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author | Sebastian Leonhardt <sebastian.leonhardt@web.de> | 2015-12-28 12:18:57 +0100 |
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committer | Gerrit Rockbox <gerrit@rockbox.org> | 2016-01-11 20:13:25 +0100 |
commit | 166da9add80e30047c99b4cd7f1cfc770f421e09 (patch) | |
tree | ec3b6ac5bdc3dc67585ecbd66958fc09f954e0ae /manual/plugins/2048.tex | |
parent | 87229a49b29711a14970b777a5378f29a2025425 (diff) | |
download | rockbox-166da9add80e30047c99b4cd7f1cfc770f421e09.tar.gz rockbox-166da9add80e30047c99b4cd7f1cfc770f421e09.zip |
Plugin 2048: optimize small tiles
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.
Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
Diffstat (limited to 'manual/plugins/2048.tex')
-rw-r--r-- | manual/plugins/2048.tex | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex index 863eebb961..2a0d129343 100644 --- a/manual/plugins/2048.tex +++ b/manual/plugins/2048.tex | |||
@@ -5,6 +5,10 @@ | |||
5 | 5 | ||
6 | The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. | 6 | The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. |
7 | 7 | ||
8 | \note{On players with a small screen tiles with a value greater than 1000 are shortened | ||
9 | to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo}, | ||
10 | which -- in computer talk -- means a multiple of 1024).} | ||
11 | |||
8 | \begin{btnmap} | 12 | \begin{btnmap} |
9 | \PluginUp, \PluginDown, \PluginLeft, \PluginRight | 13 | \PluginUp, \PluginDown, \PluginLeft, \PluginRight |
10 | \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} | 14 | \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} |