From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/mines.html | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 apps/plugins/puzzles/html/mines.html (limited to 'apps/plugins/puzzles/html/mines.html') diff --git a/apps/plugins/puzzles/html/mines.html b/apps/plugins/puzzles/html/mines.html new file mode 100644 index 0000000000..d17d6ffa80 --- /dev/null +++ b/apps/plugins/puzzles/html/mines.html @@ -0,0 +1,18 @@ +Mines +

+Try to expose every square in the grid that is not one of the hidden +mines, without opening any square that is a mine. +

+Click in a square to open it. Every opened square are marked with +the number of mines in the surrounding 8 squares, if there are any; +if not, all the surrounding squares are automatically opened. +

+Right-click in a square to mark it with a flag if you think it is a +mine. If a numbered square has exactly the right number of flags +around it, you can click in it to open all the squares around it +that are not flagged. +

+The first square you open is guaranteed to be safe, and (by default) +you are guaranteed to be able to solve the whole grid by deduction +rather than guesswork. (Deductions may require you to think about +the total number of mines.) -- cgit v1.2.3