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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/mines.html
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1Mines
2<p>
3Try to expose every square in the grid that is not one of the hidden
4mines, without opening any square that is a mine.
5<p>
6Click in a square to open it. Every opened square are marked with
7the number of mines in the surrounding 8 squares, if there are any;
8if not, all the surrounding squares are automatically opened.
9<p>
10Right-click in a square to mark it with a flag if you think it is a
11mine. If a numbered square has exactly the right number of flags
12around it, you can click in it to open all the squares around it
13that are not flagged.
14<p>
15The first square you open is guaranteed to be safe, and (by default)
16you are guaranteed to be able to solve the whole grid by deduction
17rather than guesswork. (Deductions may require you to think about
18the total number of mines.)