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author | Franklin Wei <git@fwei.tk> | 2017-01-21 15:18:31 -0500 |
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committer | Franklin Wei <git@fwei.tk> | 2017-12-23 21:01:26 -0500 |
commit | a855d6202536ff28e5aae4f22a0f31d8f5b325d0 (patch) | |
tree | 8c75f224dd64ed360505afa8843d016b0d75000b /apps/plugins/sdl/src/video/svga/SDL_svgavideo.h | |
parent | 01c6dcf6c7b9bb1ad2fa0450f99bacc5f3d3e04b (diff) | |
download | rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.tar.gz rockbox-a855d6202536ff28e5aae4f22a0f31d8f5b325d0.zip |
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
Diffstat (limited to 'apps/plugins/sdl/src/video/svga/SDL_svgavideo.h')
-rw-r--r-- | apps/plugins/sdl/src/video/svga/SDL_svgavideo.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/svga/SDL_svgavideo.h b/apps/plugins/sdl/src/video/svga/SDL_svgavideo.h new file mode 100644 index 0000000000..7fb86cbbbe --- /dev/null +++ b/apps/plugins/sdl/src/video/svga/SDL_svgavideo.h | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | #ifndef _SDL_svgavideo_h | ||
25 | #define _SDL_svgavideo_h | ||
26 | |||
27 | #include "SDL_mouse.h" | ||
28 | #include "../SDL_sysvideo.h" | ||
29 | |||
30 | /* Hidden "this" pointer for the video functions */ | ||
31 | #define _THIS SDL_VideoDevice *this | ||
32 | |||
33 | /* Private display data */ | ||
34 | struct SDL_PrivateVideoData { | ||
35 | #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | ||
36 | int SDL_nummodes[NUM_MODELISTS]; | ||
37 | SDL_Rect **SDL_modelist[NUM_MODELISTS]; | ||
38 | int *SDL_vgamode[NUM_MODELISTS]; | ||
39 | |||
40 | /* information for double-buffering */ | ||
41 | int flip_page; | ||
42 | int flip_offset[2]; | ||
43 | Uint8 *flip_address[2]; | ||
44 | |||
45 | /* Set to 1 if we're in banked video mode */ | ||
46 | int banked; | ||
47 | }; | ||
48 | /* Old variable names */ | ||
49 | #define SDL_nummodes (this->hidden->SDL_nummodes) | ||
50 | #define SDL_modelist (this->hidden->SDL_modelist) | ||
51 | #define SDL_vgamode (this->hidden->SDL_vgamode) | ||
52 | #define flip_page (this->hidden->flip_page) | ||
53 | #define flip_offset (this->hidden->flip_offset) | ||
54 | #define flip_address (this->hidden->flip_address) | ||
55 | #define banked (this->hidden->banked) | ||
56 | |||
57 | #endif /* _SDL_svgavideo_h */ | ||
58 | |||