diff options
author | Franklin Wei <franklin@rockbox.org> | 2019-08-03 12:30:40 -0400 |
---|---|---|
committer | Franklin Wei <franklin@rockbox.org> | 2019-08-03 12:30:40 -0400 |
commit | 827c8815830333ce5446d180fee33444fadee1f5 (patch) | |
tree | 6edd2b7d0903b09a8d3f4ea26e707813bde5a20f /apps | |
parent | 7ba2ef566e1de4046c75b160bf6ea5aa4a087a32 (diff) | |
download | rockbox-827c8815830333ce5446d180fee33444fadee1f5.tar.gz rockbox-827c8815830333ce5446d180fee33444fadee1f5.zip |
quake: update readme
Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199
Diffstat (limited to 'apps')
-rw-r--r-- | apps/plugins/sdl/progs/quake/README.rockbox | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/apps/plugins/sdl/progs/quake/README.rockbox b/apps/plugins/sdl/progs/quake/README.rockbox index 9e302f2898..89e824c89e 100644 --- a/apps/plugins/sdl/progs/quake/README.rockbox +++ b/apps/plugins/sdl/progs/quake/README.rockbox | |||
@@ -2,7 +2,7 @@ Introduction | |||
2 | ============ | 2 | ============ |
3 | 3 | ||
4 | These are my port notes for Quake. This runs, of course, on our SDL | 4 | These are my port notes for Quake. This runs, of course, on our SDL |
5 | port. See <https://www.rockbox.org/wiki/SdlPort> for more. | 5 | port. See <https://www.rockbox.org/wiki/SdlPluginPort> for more. |
6 | 6 | ||
7 | Port Lineage | 7 | Port Lineage |
8 | ============ | 8 | ============ |
@@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets | |||
29 | Known bugs | 29 | Known bugs |
30 | ========== | 30 | ========== |
31 | 31 | ||
32 | Setting the sample rate to 44.1 KHz leads to all sorts of weird | 32 | SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of |
33 | crashes, which stem (probably) from the same underlying memory | 33 | weird crashes, which stem (probably) from the same underlying memory |
34 | corruption issue. Only thing is, it seems to occur only on hardware so | 34 | corruption issue. Only thing is, it seems to occur only on hardware so |
35 | it's a huge pain to debug. | 35 | it's a huge pain to debug. |
36 | 36 | ||
37 | This issue turned out to be a synchronization issue when loading files | ||
38 | from multiple threads. Fixed with some mutex locks. - 8/2/19 | ||
39 | |||
40 | There is a weird crash that occurs on simulator only when playing the | ||
41 | first demo. I've inserted a splash statement so we can watch for it on | ||
42 | target. | ||
43 | |||
37 | Optimization targets | 44 | Optimization targets |
38 | ==================== | 45 | ==================== |
39 | 46 | ||