From 5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 11 Feb 2018 15:34:30 -0500 Subject: Quake! This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799 --- apps/plugins/sdl/progs/quake/vid_null.c | 87 +++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 apps/plugins/sdl/progs/quake/vid_null.c (limited to 'apps/plugins/sdl/progs/quake/vid_null.c') diff --git a/apps/plugins/sdl/progs/quake/vid_null.c b/apps/plugins/sdl/progs/quake/vid_null.c new file mode 100644 index 0000000000..225691b29f --- /dev/null +++ b/apps/plugins/sdl/progs/quake/vid_null.c @@ -0,0 +1,87 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// vid_null.c -- null video driver to aid porting efforts + +#include "quakedef.h" +#include "d_local.h" + +viddef_t vid; // global video state + +#define BASEWIDTH 320 +#define BASEHEIGHT 200 + +byte vid_buffer[BASEWIDTH*BASEHEIGHT]; +short zbuffer[BASEWIDTH*BASEHEIGHT]; +byte surfcache[256*1024]; + +unsigned short d_8to16table[256]; +unsigned d_8to24table[256]; + +void VID_SetPalette (unsigned char *palette) +{ +} + +void VID_ShiftPalette (unsigned char *palette) +{ +} + +void VID_Init (unsigned char *palette) +{ + vid.maxwarpwidth = vid.width = vid.conwidth = BASEWIDTH; + vid.maxwarpheight = vid.height = vid.conheight = BASEHEIGHT; + vid.aspect = 1.0; + vid.numpages = 1; + vid.colormap = host_colormap; + vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); + vid.buffer = vid.conbuffer = vid_buffer; + vid.rowbytes = vid.conrowbytes = BASEWIDTH; + + d_pzbuffer = zbuffer; + D_InitCaches (surfcache, sizeof(surfcache)); +} + +void VID_Shutdown (void) +{ +} + +void VID_Update (vrect_t *rects) +{ +} + +/* +================ +D_BeginDirectRect +================ +*/ +void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) +{ +} + + +/* +================ +D_EndDirectRect +================ +*/ +void D_EndDirectRect (int x, int y, int width, int height) +{ +} + + -- cgit v1.2.3