From a855d6202536ff28e5aae4f22a0f31d8f5b325d0 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sat, 21 Jan 2017 15:18:31 -0500 Subject: Port of Duke Nukem 3D This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9 --- apps/plugins/sdl/src/video/svga/SDL_svgavideo.h | 58 +++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 apps/plugins/sdl/src/video/svga/SDL_svgavideo.h (limited to 'apps/plugins/sdl/src/video/svga/SDL_svgavideo.h') diff --git a/apps/plugins/sdl/src/video/svga/SDL_svgavideo.h b/apps/plugins/sdl/src/video/svga/SDL_svgavideo.h new file mode 100644 index 0000000000..7fb86cbbbe --- /dev/null +++ b/apps/plugins/sdl/src/video/svga/SDL_svgavideo.h @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_svgavideo_h +#define _SDL_svgavideo_h + +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + +/* Private display data */ +struct SDL_PrivateVideoData { +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + int *SDL_vgamode[NUM_MODELISTS]; + + /* information for double-buffering */ + int flip_page; + int flip_offset[2]; + Uint8 *flip_address[2]; + + /* Set to 1 if we're in banked video mode */ + int banked; +}; +/* Old variable names */ +#define SDL_nummodes (this->hidden->SDL_nummodes) +#define SDL_modelist (this->hidden->SDL_modelist) +#define SDL_vgamode (this->hidden->SDL_vgamode) +#define flip_page (this->hidden->flip_page) +#define flip_offset (this->hidden->flip_offset) +#define flip_address (this->hidden->flip_address) +#define banked (this->hidden->banked) + +#endif /* _SDL_svgavideo_h */ + -- cgit v1.2.3