | 68 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonDown} |
67 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd} | 69 | \opt{IPOD_4G_PAD}{\ButtonScrollFwd} |
68 | & Switch to previous player \\ | 70 | & Switch to previous player \\ |
69 | \opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu} | 71 | \opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu} |
70 | \opt{RECORDER_PAD}{\ButtonFOne} | 72 | \opt{RECORDER_PAD}{\ButtonFOne} |
71 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} | 73 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} |
72 | & Delete current player % | 74 | \opt{IAUDIO_X5_PAD}{\ButtonSelect} |
73 | \opt{PLAYER_PAD,RECORDER_PAD}{(\ButtonPlay\ to confirm.)} | 75 | & Open menu |
74 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to confirm.)} | 76 | \opt{PLAYER_PAD,RECORDER_PAD}{(\ButtonPlay\ to select.)} |
75 | \opt{ONDIO_PAD}{(\ButtonRight\ to confirm.)} | 77 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)} |
76 | \opt{IPOD_4G_PAD}{(\ButtonSelect\ to confirm.)}\\ | 78 | \opt{ONDIO_PAD}{(\ButtonRight\ to select.)} |
79 | \opt{IPOD_4G_PAD}{(\ButtonSelect\ to select.)} | ||
80 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ | ||
77 | \end{btnmap} | 81 | \end{btnmap} |
78 | \end{table} | 82 | \end{table} |
79 | From the menu it is possible to delete a player, modify the round time | 83 | From the menu it is possible to delete a player, modify the round time |
80 | for the current player or set the total time for the game. | 84 | for the current player or set the total time for the game. When the round time |
81 | 85 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to | |
82 | When the round time is up for a player the message ``ROUND UP!'' is shown (press NEXT to continue). | 86 | continue). When the total time is up for a player the message ``TIME UP!''is |
83 | 87 | shown. Then player will then be removed from the timer. | |
84 | When the total time is up for a player the message ``TIME UP!''is shown. Then player will then be removed from the timer. | ||
85 | |||