From d50c138a243d20797712d49e554ea490ac0e7105 Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Mon, 10 Jul 2006 18:59:48 +0000 Subject: Lots of updated/corrected buttonmaps and various other small tweaks git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10194 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/chess_clock.tex | 52 ++++++++++++++++++++++-------------------- 1 file changed, 27 insertions(+), 25 deletions(-) (limited to 'manual/plugins/chess_clock.tex') diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex index 5c2b446688..d6b3bee6aa 100644 --- a/manual/plugins/chess_clock.tex +++ b/manual/plugins/chess_clock.tex @@ -1,28 +1,27 @@ +% $Id$ % \subsection{Chess Clock} -\screenshot{plugins/images/ss-chess_clock}{Chess Clock}% -{img:chessclock} - -The chess clock plugin is designed to -simulate a chess clock, but it can be used -in any kind of game with up to ten players. +\screenshot{plugins/images/ss-chess_clock}{Chess Clock}{img:chessclock} +The chess clock plugin is designed to simulate a chess clock, but it can be +used in any kind of game with up to ten players. \subsubsection{Setup} - \begin{table} \begin{btnmap}{}{} - \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRight/\ButtonLeft} + \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonRight/\ButtonLeft} \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} - & Increase / Decrease displayed Value\\ + & Increase / decrease displayed Value\\ \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonRight} - \opt{IPOD_4G_PAD}{\ButtonSelect} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} & Move to next screen\\ \opt{PLAYER_PAD}{\ButtonStop} \opt{ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu} \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - & Move to next screen\\ + \opt{IAUDIO_X5_PAD}{\ButtonRec} + & Move to previous screen\\ \end{btnmap} \end{table} @@ -48,38 +47,41 @@ Keys are as follows: \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD}{\ButtonPlay} + \opt{IAUDIO_X5_PAD}{\ButtonRec} & Exit plugin \\ \opt{PLAYER_PAD}{\ButtonStop} \opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonLeft} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IAUDIO_X5_PAD}{\ButtonPower} & Restart round for the current player \\ - \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} + \opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonRight} \opt{IPOD_4G_PAD}{\ButtonSelect} & Pause the time (press again to continue) \\ - \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRight} + \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonRight} \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp} \opt{IPOD_4G_PAD}{\ButtonScrollBack} & Switch to next player \\ - \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonLeft} + \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonDown} \opt{IPOD_4G_PAD}{\ButtonScrollFwd} & Switch to previous player \\ \opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu} \opt{RECORDER_PAD}{\ButtonFOne} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} - & Delete current player % - \opt{PLAYER_PAD,RECORDER_PAD}{(\ButtonPlay\ to confirm.)} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to confirm.)} - \opt{ONDIO_PAD}{(\ButtonRight\ to confirm.)} - \opt{IPOD_4G_PAD}{(\ButtonSelect\ to confirm.)}\\ + \opt{IAUDIO_X5_PAD}{\ButtonSelect} + & Open menu + \opt{PLAYER_PAD,RECORDER_PAD}{(\ButtonPlay\ to select.)} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)} + \opt{ONDIO_PAD}{(\ButtonRight\ to select.)} + \opt{IPOD_4G_PAD}{(\ButtonSelect\ to select.)} + \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ \end{btnmap} \end{table} From the menu it is possible to delete a player, modify the round time -for the current player or set the total time for the game. - -When the round time is up for a player the message ``ROUND UP!'' is shown (press NEXT to continue). - -When the total time is up for a player the message ``TIME UP!''is shown. Then player will then be removed from the timer. - +for the current player or set the total time for the game. When the round time +is up for a player the message ``ROUND UP!'' is shown (press NEXT to +continue). When the total time is up for a player the message ``TIME UP!''is +shown. Then player will then be removed from the timer. -- cgit v1.2.3