From 827c8815830333ce5446d180fee33444fadee1f5 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 3 Aug 2019 12:30:40 -0400 Subject: quake: update readme Change-Id: Ic9ec250ad9c58dad33b703f0874c0307962fd199 --- apps/plugins/sdl/progs/quake/README.rockbox | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'apps') diff --git a/apps/plugins/sdl/progs/quake/README.rockbox b/apps/plugins/sdl/progs/quake/README.rockbox index 9e302f2898..89e824c89e 100644 --- a/apps/plugins/sdl/progs/quake/README.rockbox +++ b/apps/plugins/sdl/progs/quake/README.rockbox @@ -2,7 +2,7 @@ Introduction ============ These are my port notes for Quake. This runs, of course, on our SDL -port. See for more. +port. See for more. Port Lineage ============ @@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets Known bugs ========== -Setting the sample rate to 44.1 KHz leads to all sorts of weird -crashes, which stem (probably) from the same underlying memory +SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of +weird crashes, which stem (probably) from the same underlying memory corruption issue. Only thing is, it seems to occur only on hardware so it's a huge pain to debug. +This issue turned out to be a synchronization issue when loading files +from multiple threads. Fixed with some mutex locks. - 8/2/19 + +There is a weird crash that occurs on simulator only when playing the +first demo. I've inserted a splash statement so we can watch for it on +target. + Optimization targets ==================== -- cgit v1.2.3