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author | Shachar Liberman <lshachar@hotmail.com> | 2006-07-30 03:10:09 +0000 |
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committer | Shachar Liberman <lshachar@hotmail.com> | 2006-07-30 03:10:09 +0000 |
commit | 5360df96ef6f42bed22ea52b48f876920dc16a6a (patch) | |
tree | 4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/snake.c | |
parent | 4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff) | |
download | rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.tar.gz rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.zip |
accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very
own first commit!
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/snake.c')
-rw-r--r-- | apps/plugins/snake.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/apps/plugins/snake.c b/apps/plugins/snake.c index 55b3cbf18a..ab8e5f327e 100644 --- a/apps/plugins/snake.c +++ b/apps/plugins/snake.c | |||
@@ -267,6 +267,12 @@ void game (void) { | |||
267 | rb->sleep(HZ/level); | 267 | rb->sleep(HZ/level); |
268 | 268 | ||
269 | button=rb->button_get(false); | 269 | button=rb->button_get(false); |
270 | |||
271 | #ifdef HAS_BUTTON_HOLD | ||
272 | if (rb->button_hold()) | ||
273 | button = SNAKE_PLAYPAUSE; | ||
274 | #endif | ||
275 | |||
270 | switch (button) { | 276 | switch (button) { |
271 | case SNAKE_UP: | 277 | case SNAKE_UP: |
272 | if (dir!=2) dir=0; | 278 | if (dir!=2) dir=0; |