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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/vid_null.c
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/vid_null.c')
-rw-r--r--apps/plugins/sdl/progs/quake/vid_null.c87
1 files changed, 87 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/vid_null.c b/apps/plugins/sdl/progs/quake/vid_null.c
new file mode 100644
index 0000000000..225691b29f
--- /dev/null
+++ b/apps/plugins/sdl/progs/quake/vid_null.c
@@ -0,0 +1,87 @@
1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// vid_null.c -- null video driver to aid porting efforts
21
22#include "quakedef.h"
23#include "d_local.h"
24
25viddef_t vid; // global video state
26
27#define BASEWIDTH 320
28#define BASEHEIGHT 200
29
30byte vid_buffer[BASEWIDTH*BASEHEIGHT];
31short zbuffer[BASEWIDTH*BASEHEIGHT];
32byte surfcache[256*1024];
33
34unsigned short d_8to16table[256];
35unsigned d_8to24table[256];
36
37void VID_SetPalette (unsigned char *palette)
38{
39}
40
41void VID_ShiftPalette (unsigned char *palette)
42{
43}
44
45void VID_Init (unsigned char *palette)
46{
47 vid.maxwarpwidth = vid.width = vid.conwidth = BASEWIDTH;
48 vid.maxwarpheight = vid.height = vid.conheight = BASEHEIGHT;
49 vid.aspect = 1.0;
50 vid.numpages = 1;
51 vid.colormap = host_colormap;
52 vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
53 vid.buffer = vid.conbuffer = vid_buffer;
54 vid.rowbytes = vid.conrowbytes = BASEWIDTH;
55
56 d_pzbuffer = zbuffer;
57 D_InitCaches (surfcache, sizeof(surfcache));
58}
59
60void VID_Shutdown (void)
61{
62}
63
64void VID_Update (vrect_t *rects)
65{
66}
67
68/*
69================
70D_BeginDirectRect
71================
72*/
73void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
74{
75}
76
77
78/*
79================
80D_EndDirectRect
81================
82*/
83void D_EndDirectRect (int x, int y, int width, int height)
84{
85}
86
87