From 166da9add80e30047c99b4cd7f1cfc770f421e09 Mon Sep 17 00:00:00 2001 From: Sebastian Leonhardt Date: Mon, 28 Dec 2015 12:18:57 +0100 Subject: Plugin 2048: optimize small tiles Change 12x12 and 22x22 sized tiles to hand-optimized ones with better readibility :) Tile values >= 1024 are abbreviated to "1k", "2k" etc. Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce --- manual/plugins/2048.tex | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'manual/plugins/2048.tex') diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex index 863eebb961..2a0d129343 100644 --- a/manual/plugins/2048.tex +++ b/manual/plugins/2048.tex @@ -5,6 +5,10 @@ The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. +\note{On players with a small screen tiles with a value greater than 1000 are shortened +to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo}, +which -- in computer talk -- means a multiple of 1024).} + \begin{btnmap} \PluginUp, \PluginDown, \PluginLeft, \PluginRight \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} -- cgit v1.2.3