diff options
author | Shachar Liberman <lshachar@hotmail.com> | 2006-07-30 03:10:09 +0000 |
---|---|---|
committer | Shachar Liberman <lshachar@hotmail.com> | 2006-07-30 03:10:09 +0000 |
commit | 5360df96ef6f42bed22ea52b48f876920dc16a6a (patch) | |
tree | 4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/snake2.c | |
parent | 4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff) | |
download | rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.tar.gz rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.zip |
accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very
own first commit!
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/snake2.c')
-rw-r--r-- | apps/plugins/snake2.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/apps/plugins/snake2.c b/apps/plugins/snake2.c index f3dc4bed94..bb89d86cf5 100644 --- a/apps/plugins/snake2.c +++ b/apps/plugins/snake2.c | |||
@@ -1113,6 +1113,12 @@ void game (void) | |||
1113 | rb->sleep(HZ/speed); | 1113 | rb->sleep(HZ/speed); |
1114 | 1114 | ||
1115 | button = rb->button_get(false); | 1115 | button = rb->button_get(false); |
1116 | |||
1117 | #ifdef HAS_BUTTON_HOLD | ||
1118 | if (rb->button_hold()) | ||
1119 | button = SNAKE2_PLAYPAUSE; | ||
1120 | #endif | ||
1121 | |||
1116 | switch (button) | 1122 | switch (button) |
1117 | { | 1123 | { |
1118 | case SNAKE2_UP: | 1124 | case SNAKE2_UP: |