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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/mines.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/mines.html')
-rw-r--r-- | apps/plugins/puzzles/html/mines.html | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/mines.html b/apps/plugins/puzzles/html/mines.html new file mode 100644 index 0000000000..d17d6ffa80 --- /dev/null +++ b/apps/plugins/puzzles/html/mines.html | |||
@@ -0,0 +1,18 @@ | |||
1 | Mines | ||
2 | <p> | ||
3 | Try to expose every square in the grid that is not one of the hidden | ||
4 | mines, without opening any square that is a mine. | ||
5 | <p> | ||
6 | Click in a square to open it. Every opened square are marked with | ||
7 | the number of mines in the surrounding 8 squares, if there are any; | ||
8 | if not, all the surrounding squares are automatically opened. | ||
9 | <p> | ||
10 | Right-click in a square to mark it with a flag if you think it is a | ||
11 | mine. If a numbered square has exactly the right number of flags | ||
12 | around it, you can click in it to open all the squares around it | ||
13 | that are not flagged. | ||
14 | <p> | ||
15 | The first square you open is guaranteed to be safe, and (by default) | ||
16 | you are guaranteed to be able to solve the whole grid by deduction | ||
17 | rather than guesswork. (Deductions may require you to think about | ||
18 | the total number of mines.) | ||