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authorShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
committerShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
commit5360df96ef6f42bed22ea52b48f876920dc16a6a (patch)
tree4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/snake2.c
parent4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff)
downloadrockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.tar.gz
rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.zip
accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very own first commit! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/snake2.c')
-rw-r--r--apps/plugins/snake2.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/apps/plugins/snake2.c b/apps/plugins/snake2.c
index f3dc4bed94..bb89d86cf5 100644
--- a/apps/plugins/snake2.c
+++ b/apps/plugins/snake2.c
@@ -1113,6 +1113,12 @@ void game (void)
1113 rb->sleep(HZ/speed); 1113 rb->sleep(HZ/speed);
1114 1114
1115 button = rb->button_get(false); 1115 button = rb->button_get(false);
1116
1117#ifdef HAS_BUTTON_HOLD
1118 if (rb->button_hold())
1119 button = SNAKE2_PLAYPAUSE;
1120#endif
1121
1116 switch (button) 1122 switch (button)
1117 { 1123 {
1118 case SNAKE2_UP: 1124 case SNAKE2_UP: